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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 05:38 Gaea Tutorial for Beginners #7 | Color correction

    Gaea Tutorial for Beginners #7 | Color correction

    by shubnigg Added 328 Views / 0 Likes

    Let's do some color correction to enchance the colors of our texture.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out

  • 03:17 Tips & Tricks for Blender 2.8 | Why, When and How to Apply Transforms

    Tips & Tricks for Blender 2.8 | Why, When and How to Apply Transforms

    by shubnigg Added 328 Views / 0 Likes

    How to apply transforms in Blender 2.8. Why you should do it and when.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck ou

  • 18:48 Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4

    Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 327 Views / 0 Likes

    In this video we take a look at how we can get our turret bot to follow, shoot and damage the player with it's projectile. We cover all of the code required to get all of this set up!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4

  • 15:04 Turret Bot body setup - #26 Creating A Mech Combat Game with Unreal Engine 4

    Turret Bot body setup - #26 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 327 Views / 0 Likes

    In this video we take a look at how we can setup the body for our turret bot enemy. We setup the character blueprint, animation blueprint and import the assets for the model ready to attach to the spider's core.Resources: https://virtushub.co.uk/mech-cour

  • 1:02:13 Cyberpunk Street in UE4 - Extended Breakdown

    Cyberpunk Street in UE4 - Extended Breakdown

    by shubnigg Added 327 Views / 0 Likes

    Prepare to dive deep into this cyberpunk street made by James Lucas. This livestream will be a follow-up to the 7 minute breakdown.Check the breakdown video: https://www.youtube.com/watch?v=bL-StDlpIIMLearn more about Megascans: http://bit.ly/2Zkp9rVCheck

  • 1:13:53 Scene Creation Workflow in UE4

    Scene Creation Workflow in UE4

    by shubnigg Added 327 Views / 0 Likes

    In this livestream, Quixel's Jonathan Holmes will be giving you all sorts of tips and trick to create your scene, while demonstrating a scene he's currently working on.Try Megascans for FREE: http://bit.ly/32v7ejU

  • 07:02 Create Stylized Wood in Mixer

    Create Stylized Wood in Mixer

    by shubnigg Added 327 Views / 0 Likes

    In this video, Quixel's Josh Powers will show you how to create stylized assets from the Megascans library in minutes. This style transfer workflow is at the heart of Mixer 2020, and allows you to completely redefine the Megascans library.Download Mixer 2

  • 10:17 Metro 2032 (Speed Level Design / Unreal Engine 4)

    Metro 2032 (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 326 Views / 0 Likes

    Buy your discountend games here: https://www.instant-gaming.com/igr/UnrealEnvironments/- Facebook: http://bit.ly/Unreal_Environments_Fb- Discord: https://discord.gg/bh6KuDkAsset:Metro 15: http://bit.ly/Metro_15If you're rich and don't know what to do with

  • 10:30 Player Base Gates - #37 Creating A Mech Combat Game with Unreal Engine 4

    Player Base Gates - #37 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 326 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we take a look at making our gates for the player base open and close automatically through the use of some blueprint and matinee work.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level

  • 02:34 MAWI LSC Wetland Update2 Wip 0003

    MAWI LSC Wetland Update2 Wip 0003

    by shubnigg Added 326 Views / 0 Likes

    Time lapse of walking around in the wetlands. Everything you see on the horizon you can walk to.https://www.unrealengine.com/marketplace/wetland-landscape

  • 18:58 UI Functionality - #3 Unreal Engine 4 Steam Multiplayer Essentials

    UI Functionality - #3 Unreal Engine 4 Steam Multiplayer Essentials

    by shubnigg Added 326 Views / 0 Likes

    Hey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► D

  • 11:47 Mixer Fundamentals: Painting

    Mixer Fundamentals: Painting

    by shubnigg Added 326 Views / 0 Likes

    Painting inside Mixer is a simple yet robust way to take your textures to the next level. Whether applying PBR layers directly onto the mesh, or fine-tuning a mask, the paint tool is a powerful weapon in your texturing arsenal.Check out other episodes in

  • 14:57 Main Menu Functionality - #40 Creating A Mech Combat Game with Unreal Engine 4

    Main Menu Functionality - #40 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 325 Views / 0 Likes

    Hey there Devsquad, Virtus here and in this video we start working on our main menu for the game covering everything from importing the graphics to setting the default level and game mode.Resources: https://virtushub.co.uk/mech-course/► DevSquad Clothing:

  • 03:30 2 FREE Environment Downloads! LIMITED TIME ONLY

    2 FREE Environment Downloads! LIMITED TIME ONLY

    by shubnigg Added 325 Views / 0 Likes

    Video made by Moses Saintfleur!Click the link below to downlaod for FREE 2 asset packs.LIMITED TIME AVAILABILITY!!FREE Downloads: http://bit.ly/FREE_Downloads_Discord Server Link: http://bit.ly/NMGDiscordServerSocial:Artstation: https://www.artstation.com

  • 10:36 Using Header Files #6 C++ Programming Fundamentals

    Using Header Files #6 C++ Programming Fundamentals

    by shubnigg Added 325 Views / 0 Likes

    Hey there DevSquad, in today's video introduce you to header files and how you can use them to store function declerations allowing you to access your functions in other C++ files.Visual Studio: https://visualstudio.microsoft.com/♥ Subscribe for new episo

  • 12:51 Quixel Mixer: Material Rendering with Toolbag 3

    Quixel Mixer: Material Rendering with Toolbag 3

    by shubnigg Added 325 Views / 0 Likes

    Participate in the Mixer/Marmoset Contest! https://bit.ly/2OAfNYVIn this tutorial, Josh Powers will deconstruct the render process of Mixer materials, showing you everything you need to make stunning portfolio renders with Marmoset Toolbag 3.More about Ma

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