3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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22:10
Upgrade Bench Text - #29 Creating A Mech Combat Game with Unreal Engine 4
Added 417 Views / 0 LikesIn this video we take a look at how we can setup the blueprint for our upgrade bench, making it display text that rotates to look at the player. We also setup the logic that controls the player's distance to the bench, opening the shop menu if they're clo
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00:26
MAWI LSC ArcticGreenland WIP 0002
Added 417 Views / 0 LikesPreview of the dynamic snow feature in the Arctic Greeland landscape. Snow "grows" from the top of the mountains down the the valley on all assets by just changing one value.https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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12:06
Create Silent Hill in UE4
Added 417 Views / 0 LikesTune in for an extensive breakdown on Friday September 13th at 7PM CET: https://youtu.be/JgNoRF3nqbgTry out Megascans, Bridge and Mixer for Free: http://bit.ly/2KCG7OgIn this breakdown, Quixel's Wiktor Öhman recreates Silent Hill's iconic bathroom scene i
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07:58
Mixer Fundamentals 10: Scatter Modifier
Added 417 Views / 0 LikesThe Scatter modifier distributes your mask in a particle-like fashion across your texture. This modifier is perfect for randomly placing details around your mask, or even creating unique, tiling heightmaps by using Megascans and/or your own custom texture
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04:31
Early Concept Art - EmberVein Dev Log #1
Added 416 Views / 0 LikesHey there DevSquad, Virtus here... In this video we take a look at some early concept work that we've created over the past few weeks developing our upcoming multiplayer title... EmberVein.We're going to be uploading a new Dev Log every two weeks, so be s
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26:51
Wave Spawning System - #28 Creating A Mech Combat Game with Unreal Engine 4
Added 416 Views / 0 LikesHere we take a look at how we can setup the wave spawning system for our mech combat game, getting our spider and turret bots to spawn into our game in endless waves!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp
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1:01:20
Creating a Terrain Path in UE4 - Livestream
Added 416 Views / 0 LikesIn this livestream, Quixel's Jonathan Holmes is joined by Jack McKelvie and Joseph Downer to explore Unreal Engine's powerful Blueprint system and show you how to generate a seamless snowy path on your terrain. Try Megascans for FREE: http://bit.ly/33TFKo
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02:19
MAWI LSC DuneDesert WIP 0004
Added 415 Views / 0 LikesFinshed the rock and boulder areas of the desert, check it out.
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03:08
MAWI LSC DuneDesert WIP 0002
Added 415 Views / 0 LikesLittle walk around in the Dune Desert Landscape. as always 400 sqkm of playable goodness.
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07:59
Difference between Substance Designer and Painter
Added 414 Views / 0 LikesVideo about the difference between 2 of the most famous softwares for material authoring: Substance Designer and Painter.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation
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03:13
MAWI Tutorial - MWLandscape | Import Megascan Surfaces
Added 414 Views / 0 LikesTutorial on importing Quixel Megascan surfaces to the MW landscape material.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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05:16
Gaea Tutorial | Bake Light and Shadows on Textures using the Light node
Added 414 Views / 0 LikesHow to bake and export the entire light setup into an albedo texture so you can use it in other applications without setting up a light system.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out m
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10:36
Using Header Files #6 C++ Programming Fundamentals
Added 413 Views / 0 LikesHey there DevSquad, in today's video introduce you to header files and how you can use them to store function declerations allowing you to access your functions in other C++ files.Visual Studio: https://visualstudio.microsoft.com/♥ Subscribe for new episo
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17:15
Basic Replication - #8 Unreal Engine 4 Steam Multiplayer Essentials
Added 413 Views / 0 LikesHey there DevSquad, in this video we introduce you to some basic replication using Unreal Engine to make sure all clients see the right information when they need to.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshtt
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09:11
Mixer 2020 - Introducing 3D Texturing: Extended Livestream
Added 413 Views / 0 LikesIn this livestream, Quixel's Josh Powers will give you an extended rundown of Mixer 2020 and its new 3D texturing feature set.Learn more about Mixer 2020 in the Introduction tutorial: https://www.youtube.com/watch?v=kRtXIj6ENT4Check out our announcement b
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1:31:31
Learn Mixer With Juan Paulo Mardónez - Livestream
Added 413 Views / 0 LikesJoin Quixel's Jonathan Holmes and Mixer user Juan Paulo Mardónez to learn the ins and outs of Mixer 2020, and how he leveraged it across multiple projects of varying styles during the beta.Juan's portfolio: https://www.artstation.com/jpmardonezCheck out t