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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 10:02 New The Conjuring (Speed Level Design / Unreal Engine 4)

    The Conjuring (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 5 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Church: http://b

  • 19:40 New Using Loops - #8 C++ Fundamentals with Unreal Engine 4

    Using Loops - #8 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 2 Views / 0 Likes

    In this video we take a look at how we can use a variety of different loops to perform actions within our code multiple times based on the return value of a condition.Doing this will allow us to save time and make our applications run over a duration of t

  • 01:17 New Next Level Creativity with Mixer 2018.2.2

    Next Level Creativity with Mixer 2018.2.2

    by shubnigg Added 2 Views / 0 Likes

    Quixel Mixer 2018.2.2 comes packed with quality of life features, performance optimizations, and introduces brand all-new tools including Eye Dropper, Orthographic View, and Straight Line Painting.

  • 19:14 Conditional / Branch Statements - #7 C++ Fundamentals with Unreal Engine 4

    Conditional / Branch Statements - #7 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 7 Views / 0 Likes

    In this video we take a look at how we can utilise if, else and else if statements to control the flow of our code. We also cover the different types of condition that you can use within.Visual Studio: https://visualstudio.microsoft.com/♥ Subscribe for ne

  • 11:52 Medieval Town (Speed Level Design / Unreal Engine 4)

    Medieval Town (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 7 Views / 0 Likes

    Gameplay with this map: https://youtu.be/D0ERaSwXov8Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/------------------------------------------------------------------------------

  • 06:57 Medieval Town (Gameplay / Unreal Engine 4)

    Medieval Town (Gameplay / Unreal Engine 4)

    by shubnigg Added 4 Views / 0 Likes

    Speed Level Design: https://youtu.be/aIzMFWPQPjsHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/----------------------------------------------------------------------------------

  • 15:26 Header Files - #6 C++ Fundamentals with Unreal Engine 4

    Header Files - #6 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 5 Views / 0 Likes

    Here we take a look at how we can use header files as a common place for declaring functions, allowing us to access functions stored with other cpp files. We also cover exactly what a function declaration is and why the need to be used. Visual Studio: htt

  • 01:23 FIRST LOOK: Megascans + Houdini Live Link Trailer

    FIRST LOOK: Megascans + Houdini Live Link Trailer

    by shubnigg Added 5 Views / 0 Likes

    Here's a taste of what is possible with the brand new SideFX Houdini integration — out now as one of the new Live Links in Quixel Bridge 2018.5!

  • 02:18 Megascans Live Link for Houdini: One-click export plugin

    Megascans Live Link for Houdini: One-click export plugin

    by shubnigg Added 31 Views / 0 Likes

    The Houdini Live Link is an extensive and powerful plugin that allows you to import assets from Bridge, scatter them, create custom triplanar setups, create geometry from atlases, and more.

  • 02:30 Megascans Live Link for Toolbag 3: One-click export plugin

    Megascans Live Link for Toolbag 3: One-click export plugin

    by shubnigg Added 11 Views / 0 Likes

    Introducing the Marmoset Toolbag 3 Live Link in Bridge 2018.5, that gives you an incredibly easy workflow for creating scenes, iterating ideas, or prototyping environments within this mesmerizing real-time renderer.

  • 02:07 Megascans Live Link for Maya: One-click export plugin

    Megascans Live Link for Maya: One-click export plugin

    by shubnigg Added 4 Views / 0 Likes

    The Maya Live Link gets a major update with Bridge 2018.5. Redshift, Arnold, and V-Ray have all been updated to the latest version, and their displacement workflows have been dramatically improved.

  • 02:49 Megascans LiveLink for 3Ds Max- One-click export plugin

    Megascans LiveLink for 3Ds Max- One-click export plugin

    by shubnigg Added 17 Views / 0 Likes

    We’ve rebuilt the 3Ds Max Live Link from scratch with a new lightweight structure and updated support for Corona, Arnold, Octane, V-Ray, Redshift, and FStorm.

  • 14:53 Using Functions - #5 C++ Fundamentals with Unreal Engine 4

    Using Functions - #5 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 7 Views / 0 Likes

    In this video we take a look at functions and how they're used within C++ programming. We teach you how to create and call those functions using code.In addition to this we also cover inputs & output and how they're utilised within your functions.Visual S

  • 00:50 Fantasy Town - Quixel Mixer

    Fantasy Town - Quixel Mixer

    by shubnigg Added 10 Views / 0 Likes

    This fantasy town was created by Wiktor Öhman, textured with Quixel Mixer by utilizing its powerful painting and sculpting tools. It's rendered in Unreal Engine 4 using exclusively Megascans Materials.Learn more about Quixel Mixer and Megascans here: http

  • 20:55 Introduction to Variables - #4 C++ Fundamentals with Unreal Engine 4

    Introduction to Variables - #4 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 3 Views / 0 Likes

    Within this episode we’ll introduce you to variables and their use within video games and applications using C++ programming.By the end of the video you’ll be able to understand some of the various variable types including integers, floats, booleans and w

  • 10:15 Misty Mountain (Free Download / Speed Level Design / Unreal Engine 4)

    Misty Mountain (Free Download / Speed Level Design / Unreal Engine 4)

    by shubnigg Added 6 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/Speed level design of a Misty mountain that hides ancient secrets made with free epic games assets, free for download! Be sure to

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