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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 02:25 New Tips & Tricks for MoI3D V4 | Create a Startup Template File

    Tips & Tricks for MoI3D V4 | Create a Startup Template File

    by shubnigg Added 13 Views / 0 Likes

    How to create a template file which loads automatically everytime you start MoI3D.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacant

  • 02:40 New Tips & Tricks for MoI3D V4 | Use the Blender Bevel Node to Add/Enhance Fillets

    Tips & Tricks for MoI3D V4 | Use the Blender Bevel Node to Add/Enhance Fillets

    by shubnigg Added 14 Views / 0 Likes

    How to use the Blender Bevel node shader to enhance or add bevels to models made in MoI3D.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/an

  • 03:24 Ninety Days in Unreal Engine 5

    Ninety Days in Unreal Engine 5

    by shubnigg Added 14 Views / 0 Likes

    We wanted to see what was possible when you pair Unreal Engine 5, the world’s most open and advanced real-time 3D creation tool, with Quixel Megascans, as well as assets from Sketchfab and the Unreal Engine Marketplace.So we set a challenge for ourselves

  • 06:32 Tips & Tricks for MoI3D V4 | Solving Modeling Issues ( Fillets, Booleans etc. )

    Tips & Tricks for MoI3D V4 | Solving Modeling Issues ( Fillets, Booleans etc. )

    by shubnigg Added 21 Views / 0 Likes

    These are all the problems i encountered so far while modeling in MoI3D so it's not an exhaustive guide on all the issues you may encounter but only the ones that happened to me.Timestamp:0:00 Intro0:13 1st fillet example1:54 2nd fillet example2:51 Boolea

  • 02:33 Tips & Tricks for MoI3D V4 | Creating Construction Lines for Snapping Curves

    Tips & Tricks for MoI3D V4 | Creating Construction Lines for Snapping Curves

    by shubnigg Added 22 Views / 0 Likes

    How to create and use the construction lines feature for snapping curves anywhere.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacant

  • 02:46 Tips & Tricks for Blender 3.1 | Select Edge Rings

    Tips & Tricks for Blender 3.1 | Select Edge Rings

    by shubnigg Added 20 Views / 0 Likes

    How to select multiple edge rings and a little modeling example.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my m

  • 05:33 Tips & Tricks for MoI3D V4 | How to use the Rebuild Curve Command

    Tips & Tricks for MoI3D V4 | How to use the Rebuild Curve Command

    by shubnigg Added 22 Views / 0 Likes

    How to use the rebuild curve command inside MoI3D V4 to resample any curves.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCh

  • 09:22 Hard Surface Design Timelapse | Practice #9 Kitbash Piece | MoI3D V4

    Hard Surface Design Timelapse | Practice #9 Kitbash Piece | MoI3D V4

    by shubnigg Added 20 Views / 0 Likes

    Random design for practice. Rendering inside Blender and color correction in Affinity Photo.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/

  • 02:43 Tips & Tricks for Blender 3.1 | Lock Transformations of Objects and Cameras

    Tips & Tricks for Blender 3.1 | Lock Transformations of Objects and Cameras

    by shubnigg Added 18 Views / 0 Likes

    How to lock the transformations of any object or camera in your scene so they doesnt' move.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/a

  • 04:13 Tips & Tricks for Blender 3.1 | Subdivide Options Explained

    Tips & Tricks for Blender 3.1 | Subdivide Options Explained

    by shubnigg Added 19 Views / 0 Likes

    Explaining the subdivide options for adding edges and vertices to a mesh or certain parts of it.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.

  • 09:01 Hard Surface Design Timelapse | Practice #8 Kitbash Piece | MoI3D V4

    Hard Surface Design Timelapse | Practice #8 Kitbash Piece | MoI3D V4

    by shubnigg Added 23 Views / 0 Likes

    Kitbash piece made for practice using MoI3D. Rendered inside Blender using Cycles and color correction in Affinity Photo.Original concept by Oleg Ushenok.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_

  • 02:38 Tips & Tricks for Blender 3.1 | Delete Objects, Materials & more from the Blender File

    Tips & Tricks for Blender 3.1 | Delete Objects, Materials & more from the Blender File

    by shubnigg Added 20 Views / 0 Likes

    How to permanently delete objects, materials, brushes and basically everything from your Blender project file.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://w

  • 00:55 MAWI Shrubs & Bushes | Unreal Engine 5 | Cinematic Trailer #unrealengine #UE5 #gamedev

    MAWI Shrubs & Bushes | Unreal Engine 5 | Cinematic Trailer #unrealengine #UE5 #gamedev

    by shubnigg Added 20 Views / 0 Likes

    Cinematic trailer of our new MW Shrubs & Bushes for Unreal Engine 5.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/product/mw-shrubs-and-bushes

  • 05:17 Tips & Tricks for Blender 3.1 | How to use the Denoiser

    Tips & Tricks for Blender 3.1 | How to use the Denoiser

    by shubnigg Added 22 Views / 0 Likes

    How to use the denoiser at both render time and during the compositing stage.Timestamp:0:00 Intro0:14 Using the denoiser at render time & explanation of the parameters2:11 Using the denoiser with the compositor___________________________________________Fo

  • 19:50 Hard Surface Design Timelapse | Practice #7 SciFi Cylinder | MoI3D V4

    Hard Surface Design Timelapse | Practice #7 SciFi Cylinder | MoI3D V4

    by shubnigg Added 24 Views / 0 Likes

    Hard surface practice using MoI3D for modeling. Based on a concept by Vitaly Bulgarov ( as always i don't reproduce it 1:1 ).There are mistakes in this video like not using the array tool for equal spacing and other things.________________________________

  • 02:34 Tips & Tricks for Blender 3.1 | Select Every Other Face of a Mesh

    Tips & Tricks for Blender 3.1 | Select Every Other Face of a Mesh

    by shubnigg Added 23 Views / 0 Likes

    How to easily select every other face or every "n" face of a mesh.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

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