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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 21:10 Gaea for Beginners #5 | Creating the shape of our first terrain

    Gaea for Beginners #5 | Creating the shape of our first terrain

    by shubnigg Added 76 Views / 0 Likes

    In this video we'll create the shape of our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store pag

  • 02:43 Making progress! - EmberVein Dev Log #11

    Making progress! - EmberVein Dev Log #11

    by shubnigg Added 87 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we show of our progress on EmberVein over the last two weeks including magnus's mutations, a new logo, a park area in the residential zone & more!EmberVein Website: https://embervein.com/We're going to be u

  • 09:02 Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )

    Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )

    by shubnigg Added 86 Views / 0 Likes

    Video about the 1.2 update that came out some days ago. It's a major update so it's good to know what the changes are before going further with terrain creation.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCa

  • 04:46 MAWI Burned Dead Forest Biome | Speed Level Design

    MAWI Burned Dead Forest Biome | Speed Level Design

    by shubnigg Added 99 Views / 0 Likes

    Speed level design using the Burned Dead Forest Biome assets. The entire scene was created in under 45 minutes. Enjoy!MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbHMusic: "Royalty Free Music from Bensound"

  • 12:32 Speed Modeling | Dragon Earring | Blender 2.8

    Speed Modeling | Dragon Earring | Blender 2.8

    by shubnigg Added 65 Views / 0 Likes

    Curves are a great way to quickly model ornaments and other organic looking shapes. This is an example.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.arts

  • 08:06 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shubnigg Added 96 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

  • 04:07 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shubnigg Added 79 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

  • 05:18 Gaea for Beginners #3 | Layer Based Workflow

    Gaea for Beginners #3 | Layer Based Workflow

    by shubnigg Added 80 Views / 0 Likes

    A quick look at the Layer based workflow for terrains creation in Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck o

  • 07:02 Mixer Fundamentals 1: Position Gradient

    Mixer Fundamentals 1: Position Gradient

    by shubnigg Added 84 Views / 0 Likes

    The Position Gradient component is a powerful layer that generates a gradient on your geometry, giving you the perfect mask for effects such as dirt coming from the bottom of your mesh, stylized gradients and so much more.We can't wait to see your mixes!

  • 02:05 Mixer Fundamentals: Mask Stack Introduction

    Mixer Fundamentals: Mask Stack Introduction

    by shubnigg Added 99 Views / 0 Likes

    Welcome to the Mixer Fundamental Series. In this first chapter Josh Powers will give you an in depth look into the mask stack components and modifiers. Get started from the ground up with this step-by-step series. We can't wait to see your mixes! #Madewit

  • 15:08 Gaea for Beginners #2 | Node Graph Workflow

    Gaea for Beginners #2 | Node Graph Workflow

    by shubnigg Added 84 Views / 0 Likes

    This 2nd part is dedicated to the graph node workflow of Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4

  • 08:01 Create an abandoned apartment in UE4: Lighting

    Create an abandoned apartment in UE4: Lighting

    by shubnigg Added 129 Views / 0 Likes

    In this third and final video of a three-part series, Quixel's Isac Crafoord walks us through his his approach for lighting this abandoned apartment scene using Megascans, Bridge and Mixer.Follow along using the free ready-made environment: https://bit.ly

  • 12:35 Gaea for Beginners #1 | Intro to the series & Analyzing the Interface

    Gaea for Beginners #1 | Intro to the series & Analyzing the Interface

    by shubnigg Added 77 Views / 0 Likes

    First video of this series dedicated to Gaea. In this one we'll take a look at the interface of the software.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://ww

  • 07:36 Create an abandoned apartment in UE4: Set dressing

    Create an abandoned apartment in UE4: Set dressing

    by shubnigg Added 133 Views / 0 Likes

    In this second video of a three-part series, Quixel's Isac Crafoord walks us through his set dressing process for this abandoned apartment using Megascans, Bridge and Mixer.Follow along using the free ready-made environment on the Unreal Engine Marketplac

  • 05:52 Create an abandoned apartment in UE4: Design process

    Create an abandoned apartment in UE4: Design process

    by shubnigg Added 135 Views / 0 Likes

    In this first of a three-part series, Quixel's Isac Crafoord walks us through his overall design process for creating this abandoned apartment using Megascans, Bridge and Mixer.Follow along using the free ready-made environment on the Unreal Engine Market

  • 03:00 Leveling & Customisation! - EmberVein Dev Log #10

    Leveling & Customisation! - EmberVein Dev Log #10

    by shubnigg Added 80 Views / 0 Likes

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