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Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5

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Added by shubnigg in 3D Engines
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Description

Quixel's Jakob Keudel shows his approach to constructing the destroyed buildings and the larger environment for his featured scene in the Ninety Days showcase video.

All pieces for the collapsed and blown-apart structures were built using Unreal Engine 5's geometry and fracturing tools, leveraging Megascans surface scans. Jacob takes you on a step by step process on how he created broken floors modules in particular, in addition to the destroyed building pieces and the various other assets — without ever leaving the engine.

Watch the full Ninety Days showcase video: https://youtu.be/ca2ME4Wy0eM
Full playlist of Creating ‘Ninety Days’ in Unreal Engine 5 tutorials: https://www.youtube.com/playlist?list=PL5uQePynMSiJ687OW13gNSN5JEShvs72Z

Read all about the Ninety Days project on our blog: https://quixel.com/blog/2022/5/12/ninety-days-in-unreal-engine-5?utm_source=youtube&utm_campaign=Tutorials&utm_medium=social&utm_content=Constructing%20Destroyed%20Assets%3A%20Creating%20%E2%80%98Ninety%20Days%E2%80%99%20in%20Unreal%20Engine%205

For more art from the Ninety Days project check out our Art Blast on ArtStation: https://magazine.artstation.com/2022/05/quixel-ninety-days-in-unreal-engine-5-art-blast/

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Creating ‘Ninety Days’ in Unreal Engine 5 Series

Part 1: An Overview - https://youtu.be/qELcbxazq2g
Part 2: Displacing Geometry - https://youtu.be/j-qXa-0fIxA
Part 3: Destroying Buildings - https://youtu.be/TABymp8AzMY
Part 4: Animating in Sequencer - https://youtu.be/IfjQli1P__Y
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#quixel
#megascans
#ninetydays
#unrealengine
#UE5

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