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Mixer Fundamentals 9: Noise Component

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Added by shubnigg in 3D Engines
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Description

The Noise component is a generator that utilizes several distinct types of noise to give you a variety of looks for your mask. With plenty of settings to choose from, you can use the noise component to help grunge up a mask, or even create a heightmap to use as the foundation of your textures.

We can't wait to see your mixes! #MadewithMixer

Download Mixer 2020 for FREE: https://bit.ly/2XxM8Rq

See the intro to this series here: https://youtu.be/Eh-lL-iPNe0
Position gradient: https://youtu.be/5JhJs_A59hk
Curvature: https://youtu.be/GASxwwtSh5g
Normal: https://youtu.be/jitWW_PBdF8
Gradient Remap: https://youtu.be/6uJxUaFrwRM
Map: https://youtu.be/PMspdbSheNI
Projection: https://youtu.be/C63K77TFzm0
Pattern: https://youtu.be/fwgKOEKxoMs
Scatter: https://youtu.be/3sBnzGGjzIM
Circular Transform: https://youtu.be/7bbqaLP_cpc

Learn more from the Mixer documentation: http://docs.quixel.com/mixer/1/de/topic/procedural-mask-stack

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