Latest products unboxing for office and outdoors. Tests of 3d printer and PC.
Welcome
Login / Register

Populating Scenes With The Foliage Tool - #17 Unreal Engine 4 Level Design Tutorial Series

Your video will begin in 6
You can skip to video in 4

Thanks! Share it with your friends!

URL

You disliked this video. Thanks for the feedback!

Sorry, only registred users can create playlists.
URL


Added by shubnigg in 3D Engines
464 Views

Description

Here we show you how to use the foliage tool to quickly populate your scene with foliage based static mesh actors. We cover how to paint on the different meshes, adjust the settings for performance and to keep variation between your assets inside of Unreal Engine 4.

At the end of the video you'll learn how to quickly create a forest based environment.

Download Unreal Engine 4: https://www.unrealengine.com/download

♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN

♥ Don't forget you can help support the channel on Patreon! https://www.patreon.com/VirtusEdu

♥ Join the Virtus Dev Squad Discord: https://discord.gg/hs37bev

Virtus Learning Hub // Media
● Facebook Page - https://www.facebook.com/VirtusEducation
●Twitter Page - http://www.twitter.com/virtusedu
● Website - http://www.virtushub.co.uk

Post your comment

Sign in or sign up to post comments.

Comments

Be the first to comment
RSS