3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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15:54
Using Pointers - #11 C++ Fundamentals with Unreal Engine 4
Added 463 Views / 0 LikesHey there Dev Squad, within this episode we take a look at using pointers to directly access the memory for our application. We show you how to create a pointer and how to read/write to it!A point is essentially just a variable that contains a memory addr
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26:51
Wave Spawning System - #28 Creating A Mech Combat Game with Unreal Engine 4
Added 415 Views / 0 LikesHere we take a look at how we can setup the wave spawning system for our mech combat game, getting our spider and turret bots to spawn into our game in endless waves!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp
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01:53
AND THE WINNER IS... Virtus Community Winter Game Jam
Added 446 Views / 0 LikesThe Virtus 2018 Game Jam has now closed and the winner has been chosen... 'Following the god's lies'.Thanks for all of the awesome entries, I hope you've all learned a ton and I can't wait to see you all back again for the game jam in July this year.Don't
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22:38
Zombie Attack Animation - #49 Creating A First Person Shooter (FPS) With Unreal Engine 4
Added 440 Views / 0 LikesIn this video we take a look at how we can setup our zombie to attack our enemy, setup the animation blueprint and all of the logic code to make it happen.► Resources: http://virtushub.co.uk/fps-courseUnreal Engine 4 Beginner Tutorial Series:https://www.y
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35:53
How In-Game Currencies are Made - Unreal Engine 4
Added 418 Views / 0 LikesHey there Dev Squad, in this vdieo we take a look at the logic that powers popular in-game currency systems such as v-bucks, coins, germs or shards. We also take a look at how we can make our own in-game currency system using Unreal Engine 4. Enjoy!User I
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22:10
Upgrade Bench Text - #29 Creating A Mech Combat Game with Unreal Engine 4
Added 416 Views / 0 LikesIn this video we take a look at how we can setup the blueprint for our upgrade bench, making it display text that rotates to look at the player. We also setup the logic that controls the player's distance to the bench, opening the shop menu if they're clo
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11:24
Using References - #12 C++ Fundamentals with Unreal Engine 4
Added 419 Views / 0 LikesHey there Dev Squad, within this episode we take a look at how we can create and use references within C++.A reference is essentially a way that we can setup an alias for a variable and then reference it.Visual Studio: https://visualstudio.microsoft.com/♥
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23:45
Shop Menu UI First Half - #30 Creating A Mech Combat Game with Unreal Engine 4
Added 442 Views / 0 LikesIn this video we start setting up the appearance for our upgrades menu, starting off by importing all of the textures then importing them into UMG as images, progress bars and buttons using the reference provided.Resources: https://virtushub.co.uk/mech-co
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03:14
Calculate Direction Update Fix - Unreal Engine 4.21
Added 435 Views / 0 LikesBeen following along with one of our courses and have been stuck by the recent changes to the calculate direction node in Unreal Engine 4.21? This video will show you how it works now, enjoy!Resources: https://virtushub.co.uk/mech-course/►Recommended Play
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17:13
Using Classes - #13 C++ Fundamentals with Unreal Engine 4
Added 430 Views / 0 LikesHey there Dev Squad, within this episode we take a look at how we can create and use classes within C++.Classes allow us to work with the concept of object oriented programming and keeps our code clean and streamlined.Visual Studio: https://visualstudio.m
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14:25
Stat Refill from Shop - #31 Creating A Mech Combat Game with Unreal Engine 4
Added 400 Views / 0 LikesIn this video we show you how you can setup the functionality for our replenish health and stamina buttons from our shop UI. We cover everything from linking the progress bar to checking to see whether or not the player has enough Fragments.Resources: htt
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01:39
Virtus Creative Studios - We're Making A Game | Join Us
Added 410 Views / 0 LikesWe're making a game and are looking for the most dedicated and talented developers in our community to join us. If you want to work with the finest in the industry and earn some awesome royalties along the way be sure to fill in the application form below
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17:20
Finishing Shop UI Appearance - #32 Creating A Mech Combat Game with Unreal Engine 4
Added 380 Views / 0 LikesIn this video we take a look at how we can add the last few appearance pieces for the upgrade menu screen setting us up for the next video where we focus on the functionality of the various upgrades.Resources: https://virtushub.co.uk/mech-course/►Recommen
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33:13
Base Stat Upgrade Functionality - #33 Creating A Mech Combat Game with Unreal Engine 4
Added 431 Views / 0 LikesIn this video we take a look at how we can add the last few appearance pieces for the upgrade menu screen setting us up for the next video where we focus on the functionality of the various upgrades.Resources: https://virtushub.co.uk/mech-course/►Recommen
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20:12
Special Attack Upgrade Functionality - #34 Creating A Mech Combat Game with Unreal Engine 4
Added 439 Views / 0 LikesHey there Devsquad, in today's video we take a look at how we can setup functionality to increase the player's special attacks using the upgrades shop.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4Le
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12:38
Grenade Spawning - #50 Creating A First Person Shooter (FPS) With Unreal Engine 4
Added 462 Views / 0 LikesHere we take a look at how we can get a grenade to spawn into the game with projectile movement when the player presses the G key on their keyboard. This grenade will explode after 1 second and play a sound and particle effect.► Resources: http://virtushu