3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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02:34
MAWI LSC Wetland Update2 Wip 0003
Added 411 Views / 0 LikesTime lapse of walking around in the wetlands. Everything you see on the horizon you can walk to.https://www.unrealengine.com/marketplace/wetland-landscape
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00:44
MAWI LSC DuneDesert WIP 0001
Added 459 Views / 0 LikesPreview of the new Dune Desert landscape, showing the blowing sand FX
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03:08
MAWI LSC DuneDesert WIP 0002
Added 414 Views / 0 LikesLittle walk around in the Dune Desert Landscape. as always 400 sqkm of playable goodness.
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02:22
MAWI LSC DuneDesert WIP 0003
Added 423 Views / 0 LikesWorking on the oasis assets for the dune desert landscape. Will add few more plant and tree variations, bit more debris types etc... getting there.
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02:19
MAWI LSC DuneDesert WIP 0004
Added 413 Views / 0 LikesFinshed the rock and boulder areas of the desert, check it out.
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02:17
MAWI LSC DuneDesert WIP 0005
Added 434 Views / 0 LikesAlmost done, a few more plant variations and the landscape is ready!
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01:09
MAWI LSC DuneDesert WIP 0006
Added 409 Views / 0 LikesMore ground cover plant variations, one more species to go...
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01:37
3D Art - Demo Showreel #1
Added 482 Views / 0 LikesDemo Showreel #1#medieval #demo #showreel #alpha #gamedevMy first 3d show reel. Some of the best project I've worked on during the last year.Studying at IAD3D - 2nd Year== Projects List ==Hawaiin Diorama - https://alphas-projects.com/p22.phpHandpainted St
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21:24
Speed Art Modeling - LowPoly Droïd Character
Added 451 Views / 0 Likes#speedModeling #3dsmax #lowpolySpeed Art Modeling - LowPoly Droïd CharacterConcept art is homemade.== Software used ==3dsmaxphotoshopmarmoset toolbag== Links ==Sketchfab https://sketchfab.com/alpha-frArtStation https://www.artstation.com/alpha16Twitter ht
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15:04
Turret Bot body setup - #26 Creating A Mech Combat Game with Unreal Engine 4
Added 436 Views / 0 LikesIn this video we take a look at how we can setup the body for our turret bot enemy. We setup the character blueprint, animation blueprint and import the assets for the model ready to attach to the spider's core.Resources: https://virtushub.co.uk/mech-cour
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00:54
Virtus Community Winter Game Jam - VOTING OPEN
Added 410 Views / 0 LikesSubmissions for the Virtus Winter Game Jam has now cosed and voting has started, head over to ittch to vote on your favourite entries.https://itch.io/jam/virtus-winter-jamThe winner will be revealed on the 11th of January at 6PM GMT, stay tuned!♥ Subscrib
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13:48
Zombie body setup - #47 Creating A First Person Shooter (FPS) With Unreal Engine 4
Added 444 Views / 0 LikesWelcome back to the FPS series, in this video we set up the body of our zombie enemy for our game. We import the model, animations and setup the animation blueprint to bring it all together.► Resources: http://virtushub.co.uk/fps-courseUnreal Engine 4 Beg
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06:35
Zombie Ragdoll Death Physics - #48 Creating A First Person Shooter (FPS) With Unreal Engine 4
Added 441 Views / 0 LikesIn this video we take a look at how we can set up ragdoll physics for our zombie enemy character so when it dies from a bullet induced death it will drop to the ground using realistic physics actions.► Resources: http://virtushub.co.uk/fps-courseUnreal En
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25:20
Adobe Mixamo Character Animation + Unreal Engine 4 Import - 2019 Edition
Added 450 Views / 0 LikesHey there Dev Squad, in today's video we take a look at how we can use Adobe Mixamo to animate characters and bring them into Unreal Engine 4 as a game ready character.If you want to learn how to import and rig your own character with Mixamo you can check
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13:32
Control Flow Statements - #10 C++ Fundamentals with Unreal Engine 4
Added 432 Views / 0 LikesHey there Dev Squad, within this episode we take a look at how we can use control flow statements within our loops & code to control the behaviour, essentially allowing us as developers to manipulate the flow of our code.Visual Studio: https://visualstudi
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18:48
Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4
Added 435 Views / 0 LikesIn this video we take a look at how we can get our turret bot to follow, shoot and damage the player with it's projectile. We cover all of the code required to get all of this set up!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4