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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 18:19 How to Sculpt Landscapes With Unreal Engine 4

    How to Sculpt Landscapes With Unreal Engine 4

    by shubnigg Added 232 Views / 0 Likes

  • 10:03 Red Dead Redemption 3 (Free Assets / Unreal Engine 4)

    Red Dead Redemption 3 (Free Assets / Unreal Engine 4)

    by shubnigg Added 232 Views / 0 Likes

    Speed level design created in unreal engine 4, inspired by Red Dead Redemption 2.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Instagram_Unreal_EnvironmentsFacebook: http://bit.l

  • 15:55 Gaea 1.2 Tutorial | Nordic Lakes Terrain Breakdown

    Gaea 1.2 Tutorial | Nordic Lakes Terrain Breakdown

    by shubnigg Added 232 Views / 0 Likes

    Breakdown of a Nordic terrain with lakes.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store with artists resou

  • 04:34 Scaling UV islands outside 01 space | Why and When to do it

    Scaling UV islands outside 01 space | Why and When to do it

    by shubnigg Added 231 Views / 0 Likes

    Let's talk about scaling UV islands outside the 0-1 space, why you should do it and when.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/and

  • 02:09 MW Character Template with Flashlight and Run

    MW Character Template with Flashlight and Run

    by shubnigg Added 231 Views / 0 Likes

    Testing new FP template features flashlight and run at night in the Broadleaf Forest Biome.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 02:06 Gaea 1.2 Tutorial | Using the Min in the Erosion node to recover details

    Gaea 1.2 Tutorial | Using the Min in the Erosion node to recover details

    by shubnigg Added 230 Views / 0 Likes

    A little trick on how to use the "Min" post process in the Erosion node to recover some details of the previous nodes.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ h

  • 05:11 What's new in Megascans and Bridge? Ep. 2

    What's new in Megascans and Bridge? Ep. 2

    by shubnigg Added 230 Views / 0 Likes

    Get a sneak peek into how we scan on a massive scale with drones, and get acquainted with new collections in the Megascans library, including Canyons of Utah and Nordic Coastal Cliffs.Canyons of Utah Collection: https://bit.ly/365LdgdNordic Coastal Cliffs

  • 06:49 Gaea 1.2 Classic Workflow Series #1 | Intro & Nodes explanation

    Gaea 1.2 Classic Workflow Series #1 | Intro & Nodes explanation

    by shubnigg Added 230 Views / 0 Likes

    First video of the series dedicated to creating terrains using the "old school" aka classic workflow which you can find in softwares like World Machine, Houdini and others.No "Geo Primitives" and "Lookdev" nodes allowed !Before starting this series you sh

  • 04:04 What's new in Megascans and Bridge? Ep. 4

    What's new in Megascans and Bridge? Ep. 4

    by shubnigg Added 230 Views / 0 Likes

    Discover three meticulously crafted and ready-to-use asset packs for Unreal Engine: Dry Grass, Quarry, and Lava Field.Also get acquainted with how you can easily browse through and export preset MetaHumans from within Bridge.Dry Grass asset pack: https://

  • 15:51 Hard Surface Design Timelapse | Practice #5 Flying Ship | Blender 2.9

    Hard Surface Design Timelapse | Practice #5 Flying Ship | Blender 2.9

    by shubnigg Added 229 Views / 0 Likes

    A design experiment for a flying ship. Note that it's note a final model. It's only purpose is to experiment with ideas.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤

  • 10:00 Testing out MoI 3D V4 | Hard Surface Practice Timelapse

    Testing out MoI 3D V4 | Hard Surface Practice Timelapse

    by shubnigg Added 229 Views / 0 Likes

    Testing out MoI 3D for the first time. I'm using custom shortcuts similar to the ones i use in Blender to accelerate the workflow.There are mistakes in this video and it's not meant to be used as a reference of any sort.___________________________________

  • 47:33 Creating Stylised Lighting - Unreal Engine 4 Dev Question Time

    Creating Stylised Lighting - Unreal Engine 4 Dev Question Time

    by shubnigg Added 227 Views / 0 Likes

    In this livestream we walk you through the process of creating stylized lighting in Unreal Engine 4. We go through colors, fog & editing lights to get the look that we're after.♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you c

  • 10:04 Night Shift (Speed Level Design / Unreal Engine 4)

    Night Shift (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 227 Views / 0 Likes

    Speed level design created in unreal engine 4.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Instagram_Unreal_EnvironmentsFacebook: http://bit.ly/Unreal_Environments_FbDiscord: ht

  • 03:23 Tips & Tricks for Blender 2.8 | How to make a Circular Array ( No Plugins )

    Tips & Tricks for Blender 2.8 | How to make a Circular Array ( No Plugins )

    by shubnigg Added 226 Views / 0 Likes

    How to make a circular array easily and fast without using any plugins.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck o

  • 03:34 Let's Get Moving! - EmberVein Dev Log #12

    Let's Get Moving! - EmberVein Dev Log #12

    by shubnigg Added 225 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we show of our progress on EmberVein over the last two weeks including magnus's mutations, a new logo, a park area in the residential zone & more!EmberVein Website: https://embervein.com/We're going to be u

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