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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 00:59 Behind the Scans: Bożków Palace, Poland

    Behind the Scans: Bożków Palace, Poland

    by shubnigg Added 214 Views / 0 Likes

    Go behind the scans with our look at the Bożków Palace in Poland. Our scanning team shows you around this piece of history, available to you in the Megascans library.See the collection here: https://bit.ly/34aMyBb

  • 03:02 Gaea 1.2 Tutorial | Align Terrains on the Grid Using the Drop to Floor Feature

    Gaea 1.2 Tutorial | Align Terrains on the Grid Using the Drop to Floor Feature

    by shubnigg Added 214 Views / 0 Likes

    How to align a terrain on the grid directly in Gaea using the "Drop to Floor" feature.This is useful ( but not mandatory ) if you intend to export a terrain mesh to use in another 3D software.___________________________________________Follow me on Twitter

  • 00:18 MAWI Conifer Forest Biome | Winter Snow Accumulation

    MAWI Conifer Forest Biome | Winter Snow Accumulation

    by shubnigg Added 214 Views / 0 Likes

    Testing animated procedural snow accumulation at runtime.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 04:18 What's new in Megascans and Bridge? Ep. 6

    What's new in Megascans and Bridge? Ep. 6

    by shubnigg Added 214 Views / 0 Likes

    See how props from the Megascans library can be used to enhance the visual fidelity of your scenes and bring your creations to life!See all props here: https://bit.ly/2XWRXvJUrban Trash collection: https://bit.ly/3makDcNSwords and Daggers collection: http

  • 01:33 CIG - Environment Art Test

    CIG - Environment Art Test

    by shubnigg Added 213 Views / 0 Likes

    #UE4 #3dCIG - Environment Art TestHere is my try to the star citizen (CIG) art test.Everything was done in two weeks. Around ~90h of work.Made under UE4.26The scene is built with tweakable materials and blueprints. I also made parameters to play with the

  • 54:06 EmberVein Dev Livestream- Unreal Engine 4 Dev Question Time

    EmberVein Dev Livestream- Unreal Engine 4 Dev Question Time

    by shubnigg Added 212 Views / 0 Likes

    In this livestream I answer any game development questions whilst working on Virtus Studio's upcoming co-op experience EmberVein.DevSquad Game Jam: https://itch.io/jam/devsquad-2020♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget y

  • 02:32 Gaea 1.2 Tutorial | Create a Gradient Texture from a Photo

    Gaea 1.2 Tutorial | Create a Gradient Texture from a Photo

    by shubnigg Added 212 Views / 0 Likes

    How to create a gradient to use as a texture starting from a normal image.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliChec

  • 04:01 Lunar Modular Base - Unreal Engine 4

    Lunar Modular Base - Unreal Engine 4

    by shubnigg Added 211 Views / 0 Likes

    #UE4 #3dArt Lunar Modular Base - Unreal Engine 4This project has been done in my year 3 studies at @IAD3D Montpellier. This project was a team effort with @Kelian Buiatti.Perfect subject to train on a SCIFI Design and focus on various technical aspects su

  • 13:31 Speed Modeling | Huion Pen Tablet for Comfy Room | Blender 2.9

    Speed Modeling | Huion Pen Tablet for Comfy Room | Blender 2.9

    by shubnigg Added 211 Views / 0 Likes

    Speed modeling of a pen tablet made by Huion for my artwork "Comfy Room".Modeled in Blender, texture in Substance Painter and rendered with Cycles.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check o

  • 2:52:56 Submission Feedback! - DevSquad Academy Game Jam Livestream

    Submission Feedback! - DevSquad Academy Game Jam Livestream

    by shubnigg Added 211 Views / 0 Likes

    In this livestream I start playing through submissions for the DevSquad academy game jam, giving game design feedback for each game as I play them.The games played in this livestream are: SolariusBetweenWorldzSpaceBeatParralelThrough the worldsDisconnecte

  • 10:04 Resident Evil 7 (Unreal Engine 4)

    Resident Evil 7 (Unreal Engine 4)

    by shubnigg Added 211 Views / 0 Likes

    Speed level design created in unreal engine 4 inspired by Resident Evil 7.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Instagram_Unreal_EnvironmentsFacebook: http://bit.ly/Unrea

  • 07:50 MAWI Tutorial | Unreal Engine 5 - Scandata to Nanite

    MAWI Tutorial | Unreal Engine 5 - Scandata to Nanite

    by shubnigg Added 211 Views / 0 Likes

    Thought I create a little tutorial on a basic workflow of importing photogrammetry data into Unreal Engine 5 with Nanite, using 3dsmax and also share a basic material for Nanite assets.Get the free material from the tutorial:https://www.mawiunited.com/sup

  • 16:15 Speed Level Art - Lunar Base - Unreal Engine 4

    Speed Level Art - Lunar Base - Unreal Engine 4

    by shubnigg Added 210 Views / 0 Likes

    #speedLevelDesign #ue4 Lunar Modular Base - Unreal Engine 4This project has been done in my year 3 studies at @IAD3D Montpellier. This project was a team effort with @Kelian Buiatti.Perfect subject to train on a SCIFI Design and focus on various technical

  • 00:36 MAWI Birch Forest Biome | First Person Walk

    MAWI Birch Forest Biome | First Person Walk

    by shubnigg Added 210 Views / 0 Likes

    First Person walk thru the completely procedurally generated Birch Forest Biome in UE4.26.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 10:04 Junkyard (Free Assets / Unreal Engine 4)

    Junkyard (Free Assets / Unreal Engine 4)

    by shubnigg Added 210 Views / 0 Likes

    Speed level design created in unreal engine 4, made with free assets from the unreal engine marketplace.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Instagram_Unreal_Environment

  • 02:22 Tips & Tricks for Blender 2.9 | Creating Cables from Edges

    Tips & Tricks for Blender 2.9 | Creating Cables from Edges

    by shubnigg Added 210 Views / 0 Likes

    How to quickly create cables or tubes from existing edges of a mesh.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out

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