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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 15:03 Speed Modeling | Sony Walkman A50 | Blender 2.8

    Speed Modeling | Sony Walkman A50 | Blender 2.8

    by shubnigg Added 314 Views / 0 Likes

    Sony Walkman: Listening to music with style since 1978.I got the idea from a photo of Kojima's Walkman that i saw on his Twitter profile.Modeled in Blender, textured in Substance Painter, rendered with Cycles and color correction in Affinity Photo._______

  • 16:35 Speed Modeling | The Dagger called Excalibur for ArtStation Challenge | Maya

    Speed Modeling | The Dagger called Excalibur for ArtStation Challenge | Maya

    by shubnigg Added 337 Views / 0 Likes

    The 2nd prop for the ArtStation King Arthur challenge in the Prop Design category.It's a revisitation of the famous sword excalibur. More info and background story on my ArtStation portfolio.___________________________________________Follow me on Twitter

  • 16:03 Speed Modeling | Vintage Bluetooth Speaker | Autodesk Maya

    Speed Modeling | Vintage Bluetooth Speaker | Autodesk Maya

    by shubnigg Added 353 Views / 0 Likes

    I found this cute speaker on Amazon and i wanted to model it.High poly only with booleans workflow and cleanup to make a good topology than can be smoothed out.I could have added more details for the logo and frequency controller but it was mostly an expe

  • 28:46 Speed Modeling | Vinyl Record Player for Comfy Room | Blender 2.9

    Speed Modeling | Vinyl Record Player for Comfy Room | Blender 2.9

    by shubnigg Added 246 Views / 0 Likes

    Speed modeling of a vinyl record player for my "Comfy Room" artwork.Modeled in Blender, texture in Substance Painter and rendered with Cycles.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my

  • 11:02 Speed Modeling | Zenitsu Katana from Demon Slayer | Maya

    Speed Modeling | Zenitsu Katana from Demon Slayer | Maya

    by shubnigg Added 337 Views / 0 Likes

    A quick 1 hour practice doing the katana of Zenitsu from the anime Demon Slayer.Modeled in Maya, textured in Substance Painter and rendered with Marmoset Toolbag.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaC

  • 08:35 Speed Modelling a Double Barrelled Shotgun [Blender + Substance Painter]

    Speed Modelling a Double Barrelled Shotgun [Blender + Substance Painter]

    by shubnigg Added 414 Views / 0 Likes

    Here comes my yearly post.(My HDDs failed so I was set back a little.)Took about 2 hours.Instagram: https://www.instagram.com/samwcrren/Artstation: https://www.artstation.com/artist/samwarrenMusic by Jon Hopkins. (Worth the copyright claim)

  • 15:00 Speed Modelling a Sci-Fi Rifle [Blender]

    Speed Modelling a Sci-Fi Rifle [Blender]

    by shubnigg Added 406 Views / 0 Likes

    Took about 3 hours and modelled using only quads, which I never used to do.I posted a tips video, but shortly realised it was teaching messy topology and bad techniques that look cool, but are poor practice.I will probably (not) do a tip video on hard sur

  • 12:48 Spider AI Import  - #22 Creating A Mech Combat Game with Unreal Engine 4

    Spider AI Import - #22 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 440 Views / 0 Likes

    Here we take a look at how we can import our spider static mesh and setup the foundation for its animation blueprint.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelDesignEsssentialsUE4 Blueprints

  • 11:24 Spider Bomb Setup  - #23 Creating A Mech Combat Game with Unreal Engine 4

    Spider Bomb Setup - #23 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 408 Views / 0 Likes

    In this video we take a look at how we can import the bomb mesh which is attached to the spider AI and also cover how we can set it up to animate once armed.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly

  • 12:05 Sprint Setup - #11 Creating A Mech Combat Game with Unreal Engine 4

    Sprint Setup - #11 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 414 Views / 0 Likes

    In today's video we take a look at how we can setup sprint for our mech character. We cover how we can setup the input and the blueprints to get it to use the energy we setupResources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level De

  • 22:51 Starting the 3D Lamp Model - 3DS Max Hard Surface Modelling Course

    Starting the 3D Lamp Model - 3DS Max Hard Surface Modelling Course

    by shubnigg Added 358 Views / 0 Likes

    Hey there DevSquad, in this video we take a look at some beginning concepts to 3D Modelling and start modelling the foundation for our lamp model using 3DS Max.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episode

  • 22:51 Starting The 3D Model #1 - 3DS Max Modelling Tutorial Course

    Starting The 3D Model #1 - 3DS Max Modelling Tutorial Course

    by shubnigg Added 402 Views / 0 Likes

    Hey there DevSquad, in this video we take a look at some beginning concepts to 3D Modelling and start modelling the foundation for our lamp model using 3DS Max.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episode

  • 11:12 Starting The Game Level - #52 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Starting The Game Level - #52 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 331 Views / 0 Likes

    Hey there DevSquad, Virtus here and today we take a look at starting a unique level for our shooter game, starting off with a little bit of landscape work & aquiring assets from the Unreal Marketplace.► Resources: http://virtushub.co.uk/fps-course► DevSqu

  • 12:20 Starting The Main Menu - #39 Creating A Mech Combat Game with Unreal Engine 4

    Starting The Main Menu - #39 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 294 Views / 0 Likes

    Hey there Devsquad, Virtus here and in this video we start working on our main menu for the game covering everything from importing the graphics to setting the default level and game mode.Resources: https://virtushub.co.uk/mech-course/► DevSquad Clothing:

  • 14:25 Stat Refill from Shop - #31 Creating A Mech Combat Game with Unreal Engine 4

    Stat Refill from Shop - #31 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 311 Views / 0 Likes

    In this video we show you how you can setup the functionality for our replenish health and stamina buttons from our shop UI. We cover everything from linking the progress bar to checking to see whether or not the player has enough Fragments.Resources: htt

  • 09:58 Steam Project Setup - Unreal Engine 4 Multiplayer FPS Tutorial

    Steam Project Setup - Unreal Engine 4 Multiplayer FPS Tutorial

    by shubnigg Added 215 Views / 0 Likes

    In this tutorial we download and install the advanced steam sessions plugin allowing us to form the foundation of our multiplayer fps game.We also show you how you can use unreal engine 4 to test replication with multiple clients from within the editor.Ad

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