Latest products unboxing for office and outdoors. Tests of 3d printer and PC.
Welcome
Login

3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 05:42 Popular Using Particle Effects - #21 Unreal Engine 4 Level Design Tutorial Series

    Using Particle Effects - #21 Unreal Engine 4 Level Design Tutorial Series

    by shub Added 551 Views / 0 Likes

    In this video we take a look at how we can use pre-made particle effects to bring our levels to life. We cover the main settings for the particle actor and talk briefly about how the systems are made.Download Unreal Engine 4: https://www.unrealengine.com/

  • 04:17 Popular A message from Quixel CEO Teddy Bergsman

    A message from Quixel CEO Teddy Bergsman

    by shub Added 573 Views / 0 Likes

    Hey everyone! I wanted to answer your questions on Suite, Mixer and Megascans, and give a quick update on the Quixel roadmap.Leave a comment with your requests or questions, and we'll be happy to answer!/TeddyMegascans - https://megascans.se/Quixel - http

  • 09:16 Popular Animation Event Graph - #11 Unreal Engine 4 Animation Essentials Tutorial Series

    Animation Event Graph - #11 Unreal Engine 4 Animation Essentials Tutorial Series

    by shub Added 547 Views / 0 Likes

    Here we take a moment to discuss what the event graph within an animation blueprint is used for, and how we can use it to access information & variables. We'll be using this to setup our transitional rules in the next video!♥ Subscribe for new episodes we

  • 12:44 Popular Megascans Bridge Workflow Primer

    Megascans Bridge Workflow Primer

    by shub Added 580 Views / 0 Likes

    Introducing the all-new Megascans Bridge 2018. Learn how to streamline your workflows between Megascans and your preferred renderer or engine in this primer.For more on Megascans Bridge, visit https://megascans.se/apps.

  • 13:41 Popular Heads Up Display - #13 Creating A MOBILE Endless Runner Unreal Engine 4

    Heads Up Display - #13 Creating A MOBILE Endless Runner Unreal Engine 4

    by shub Added 520 Views / 0 Likes

    In this video we take a look at how we can put together our heads up display (HUD) so we can correctly show our coins, score & pause button. We import all the graphics and setup the functionality for these items.►Resources: https://virtushub.co.uk/runner-

  • 11:59 Whirlwind Attack Damage - #15 Creating A Mech Combat Game with Unreal Engine 4

    Whirlwind Attack Damage - #15 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 482 Views / 0 Likes

    In this video we take a look at how we can setup our whirlwind special attack, we cover the code to fire off the animation and creating the input. Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelD

  • 05:56 Create Grungy Tiles in Mixer: 5 minute tutorial

    Create Grungy Tiles in Mixer: 5 minute tutorial

    by shub Added 423 Views / 0 Likes

    See how you can quickly and effectively sculpt broken, grungy tiles using Quixel Mixer. Get the latest version of Mixer here: http://bit.ly/2Dx72r4Mix inspiration: https://www.artstation.com/flewdaFor more visit: quixel.com

  • 04:27 Quick Collision Fix - #36 Creating A Mech Combat Game with Unreal Engine 4

    Quick Collision Fix - #36 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 418 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we fix the updated collision issue with our explosive spider bot. We rework our code so as to use a distance based damage system instead of collision based.Resources: https://virtushub.co.uk/mech-course/►Recommend

  • 02:17 MAWI LSC DuneDesert WIP 0005

    MAWI LSC DuneDesert WIP 0005

    by shub Added 433 Views / 0 Likes

    Almost done, a few more plant variations and the landscape is ready!

  • 02:11 Popular Installing the Blender 2.8 Live Link | Quixel Bridge 2019

    Installing the Blender 2.8 Live Link | Quixel Bridge 2019

    by shub Added 624 Views / 0 Likes

    Try Quixel Bridge for Free: https://quixel.com/bridgeIn this short installation video, Adnan Chaumette will guide you through the installation process of the Megascans Live Link for Blender 2.80This integration is completely open-source and supports Eeeve

  • 20:13 Weight Map Correction For Adobe Mixamo Character Rig

    Weight Map Correction For Adobe Mixamo Character Rig

    by shub Added 496 Views / 0 Likes

    Hey there DevSquad, today we take a look at how we can correct Adobe Mixamo autorigger's weightmap to allow for complex geometry not to be distorted. We also cover a introduction to weightmapping and why it's important in the animation process.Virtus Mixa

  • 03:51 Lowpoly Models - 3D Showcase

    Lowpoly Models - 3D Showcase

    by shub Added 386 Views / 0 Likes

    #LOWPOLY #3D #3dsmaxLowpoly Models - 3D showcaseLink to Course: https://nomoregrid.teachable.com/p/ultimate-environment-art-course-vol-1/?Including over 80 hours of content and all my source files (Maya, Zbrush, Painter, and Unreal Scene).About the Author

  • 10:11 A Plague Tale 2 (Unreal Engine 4)

    A Plague Tale 2 (Unreal Engine 4)

    by shub Added 390 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Knight: http://b

  • 18:29 Speed Modeling | Sci-Fi Crate | Maya 2019

    Speed Modeling | Sci-Fi Crate | Maya 2019

    by shub Added 418 Views / 0 Likes

    Sci-Fi Crate started out as a practice for Hard Surface design but i decided to take it one step further.ArtStation link: https://www.artstation.com/artwork/OyeoBb___________________________________________Follow me on Twitter ➤ https://twitter.com/Andrea

  • 23:59 From Maya to Blender 2.8 #2 | Navigation, Snapping and more

    From Maya to Blender 2.8 #2 | Navigation, Snapping and more

    by shub Added 441 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this 2nd video we'll take a look at the viewport navigation, snapping, origins transformations, display modes and mo

  • 17:09 Speed Modeling | Nintendo SNES | Blender 2.8

    Speed Modeling | Nintendo SNES | Blender 2.8

    by shub Added 426 Views / 0 Likes

    Speed modeling of the iconic SNES for my Lo-Fi scene.Modeled with Blender 2.8, textured in Substance Painter, rendered with Cycles and color correction in Affinity Photo.___________________________________________Follow me on Twitter ➤ https://twitter.com

Categories

RSS