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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 10:22 When the Wild Wind Blows (Unreal Engine 4)

    When the Wild Wind Blows (Unreal Engine 4)

    by shub Added 424 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/Inspired by "When the Wild Wind Blows" from Iron Maiden.--------------------------------------------------------------------------

  • 09:24 New Round Popup Message - #35 Creating A Mech Combat Game with Unreal Engine 4

    New Round Popup Message - #35 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 423 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we take a look at how we can setup an animated popup message when the player starts a new round.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelDesignEsss

  • 02:22 MAWI LSC DuneDesert WIP 0003

    MAWI LSC DuneDesert WIP 0003

    by shub Added 422 Views / 0 Likes

    Working on the oasis assets for the dune desert landscape. Will add few more plant and tree variations, bit more debris types etc... getting there.

  • 03:36 How to use the Outline Material of my anime asset packs

    How to use the Outline Material of my anime asset packs

    by shub Added 491 Views / 0 Likes

    A quick tutorial on how to use the Outline Material that comes with all my anime style asset packs.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstati

  • 13:32 How C++ Programming Works - #2 C++ Programming Fundamentals

    How C++ Programming Works - #2 C++ Programming Fundamentals

    by shub Added 473 Views / 0 Likes

    In this video we take a look at a breakdown for C++ as a language, giving ourselves a solid foundation getting us ready to start writing it in the upcoming series.We cover what makes up the code and some basic syntax.Visual Studio: https://visualstudio.mi

  • 10:02 Hidden Path (Unreal Engine 4)

    Hidden Path (Unreal Engine 4)

    by shub Added 371 Views / 0 Likes

    Environment Art Course: http://bit.ly/No_More_Grid_UnEnv-----------------------------------------------------------------------------------------------------------Assets:Stylized: http://bit.ly/Stylized_Village---------------------------------------------

  • 20:17 Speed Modeling | Priestess Staff from Goblin Slayer | Maya

    Speed Modeling | Priestess Staff from Goblin Slayer | Maya

    by shub Added 423 Views / 0 Likes

    Creation process of the priestess staff from the anime Goblin Slayer.I went for a more cartoony look this time that is more similar to the novel illustration.Made with Maya, textured in Substance Painter and rendered in Marmoset Toolbag.__________________

  • 01:40 DevSquad New Years Game Jam Announcement - 2020

    DevSquad New Years Game Jam Announcement - 2020

    by shub Added 432 Views / 0 Likes

    We're pleased to announce our 2020 new years game jam. Stay building your team now and get ready for the theme drop on the 1st of July! https://itch.io/jam/devsquad-new-jam► DevSquad Clothing: http://www.devsquadmerch.com♥ Join the Virtus Dev Squad Discor

  • 04:03 MAWI Tutorial - MWLandscape | Importing Megascan 3D Foliage

    MAWI Tutorial - MWLandscape | Importing Megascan 3D Foliage

    by shub Added 424 Views / 0 Likes

    Tutorial on importing and using Megascans 3d foliage assets with the MW landscape material.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 14:08 Speed Modeling | Headset | Blender 2.8

    Speed Modeling | Headset | Blender 2.8

    by shub Added 408 Views / 0 Likes

    *Reupload due to technical issues. Unfortunately it's only 720p 30 fpsSpeed modeling of an headset for my upcoming Lofi scene.Modeled with Blender 2.8, textured in Substance Painter, rendered with Cycles and color correction in Affinity Photo.____________

  • 11:47 Mixer Fundamentals: Painting

    Mixer Fundamentals: Painting

    by shub Added 411 Views / 0 Likes

    Painting inside Mixer is a simple yet robust way to take your textures to the next level. Whether applying PBR layers directly onto the mesh, or fine-tuning a mask, the paint tool is a powerful weapon in your texturing arsenal.Check out other episodes in

  • 02:40 Tips & Tricks for Blender 2.9 | Enable the UV Checker Grid

    Tips & Tricks for Blender 2.9 | Enable the UV Checker Grid

    by shub Added 356 Views / 0 Likes

    How to enable the UV checker grid to analyze texture distortion on your mesh.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliC

  • 08:23 Gaea 1.2 Tutorial | Mars Terrain Breakdown

    Gaea 1.2 Tutorial | Mars Terrain Breakdown

    by shub Added 327 Views / 0 Likes

    *I apologize for some short ( 2 secs on average ) muted sections. I was recording using the GPU in OBS and Gaea didn't like it. I added subs directly on screen.*Breakdown of a Mars like terrain in Gaea.___________________________________________Follow me

  • 04:37 Gaea 1.2 Tutorial | Drawing custom shapes with the Draw Node

    Gaea 1.2 Tutorial | Drawing custom shapes with the Draw Node

    by shub Added 308 Views / 0 Likes

    How to use the "Draw" node to draw custom shapes for your terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

  • 00:31 Mixer 2021 Teaser

    Mixer 2021 Teaser

    by shub Added 271 Views / 0 Likes

    Mixer 2021. COMING SOON.#quixel #quixelmixer #mixer2021

  • 04:59 Tips & Tricks for Blender 2.9 | Creating Bevels at Render Time with any Topology

    Tips & Tricks for Blender 2.9 | Creating Bevels at Render Time with any Topology

    by shub Added 291 Views / 0 Likes

    How to create bevels at render time using the bevel shader node without caring about topology. Useful for concepts and still renders.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on

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