3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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03:42
Gaea Tutorial for Beginners #9 [End] | Rendering the terrain inside Gaea
Added 344 Views / 0 LikesFinal video of the series where we'll learn how to render our terrain inside Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacant
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09:19
Gaea Tutorial for Beginners #8 | Exporting our terrain
Added 354 Views / 0 LikesHow to export the terrain with all the textures.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤
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05:38
Gaea Tutorial for Beginners #7 | Color correction
Added 320 Views / 0 LikesLet's do some color correction to enchance the colors of our texture.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out
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21:26
Gaea Tutorial for Beginners #6 | Texturing our first terrain
Added 374 Views / 0 LikesLet's create the textures for our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤ https:
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20:24
Megascans & Blender Fundamentals
Added 348 Views / 0 LikesIn today's video, Tyler Puryear provides an extensive look into the Megascans Ecosystem and how it works in Blender 2.8. From asset import to final rendering, this video shows it all, so make sure to open up Blender and take notes!Try Megascans for FREE:
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21:10
Gaea for Beginners #5 | Creating the shape of our first terrain
Added 347 Views / 0 LikesIn this video we'll create the shape of our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store pag
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02:43
Making progress! - EmberVein Dev Log #11
Added 299 Views / 0 LikesHey there DevSquad, Virtus here... In this video we show of our progress on EmberVein over the last two weeks including magnus's mutations, a new logo, a park area in the residential zone & more!EmberVein Website: https://embervein.com/We're going to be u
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09:02
Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )
Added 342 Views / 0 LikesVideo about the 1.2 update that came out some days ago. It's a major update so it's good to know what the changes are before going further with terrain creation.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCa
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04:46
MAWI Burned Dead Forest Biome | Speed Level Design
Added 374 Views / 0 LikesSpeed level design using the Burned Dead Forest Biome assets. The entire scene was created in under 45 minutes. Enjoy!MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbHMusic: "Royalty Free Music from Bensound"
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12:32
Speed Modeling | Dragon Earring | Blender 2.8
Added 295 Views / 0 LikesCurves are a great way to quickly model ornaments and other organic looking shapes. This is an example.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.arts
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08:06
Mixer Fundamentals 2: Curvature
Added 330 Views / 0 LikesThe Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't
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04:07
Mixer Fundamentals 2: Curvature
Added 312 Views / 0 LikesThe Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't
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05:18
Gaea for Beginners #3 | Layer Based Workflow
Added 308 Views / 0 LikesA quick look at the Layer based workflow for terrains creation in Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck o
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07:02
Mixer Fundamentals 1: Position Gradient
Added 327 Views / 0 LikesThe Position Gradient component is a powerful layer that generates a gradient on your geometry, giving you the perfect mask for effects such as dirt coming from the bottom of your mesh, stylized gradients and so much more.We can't wait to see your mixes!
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02:05
Mixer Fundamentals: Mask Stack Introduction
Added 345 Views / 0 LikesWelcome to the Mixer Fundamental Series. In this first chapter Josh Powers will give you an in depth look into the mask stack components and modifiers. Get started from the ground up with this step-by-step series. We can't wait to see your mixes! #Madewit
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15:08
Gaea for Beginners #2 | Node Graph Workflow
Added 322 Views / 0 LikesThis 2nd part is dedicated to the graph node workflow of Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4