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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 03:42 Gaea Tutorial for Beginners #9 [End] | Rendering the terrain inside Gaea

    Gaea Tutorial for Beginners #9 [End] | Rendering the terrain inside Gaea

    by shubnigg Added 344 Views / 0 Likes

    Final video of the series where we'll learn how to render our terrain inside Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacant

  • 09:19 Gaea Tutorial for Beginners #8 | Exporting our terrain

    Gaea Tutorial for Beginners #8 | Exporting our terrain

    by shubnigg Added 354 Views / 0 Likes

    How to export the terrain with all the textures.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤

  • 05:38 Gaea Tutorial for Beginners #7 | Color correction

    Gaea Tutorial for Beginners #7 | Color correction

    by shubnigg Added 320 Views / 0 Likes

    Let's do some color correction to enchance the colors of our texture.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out

  • 21:26 Gaea Tutorial for Beginners #6 | Texturing our first terrain

    Gaea Tutorial for Beginners #6 | Texturing our first terrain

    by shubnigg Added 374 Views / 0 Likes

    Let's create the textures for our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤ https:

  • 20:24 Megascans & Blender Fundamentals

    Megascans & Blender Fundamentals

    by shubnigg Added 348 Views / 0 Likes

    In today's video, Tyler Puryear provides an extensive look into the Megascans Ecosystem and how it works in Blender 2.8. From asset import to final rendering, this video shows it all, so make sure to open up Blender and take notes!Try Megascans for FREE:

  • 21:10 Gaea for Beginners #5 | Creating the shape of our first terrain

    Gaea for Beginners #5 | Creating the shape of our first terrain

    by shubnigg Added 347 Views / 0 Likes

    In this video we'll create the shape of our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store pag

  • 02:43 Making progress! - EmberVein Dev Log #11

    Making progress! - EmberVein Dev Log #11

    by shubnigg Added 299 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we show of our progress on EmberVein over the last two weeks including magnus's mutations, a new logo, a park area in the residential zone & more!EmberVein Website: https://embervein.com/We're going to be u

  • 09:02 Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )

    Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )

    by shubnigg Added 342 Views / 0 Likes

    Video about the 1.2 update that came out some days ago. It's a major update so it's good to know what the changes are before going further with terrain creation.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCa

  • 04:46 MAWI Burned Dead Forest Biome | Speed Level Design

    MAWI Burned Dead Forest Biome | Speed Level Design

    by shubnigg Added 374 Views / 0 Likes

    Speed level design using the Burned Dead Forest Biome assets. The entire scene was created in under 45 minutes. Enjoy!MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbHMusic: "Royalty Free Music from Bensound"

  • 12:32 Speed Modeling | Dragon Earring | Blender 2.8

    Speed Modeling | Dragon Earring | Blender 2.8

    by shubnigg Added 295 Views / 0 Likes

    Curves are a great way to quickly model ornaments and other organic looking shapes. This is an example.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.arts

  • 08:06 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shubnigg Added 330 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

  • 04:07 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shubnigg Added 312 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

  • 05:18 Gaea for Beginners #3 | Layer Based Workflow

    Gaea for Beginners #3 | Layer Based Workflow

    by shubnigg Added 308 Views / 0 Likes

    A quick look at the Layer based workflow for terrains creation in Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck o

  • 07:02 Mixer Fundamentals 1: Position Gradient

    Mixer Fundamentals 1: Position Gradient

    by shubnigg Added 327 Views / 0 Likes

    The Position Gradient component is a powerful layer that generates a gradient on your geometry, giving you the perfect mask for effects such as dirt coming from the bottom of your mesh, stylized gradients and so much more.We can't wait to see your mixes!

  • 02:05 Mixer Fundamentals: Mask Stack Introduction

    Mixer Fundamentals: Mask Stack Introduction

    by shubnigg Added 345 Views / 0 Likes

    Welcome to the Mixer Fundamental Series. In this first chapter Josh Powers will give you an in depth look into the mask stack components and modifiers. Get started from the ground up with this step-by-step series. We can't wait to see your mixes! #Madewit

  • 15:08 Gaea for Beginners #2 | Node Graph Workflow

    Gaea for Beginners #2 | Node Graph Workflow

    by shubnigg Added 322 Views / 0 Likes

    This 2nd part is dedicated to the graph node workflow of Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4

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