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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 18:02 Stylized Environment Texturing in Mixer

    Stylized Environment Texturing in Mixer

    by shubnigg Added 328 Views / 0 Likes

    In this video, Galen Davis will show you how to texture Megascans assets using Mixer to bring life to this stylized scene. Environment by Quixel’s Jack McKelvie.Download Mixer 2020 for FREE: https://bit.ly/2OwIsuYMusic credit: Meydän - Insignifiant

  • 05:58 Gaea Tutorial | How to fix artifacts

    Gaea Tutorial | How to fix artifacts

    by shubnigg Added 291 Views / 0 Likes

    How to fix terrain artifacts caused by the transform node or similar movement nodes.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreaca

  • 24:47 Learning the user interface #1- Unreal Engine 4 Free Course

    Learning the user interface #1- Unreal Engine 4 Free Course

    by shubnigg Added 349 Views / 0 Likes

    Hey there DevSquad, in this video we introduce and familiarise ourselves with the Unreal Engine 4 user interface getting ourselves ready to create our very first video game throughout this course!♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥

  • 11:47 Mixer Fundamentals: Painting

    Mixer Fundamentals: Painting

    by shubnigg Added 324 Views / 0 Likes

    Painting inside Mixer is a simple yet robust way to take your textures to the next level. Whether applying PBR layers directly onto the mesh, or fine-tuning a mask, the paint tool is a powerful weapon in your texturing arsenal.Check out other episodes in

  • 09:37 Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #2 | UV Mapping Phase

    Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #2 | UV Mapping Phase

    by shubnigg Added 300 Views / 0 Likes

    "Modeling for Beginners" is a step by step series aimed at beginners and intermediate level artists that want to improve their modeling workflow.It is divided in 2 phases: The modeling phase and the UV Mapping phase.In this video we'll UV map our lava lam

  • 27:26 Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #1 | Modeling Phase

    Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #1 | Modeling Phase

    by shubnigg Added 278 Views / 0 Likes

    "Modeling for Beginners" is a step by step series aimed at beginners and intermediate level artists which want to improve their modeling workflow.It is divided in 2 phases: The modeling phase and the UV Mapping phase.In this video we'll model a lava lamp.

  • 08:28 Goddess Temple in UE4: Lighting & Blending

    Goddess Temple in UE4: Lighting & Blending

    by shubnigg Added 413 Views / 0 Likes

    In the third and final part of this miniseries, Quixel's Jakob Keudel will explain why he chose to use ray traced lighting, discuss considerations for asset blending, and the importance of technical adaptation.Follow along using the free ready-made enviro

  • 09:40 Goddess Temple in UE4: Remixing Assets

    Goddess Temple in UE4: Remixing Assets

    by shubnigg Added 370 Views / 0 Likes

    In this second in a three-part series, Quixel's Jakob Keudel looks at remixing Megascans assets, material editing and asset repurposing. Follow along using the free ready-made environment on the Unreal Engine Marketplace: https://www.unrealengine.com/mark

  • 06:58 Goddess Temple in UE4: Iterating on an idea

    Goddess Temple in UE4: Iterating on an idea

    by shubnigg Added 351 Views / 0 Likes

    In this first of a three-part series, Quixel's Jakob Keudel walks us through using UE4 and the Megascans library as a concept art toolbox, discusses the risky yet satisfying method of ‘winging it’, and considers the importance of artistic adaptation.Follo

  • 10:07 Gaea Tutorial | From Gaea to Blender Cycles workflow

    Gaea Tutorial | From Gaea to Blender Cycles workflow

    by shubnigg Added 496 Views / 0 Likes

    How to export a terrain from Gaea to render it inside Blender using Cycles.Terrain breakdown: https://youtu.be/QNLkkS5Avng___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation

  • 10:05 Mixer Tips & Tricks: Vol. 1

    Mixer Tips & Tricks: Vol. 1

    by shubnigg Added 347 Views / 0 Likes

    From color matching to advanced scattering techniques, here are 10 tips and tricks that can help improve your workflow inside Quixel Mixer.00:20 Color Matching01:30 Color Eyedropper Size02:12 Texture Layer Visibility03:07 Imperfection Usage03:30 Advanced

  • 02:59 Tips & Tricks for Blender 2.8 | Connect textures with 1 click using Node Wrangler

    Tips & Tricks for Blender 2.8 | Connect textures with 1 click using Node Wrangler

    by shubnigg Added 350 Views / 0 Likes

    How to connect PBR textures with just 1 click using the free Node Wrangler addon which comes with Blender.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.a

  • 06:06 Mixer Fundamentals 11: Circular Transform Modifier

    Mixer Fundamentals 11: Circular Transform Modifier

    by shubnigg Added 340 Views / 0 Likes

    The Circular Transform modifier allows you to create a circular pattern out of your mask. This is a great modifier to use when you want to create ornate radial patterns, or even something more every day, such as bricks around a small tree.We can't wait to

  • 07:58 Mixer Fundamentals 10: Scatter Modifier

    Mixer Fundamentals 10: Scatter Modifier

    by shubnigg Added 314 Views / 0 Likes

    The Scatter modifier distributes your mask in a particle-like fashion across your texture. This modifier is perfect for randomly placing details around your mask, or even creating unique, tiling heightmaps by using Megascans and/or your own custom texture

  • 05:46 Mixer Fundamentals 9: Noise Component

    Mixer Fundamentals 9: Noise Component

    by shubnigg Added 315 Views / 0 Likes

    The Noise component is a generator that utilizes several distinct types of noise to give you a variety of looks for your mask. With plenty of settings to choose from, you can use the noise component to help grunge up a mask, or even create a heightmap to

  • 10:56 Mixer Fundamentals 8: Pattern Component

    Mixer Fundamentals 8: Pattern Component

    by shubnigg Added 295 Views / 0 Likes

    The Pattern component allows you to create a patterned mask using a variety of shapes and settings. This is the perfect component to create procedurally generated hard surface features for a texture that is truly unique.We can't wait to see your mixes! #M

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