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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 02:33 Marmoset Toolbag 3 Tutorial | Render AO or Detail Lighting only

    Marmoset Toolbag 3 Tutorial | Render AO or Detail Lighting only

    by shubnigg Added 356 Views / 0 Likes

    How to render only the AO or detail lighting using Marmoset Toolbag 3.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck ou

  • 14:06 Speed Modeling | Headset | Blender 2.8

    Speed Modeling | Headset | Blender 2.8

    by shubnigg Added 356 Views / 0 Likes

    Modeling of an headset for my upcoming LoFi scene.Modeled with Blender 2.8, textured in Substance Painter, rendered with Cycles and color correction in Affinity Photo.___________________________________________Follow me on Twitter ➤ https://twitter.com/An

  • 10:02 Abandoned Park (Speed Level Design / Unreal Engine 4)

    Abandoned Park (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 355 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/Here's the link for the slow version: https://youtu.be/KhXQUwLVgOU/eKQku4XnSpQ ---------------------------------------------------

  • 08:39 Smoke Grenades - #54 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Smoke Grenades - #54 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 355 Views / 0 Likes

    Hey there DevSquad, Virtus here and today we show you how to make a smoke grenade based on the system we built earlier for the frag grenades.► Resources: http://virtushub.co.uk/fps-course► DevSquad Clothing: http://www.devsquadmerch.comUnreal Engine 4 Beg

  • 15:54 Using Pointers - #11 C++ Fundamentals with Unreal Engine 4

    Using Pointers - #11 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 355 Views / 0 Likes

    Hey there Dev Squad, within this episode we take a look at using pointers to directly access the memory for our application. We show you how to create a pointer and how to read/write to it!A point is essentially just a variable that contains a memory addr

  • 57:03 Bridge 2020 - Extended Overview

    Bridge 2020 - Extended Overview

    by shubnigg Added 355 Views / 0 Likes

    In this livestream, Quixel's Tyler Puryear will be giving you an in depth look into Bridge 2020, our latest update that brings in a revamped browsing experience, and Makes Bridge free for everyone, forever.Check out the Introduction tutorial: https://yout

  • 01:08 MAWI Conifer Forest Biome | Demo

    MAWI Conifer Forest Biome | Demo

    by shubnigg Added 355 Views / 0 Likes

    Demo showing the Conifer Forest Biome from third person perspective.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 21:10 Gaea for Beginners #5 | Creating the shape of our first terrain

    Gaea for Beginners #5 | Creating the shape of our first terrain

    by shubnigg Added 355 Views / 0 Likes

    In this video we'll create the shape of our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store pag

  • 16:03 Speed Modeling | Vintage Bluetooth Speaker | Autodesk Maya

    Speed Modeling | Vintage Bluetooth Speaker | Autodesk Maya

    by shubnigg Added 353 Views / 0 Likes

    I found this cute speaker on Amazon and i wanted to model it.High poly only with booleans workflow and cleanup to make a good topology than can be smoothed out.I could have added more details for the logo and frequency controller but it was mostly an expe

  • 12:11 Lighting Tracks - #6 Unreal Engine 4 Sequencer Course

    Lighting Tracks - #6 Unreal Engine 4 Sequencer Course

    by shubnigg Added 353 Views / 0 Likes

    Hey there DevSquad, today we cover how you can use a variety of different types of lights and lighting tracks to really bring your sequences to life.We cover the use of point lights, rectangular lights and spotlights along with how you can change the inte

  • 01:00 MAWI BurnedDeadForest WIP 0001

    MAWI BurnedDeadForest WIP 0001

    by shubnigg Added 353 Views / 0 Likes

    First work in progress of the new Burned Dead Forest pack for UE4.All new custom highres scans... take a peek!MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 02:05 MAWI Landscape Material RockyGrassland

    MAWI Landscape Material RockyGrassland

    by shubnigg Added 353 Views / 0 Likes

    Little walk about in our new MW Landscape material example map "Rocky Grassland". You can get it now on the Epic Marketplace, see link bellow. It's a very powerful landscape material that is easy to use. Just plug in your textures and go! 4 Example biomes

  • 03:59 Tips & Tricks for Blender 2.8 | Merge Vertices Together

    Tips & Tricks for Blender 2.8 | Merge Vertices Together

    by shubnigg Added 353 Views / 0 Likes

    How to merge vertices in Blender 2.8.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤ https://www

  • 13:37 From Maya to Blender 2.8 Part #7 | UV Mapping Overview

    From Maya to Blender 2.8 Part #7 | UV Mapping Overview

    by shubnigg Added 353 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this video we'll take a look at the UV Mapping process. This is not a video on how to UV map an object, it's meant t

  • 02:05 Mixer Fundamentals: Mask Stack Introduction

    Mixer Fundamentals: Mask Stack Introduction

    by shubnigg Added 353 Views / 0 Likes

    Welcome to the Mixer Fundamental Series. In this first chapter Josh Powers will give you an in depth look into the mask stack components and modifiers. Get started from the ground up with this step-by-step series. We can't wait to see your mixes! #Madewit

  • 13:32 How C++ Programming Works - #2 C++ Programming Fundamentals

    How C++ Programming Works - #2 C++ Programming Fundamentals

    by shubnigg Added 352 Views / 0 Likes

    In this video we take a look at a breakdown for C++ as a language, giving ourselves a solid foundation getting us ready to start writing it in the upcoming series.We cover what makes up the code and some basic syntax.Visual Studio: https://visualstudio.mi

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