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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 04:07 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shub Added 390 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

  • 05:18 Gaea for Beginners #3 | Layer Based Workflow

    Gaea for Beginners #3 | Layer Based Workflow

    by shub Added 405 Views / 0 Likes

    A quick look at the Layer based workflow for terrains creation in Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck o

  • 07:02 Mixer Fundamentals 1: Position Gradient

    Mixer Fundamentals 1: Position Gradient

    by shub Added 413 Views / 0 Likes

    The Position Gradient component is a powerful layer that generates a gradient on your geometry, giving you the perfect mask for effects such as dirt coming from the bottom of your mesh, stylized gradients and so much more.We can't wait to see your mixes!

  • 02:05 Mixer Fundamentals: Mask Stack Introduction

    Mixer Fundamentals: Mask Stack Introduction

    by shub Added 470 Views / 0 Likes

    Welcome to the Mixer Fundamental Series. In this first chapter Josh Powers will give you an in depth look into the mask stack components and modifiers. Get started from the ground up with this step-by-step series. We can't wait to see your mixes! #Madewit

  • 15:08 Gaea for Beginners #2 | Node Graph Workflow

    Gaea for Beginners #2 | Node Graph Workflow

    by shub Added 425 Views / 0 Likes

    This 2nd part is dedicated to the graph node workflow of Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4

  • 08:01 Popular Create an abandoned apartment in UE4: Lighting

    Create an abandoned apartment in UE4: Lighting

    by shub Added 511 Views / 0 Likes

    In this third and final video of a three-part series, Quixel's Isac Crafoord walks us through his his approach for lighting this abandoned apartment scene using Megascans, Bridge and Mixer.Follow along using the free ready-made environment: https://bit.ly

  • 12:35 Gaea for Beginners #1 | Intro to the series & Analyzing the Interface

    Gaea for Beginners #1 | Intro to the series & Analyzing the Interface

    by shub Added 393 Views / 0 Likes

    First video of this series dedicated to Gaea. In this one we'll take a look at the interface of the software.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://ww

  • 07:36 Create an abandoned apartment in UE4: Set dressing

    Create an abandoned apartment in UE4: Set dressing

    by shub Added 446 Views / 0 Likes

    In this second video of a three-part series, Quixel's Isac Crafoord walks us through his set dressing process for this abandoned apartment using Megascans, Bridge and Mixer.Follow along using the free ready-made environment on the Unreal Engine Marketplac

  • 05:52 Create an abandoned apartment in UE4: Design process

    Create an abandoned apartment in UE4: Design process

    by shub Added 475 Views / 0 Likes

    In this first of a three-part series, Quixel's Isac Crafoord walks us through his overall design process for creating this abandoned apartment using Megascans, Bridge and Mixer.Follow along using the free ready-made environment on the Unreal Engine Market

  • 03:00 Leveling & Customisation! - EmberVein Dev Log #10

    Leveling & Customisation! - EmberVein Dev Log #10

    by shub Added 434 Views / 0 Likes

  • 01:05 Timelapse | Summer Memories | Blender 2.8

    Timelapse | Summer Memories | Blender 2.8

    by shub Added 397 Views / 0 Likes

    *Re-upload due to changes in the final renderingsTimelapse of my latest artwork "Summer Memories".I made 2 versions of this artwork, the 1st one with vaporwave vibes and the 2nd one is a more realistic version during sunset.Info and renderings here: https

  • 39:35 Speed Modeling | Emma Orbal Staff from The Legend of Heroes | Blender 2.8

    Speed Modeling | Emma Orbal Staff from The Legend of Heroes | Blender 2.8

    by shub Added 398 Views / 0 Likes

    I don't really like making weapons however i wanted to do a fan art of The Legend of Heroes: Trails of Cold Steel ( Sen no Kiseki ) so here we go.Software used: Blender for modeling, Substance Painter for texturing and Affinity Photo for color correction.

  • 10:06 Resident Evil 3 - Part 2 (Unreal Engine 4)

    Resident Evil 3 - Part 2 (Unreal Engine 4)

    by shub Added 376 Views / 0 Likes

    Unreal Engine 4 course: https://bit.ly/Unreal_Engine_CourseFacebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-------------------------------------------------------------

  • 00:54 Experience the 2020 Megascans Ecosystem

    Experience the 2020 Megascans Ecosystem

    by shub Added 430 Views / 0 Likes

    Reshape the future of 3D art, with 12,000+ scanned assets and powerful tools, all free for use with Unreal Engine.Sign up now : https://bit.ly/2A46XMgDownload Bridge : https://bit.ly/2SD7qvqDownload Mixer : https://bit.ly/2SGFKWf

  • 13:37 From Maya to Blender 2.8 Part #7 | UV Mapping Overview

    From Maya to Blender 2.8 Part #7 | UV Mapping Overview

    by shub Added 444 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this video we'll take a look at the UV Mapping process. This is not a video on how to UV map an object, it's meant t

  • 11:54 Gaea Tutorial | The Abyss Terrain Breakdown

    Gaea Tutorial | The Abyss Terrain Breakdown

    by shub Added 476 Views / 0 Likes

    Breakdown of one of my terrains "The Abyss", an abstract almost paint like landscape made for practice.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.arts

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