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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 07:58 Mixer Fundamentals 10: Scatter Modifier

    Mixer Fundamentals 10: Scatter Modifier

    by shub Added 416 Views / 0 Likes

    The Scatter modifier distributes your mask in a particle-like fashion across your texture. This modifier is perfect for randomly placing details around your mask, or even creating unique, tiling heightmaps by using Megascans and/or your own custom texture

  • 05:46 Mixer Fundamentals 9: Noise Component

    Mixer Fundamentals 9: Noise Component

    by shub Added 407 Views / 0 Likes

    The Noise component is a generator that utilizes several distinct types of noise to give you a variety of looks for your mask. With plenty of settings to choose from, you can use the noise component to help grunge up a mask, or even create a heightmap to

  • 10:56 Mixer Fundamentals 8: Pattern Component

    Mixer Fundamentals 8: Pattern Component

    by shub Added 369 Views / 0 Likes

    The Pattern component allows you to create a patterned mask using a variety of shapes and settings. This is the perfect component to create procedurally generated hard surface features for a texture that is truly unique.We can't wait to see your mixes! #M

  • 07:20 Mixer Fundamentals 7: Projection Modifier

    Mixer Fundamentals 7: Projection Modifier

    by shub Added 368 Views / 0 Likes

    The Projection modifier allows you to freely scale, move, and rotate your mask layers, as well as project your mask onto a 3D mesh using six-way blending. With three different projection types to choose from, this modifier covers all the bases for adjusti

  • 11:01 Gaea Tutorial | From Gaea to UE4 workflow

    Gaea Tutorial | From Gaea to UE4 workflow

    by shub Added 489 Views / 0 Likes

    How to export a terrain from Gaea to use it in UE4.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page

  • 03:42 Gaea Tutorial for Beginners #9 [End] | Rendering the terrain inside Gaea

    Gaea Tutorial for Beginners #9 [End] | Rendering the terrain inside Gaea

    by shub Added 446 Views / 0 Likes

    Final video of the series where we'll learn how to render our terrain inside Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacant

  • 09:19 Gaea Tutorial for Beginners #8 | Exporting our terrain

    Gaea Tutorial for Beginners #8 | Exporting our terrain

    by shub Added 473 Views / 0 Likes

    How to export the terrain with all the textures.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤

  • 05:38 Gaea Tutorial for Beginners #7 | Color correction

    Gaea Tutorial for Beginners #7 | Color correction

    by shub Added 437 Views / 0 Likes

    Let's do some color correction to enchance the colors of our texture.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out

  • 21:26 Gaea Tutorial for Beginners #6 | Texturing our first terrain

    Gaea Tutorial for Beginners #6 | Texturing our first terrain

    by shub Added 499 Views / 0 Likes

    Let's create the textures for our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤ https:

  • 20:24 Megascans & Blender Fundamentals

    Megascans & Blender Fundamentals

    by shub Added 440 Views / 0 Likes

    In today's video, Tyler Puryear provides an extensive look into the Megascans Ecosystem and how it works in Blender 2.8. From asset import to final rendering, this video shows it all, so make sure to open up Blender and take notes!Try Megascans for FREE:

  • 21:10 Gaea for Beginners #5 | Creating the shape of our first terrain

    Gaea for Beginners #5 | Creating the shape of our first terrain

    by shub Added 446 Views / 0 Likes

    In this video we'll create the shape of our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store pag

  • 02:43 Making progress! - EmberVein Dev Log #11

    Making progress! - EmberVein Dev Log #11

    by shub Added 380 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we show of our progress on EmberVein over the last two weeks including magnus's mutations, a new logo, a park area in the residential zone & more!EmberVein Website: https://embervein.com/We're going to be u

  • 09:02 Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )

    Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )

    by shub Added 432 Views / 0 Likes

    Video about the 1.2 update that came out some days ago. It's a major update so it's good to know what the changes are before going further with terrain creation.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCa

  • 04:46 MAWI Burned Dead Forest Biome | Speed Level Design

    MAWI Burned Dead Forest Biome | Speed Level Design

    by shub Added 479 Views / 0 Likes

    Speed level design using the Burned Dead Forest Biome assets. The entire scene was created in under 45 minutes. Enjoy!MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbHMusic: "Royalty Free Music from Bensound"

  • 12:32 Speed Modeling | Dragon Earring | Blender 2.8

    Speed Modeling | Dragon Earring | Blender 2.8

    by shub Added 415 Views / 0 Likes

    Curves are a great way to quickly model ornaments and other organic looking shapes. This is an example.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.arts

  • 08:06 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shub Added 443 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

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