3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
-
07:58
Mixer Fundamentals 10: Scatter Modifier
Added 416 Views / 0 LikesThe Scatter modifier distributes your mask in a particle-like fashion across your texture. This modifier is perfect for randomly placing details around your mask, or even creating unique, tiling heightmaps by using Megascans and/or your own custom texture
-
05:46
Mixer Fundamentals 9: Noise Component
Added 407 Views / 0 LikesThe Noise component is a generator that utilizes several distinct types of noise to give you a variety of looks for your mask. With plenty of settings to choose from, you can use the noise component to help grunge up a mask, or even create a heightmap to
-
10:56
Mixer Fundamentals 8: Pattern Component
Added 369 Views / 0 LikesThe Pattern component allows you to create a patterned mask using a variety of shapes and settings. This is the perfect component to create procedurally generated hard surface features for a texture that is truly unique.We can't wait to see your mixes! #M
-
07:20
Mixer Fundamentals 7: Projection Modifier
Added 368 Views / 0 LikesThe Projection modifier allows you to freely scale, move, and rotate your mask layers, as well as project your mask onto a 3D mesh using six-way blending. With three different projection types to choose from, this modifier covers all the bases for adjusti
-
11:01
Gaea Tutorial | From Gaea to UE4 workflow
Added 489 Views / 0 LikesHow to export a terrain from Gaea to use it in UE4.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page
-
03:42
Gaea Tutorial for Beginners #9 [End] | Rendering the terrain inside Gaea
Added 446 Views / 0 LikesFinal video of the series where we'll learn how to render our terrain inside Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacant
-
09:19
Gaea Tutorial for Beginners #8 | Exporting our terrain
Added 473 Views / 0 LikesHow to export the terrain with all the textures.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤
-
05:38
Gaea Tutorial for Beginners #7 | Color correction
Added 437 Views / 0 LikesLet's do some color correction to enchance the colors of our texture.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out
-
21:26
Gaea Tutorial for Beginners #6 | Texturing our first terrain
Added 499 Views / 0 LikesLet's create the textures for our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤ https:
-
20:24
Megascans & Blender Fundamentals
Added 440 Views / 0 LikesIn today's video, Tyler Puryear provides an extensive look into the Megascans Ecosystem and how it works in Blender 2.8. From asset import to final rendering, this video shows it all, so make sure to open up Blender and take notes!Try Megascans for FREE:
-
21:10
Gaea for Beginners #5 | Creating the shape of our first terrain
Added 446 Views / 0 LikesIn this video we'll create the shape of our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store pag
-
02:43
Making progress! - EmberVein Dev Log #11
Added 380 Views / 0 LikesHey there DevSquad, Virtus here... In this video we show of our progress on EmberVein over the last two weeks including magnus's mutations, a new logo, a park area in the residential zone & more!EmberVein Website: https://embervein.com/We're going to be u
-
09:02
Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )
Added 432 Views / 0 LikesVideo about the 1.2 update that came out some days ago. It's a major update so it's good to know what the changes are before going further with terrain creation.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCa
-
04:46
MAWI Burned Dead Forest Biome | Speed Level Design
Added 479 Views / 0 LikesSpeed level design using the Burned Dead Forest Biome assets. The entire scene was created in under 45 minutes. Enjoy!MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbHMusic: "Royalty Free Music from Bensound"
-
12:32
Speed Modeling | Dragon Earring | Blender 2.8
Added 415 Views / 0 LikesCurves are a great way to quickly model ornaments and other organic looking shapes. This is an example.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.arts
-
08:06
Mixer Fundamentals 2: Curvature
Added 443 Views / 0 LikesThe Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't