3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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10:18
Mixer Fundamentals: Smart Materials
Added 382 Views / 0 LikesWith 44 new Smart Materials just released, Josh Powers runs you through the process of how to quickly texture a 3D asset with Smart Materials, as well as how to save your own custom ones.Are you leveraging the power and flexibility of Smart Materials in y
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05:16
Gaea Tutorial | Bake Light and Shadows on Textures using the Light node
Added 414 Views / 0 LikesHow to bake and export the entire light setup into an albedo texture so you can use it in other applications without setting up a light system.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out m
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10:19
Baking and Importing Custom Assets
Added 367 Views / 0 LikesIn this video, Tyler Puryear will walk you through the process of baking your 3D models using Marmoset Toolbag, as well as how to import custom assets into Mixer.Download Mixer 2020 for FREE: https://bit.ly/2D3emgp
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18:02
Stylized Environment Texturing in Mixer
Added 406 Views / 0 LikesIn this video, Galen Davis will show you how to texture Megascans assets using Mixer to bring life to this stylized scene. Environment by Quixel’s Jack McKelvie.Download Mixer 2020 for FREE: https://bit.ly/2OwIsuYMusic credit: Meydän - Insignifiant
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05:58
Gaea Tutorial | How to fix artifacts
Added 369 Views / 0 LikesHow to fix terrain artifacts caused by the transform node or similar movement nodes.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreaca
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24:47
Learning the user interface #1- Unreal Engine 4 Free Course
Added 431 Views / 0 LikesHey there DevSquad, in this video we introduce and familiarise ourselves with the Unreal Engine 4 user interface getting ourselves ready to create our very first video game throughout this course!♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥
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11:47
Mixer Fundamentals: Painting
Added 412 Views / 0 LikesPainting inside Mixer is a simple yet robust way to take your textures to the next level. Whether applying PBR layers directly onto the mesh, or fine-tuning a mask, the paint tool is a powerful weapon in your texturing arsenal.Check out other episodes in
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09:37
Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #2 | UV Mapping Phase
Added 411 Views / 0 Likes"Modeling for Beginners" is a step by step series aimed at beginners and intermediate level artists that want to improve their modeling workflow.It is divided in 2 phases: The modeling phase and the UV Mapping phase.In this video we'll UV map our lava lam
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27:26
Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #1 | Modeling Phase
Added 392 Views / 0 Likes"Modeling for Beginners" is a step by step series aimed at beginners and intermediate level artists which want to improve their modeling workflow.It is divided in 2 phases: The modeling phase and the UV Mapping phase.In this video we'll model a lava lamp.
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08:28 Popular
Goddess Temple in UE4: Lighting & Blending
Added 515 Views / 0 LikesIn the third and final part of this miniseries, Quixel's Jakob Keudel will explain why he chose to use ray traced lighting, discuss considerations for asset blending, and the importance of technical adaptation.Follow along using the free ready-made enviro
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09:40
Goddess Temple in UE4: Remixing Assets
Added 441 Views / 0 LikesIn this second in a three-part series, Quixel's Jakob Keudel looks at remixing Megascans assets, material editing and asset repurposing. Follow along using the free ready-made environment on the Unreal Engine Marketplace: https://www.unrealengine.com/mark
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06:58
Goddess Temple in UE4: Iterating on an idea
Added 434 Views / 0 LikesIn this first of a three-part series, Quixel's Jakob Keudel walks us through using UE4 and the Megascans library as a concept art toolbox, discusses the risky yet satisfying method of ‘winging it’, and considers the importance of artistic adaptation.Follo
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10:07 Popular
Gaea Tutorial | From Gaea to Blender Cycles workflow
Added 617 Views / 0 LikesHow to export a terrain from Gaea to render it inside Blender using Cycles.Terrain breakdown: https://youtu.be/QNLkkS5Avng___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation
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10:05
Mixer Tips & Tricks: Vol. 1
Added 427 Views / 0 LikesFrom color matching to advanced scattering techniques, here are 10 tips and tricks that can help improve your workflow inside Quixel Mixer.00:20 Color Matching01:30 Color Eyedropper Size02:12 Texture Layer Visibility03:07 Imperfection Usage03:30 Advanced
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02:59
Tips & Tricks for Blender 2.8 | Connect textures with 1 click using Node Wrangler
Added 450 Views / 0 LikesHow to connect PBR textures with just 1 click using the free Node Wrangler addon which comes with Blender.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.a
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06:06
Mixer Fundamentals 11: Circular Transform Modifier
Added 434 Views / 0 LikesThe Circular Transform modifier allows you to create a circular pattern out of your mask. This is a great modifier to use when you want to create ornate radial patterns, or even something more every day, such as bricks around a small tree.We can't wait to