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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 22:33 Creating Your First Video Game - INDIE BEST PRACTICES

    Creating Your First Video Game - INDIE BEST PRACTICES

    by shub Added 439 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we take a look at some best practices on how you can create your very first video game.We cover getting inspiration, learning the skills, realistic scope, creating a GDD, marketing & release.Game Design Document T

  • 20:12 Special Attack Upgrade Functionality - #34 Creating A Mech Combat Game with Unreal Engine 4

    Special Attack Upgrade Functionality - #34 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 439 Views / 0 Likes

    Hey there Devsquad, in today's video we take a look at how we can setup functionality to increase the player's special attacks using the upgrades shop.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4Le

  • 19:19 Styling our User Interface - #7 Unreal Engine 4 Steam Multiplayer Essentials

    Styling our User Interface - #7 Unreal Engine 4 Steam Multiplayer Essentials

    by shub Added 439 Views / 0 Likes

    Hey there DevSquad, in this video we finish off the styling for the whole of our user interface along with wrapping up a few pieces of functionality for our project.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttp

  • 20:24 Megascans & Blender Fundamentals

    Megascans & Blender Fundamentals

    by shub Added 439 Views / 0 Likes

    In today's video, Tyler Puryear provides an extensive look into the Megascans Ecosystem and how it works in Blender 2.8. From asset import to final rendering, this video shows it all, so make sure to open up Blender and take notes!Try Megascans for FREE:

  • 00:48 Mixer 2019: Introducing procedural workflows

    Mixer 2019: Introducing procedural workflows

    by shub Added 438 Views / 0 Likes

    Mixer 2019 is here! The biggest ever update for Mixer is packed with powerful new core features. Mixer 2019 marries the power of scan-based mixing, sculpting and painting, with easy-to-use yet powerful procedural layers, all in one app. Create completely

  • 10:30 Player Base Gates - #37 Creating A Mech Combat Game with Unreal Engine 4

    Player Base Gates - #37 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 438 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we take a look at making our gates for the player base open and close automatically through the use of some blueprint and matinee work.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level

  • 01:35 Developer Merch - DevSquad Launch!

    Developer Merch - DevSquad Launch!

    by shub Added 438 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we're pleased to announce our brand new line of merchandise featuring hoodies, t-shirts and mugs made for developers, by developers!You can even save yourself 10% on your order with our launch sale that runs until

  • 13:42 User Interface Overview - #1 Unreal Engine 4 Sequencer Course

    User Interface Overview - #1 Unreal Engine 4 Sequencer Course

    by shub Added 438 Views / 0 Likes

    Hey there DevSquad, today we're going over an introduction to the sequencer interface to set you up to create some awesome cinematics with sequencer! We cover how to use the timeline, cinematic viewports and even go through the tree view. Stay tuned for t

  • 04:10 3D Class Select, Enemy Concepts & Healer Abilities! - EmberVein Dev Log #5

    3D Class Select, Enemy Concepts & Healer Abilities! - EmberVein Dev Log #5

    by shub Added 438 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we take a look at the name for the healer character and it's abilities implemented into the game with placeholder animations.We also take a look at some enemy concept art and a 3D class selection menu.Ember

  • 04:21 Brand new user interface! - EmberVein Dev Log #9

    Brand new user interface! - EmberVein Dev Log #9

    by shub Added 438 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we show off our brand new user interface and a redesigned jack savage. Hold tight and enjoy the ride!EmberVein Website: https://embervein.com/We're going to be uploading a new Dev Log every two weeks, so be

  • 04:21 Tips & Tricks for Blender 2.8 | Apply & Transfer Modifiers to multiple meshes

    Tips & Tricks for Blender 2.8 | Apply & Transfer Modifiers to multiple meshes

    by shub Added 438 Views / 0 Likes

    How to apply and transfer modifiers to multiple models at once in Blender 2.8.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelli

  • 04:04 Tips & Tricks for Blender 2.8 | SubD Preview like Maya

    Tips & Tricks for Blender 2.8 | SubD Preview like Maya

    by shub Added 438 Views / 0 Likes

    How to have a Subdivision Surface preview like in Maya where you switch back and forth between the original mesh and the smoothed version using hotkeys.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Ch

  • 08:57 SAVE TIME PROGRAMMING - Unreal Engine 4 Plugins

    SAVE TIME PROGRAMMING - Unreal Engine 4 Plugins

    by shub Added 437 Views / 0 Likes

    Hey there DevSquad, today we show you how you can save time programming in blueprints utilising the events system and variable system plugins by eliminating excess casting, code and adding functionality!Check them out: https://outofthebox-plugins.com/disc

  • 07:53 Create Counter-Strike in UE4

    Create Counter-Strike in UE4

    by shub Added 437 Views / 0 Likes

    In this breakdown, Quixel's Wiktor Öhman recreates the iconic De_Dust 2 map from Counter-Strike, and shows you how easy the entire environment creation process is with Megascans, Bridge and Mixer.Tune in for the first of three YouTube Livestreams on this

  • 22:10 Unwrapping Concepts #4 - 3DS Max Modelling Tutorial Course

    Unwrapping Concepts #4 - 3DS Max Modelling Tutorial Course

    by shub Added 437 Views / 0 Likes

    Hey there DevSquad, in this video we introduce you to some basic concepts for unwrapping and setting up the UVs for the lamp model. Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episodes weekly! http://bit.ly/1RWC

  • 06:34 CRYENGINE Speed Level: 'The Mines'

    CRYENGINE Speed Level: 'The Mines'

    by shub Added 436 Views / 0 Likes

    NOTE: My screen recorder bugged, resulting in bits of the video being cut off. I thought I would upload it anyway as it took a while to make but sorry about that :/Unfortunately, the Ads on this video are put up by the company who made a copyright claim o

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