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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 10:45 Gaea Tutorial | Export Terrain Mesh and Normalized vs Metric height

    Gaea Tutorial | Export Terrain Mesh and Normalized vs Metric height

    by shub Added 443 Views / 0 Likes

    How to export a terrain as a mesh from Gaea to another 3D software like Blender and what is the difference between normalized and metric height option.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Che

  • 23:45 Shop Menu UI First Half - #30 Creating A Mech Combat Game with Unreal Engine 4

    Shop Menu UI First Half - #30 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 442 Views / 0 Likes

    In this video we start setting up the appearance for our upgrades menu, starting off by importing all of the textures then importing them into UMG as images, progress bars and buttons using the reference provided.Resources: https://virtushub.co.uk/mech-co

  • 16:03 Speed Modeling | Vintage Bluetooth Speaker | Autodesk Maya

    Speed Modeling | Vintage Bluetooth Speaker | Autodesk Maya

    by shub Added 442 Views / 0 Likes

    I found this cute speaker on Amazon and i wanted to model it.High poly only with booleans workflow and cleanup to make a good topology than can be smoothed out.I could have added more details for the logo and frequency controller but it was mostly an expe

  • 00:10 Marmoset Toolbag 3 | Ice Material Subsurface Scattering+Refraction

    Marmoset Toolbag 3 | Ice Material Subsurface Scattering+Refraction

    by shub Added 442 Views / 0 Likes

    One of the 13 materials that i made for my "Marmoset Materials Collection SSS" available on my store page: https://www.artstation.com/andreacantelli/store/nd17/marmoset-materials-collection-sss-13-subsurface-scattering-materialsMaterial made using Subsurf

  • 01:48 SteamPunk Town (Unreal Engine 4)

    SteamPunk Town (Unreal Engine 4)

    by shub Added 442 Views / 0 Likes

    I accidentaly deleted the "speed level design" part, and i've been able to upload only the final result for this scene!-----------------------------------------------------------------------------------------------------------Assets:http://bit.ly/Steampun

  • 01:46 Quarantine - Post Apocalyptic Scene - Unreal Engine 4

    Quarantine - Post Apocalyptic Scene - Unreal Engine 4

    by shub Added 442 Views / 0 Likes

    Post Apocalyptic scene of a quarantined district. Music and asset list in the description. Music - Hallelujah (cover) ELENYI - https://www.youtube.com/watch?v=Ux-j9Ath7MgAssets - https://evermotion.org/shop/show_product/archmodels-vol-172/13178https://eve

  • 10:19 The Last of Us 2 (Unreal Engine 4)

    The Last of Us 2 (Unreal Engine 4)

    by shub Added 442 Views / 0 Likes

    Unreal Engine 4 course: https://bit.ly/Unreal_Engine_CourseFacebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-------------------------------------------------------------

  • 08:06 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shub Added 442 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

  • 06:04 Subdivision Surface Modifier - #12 Blender Beginner Modelling Tutorial Series

    Subdivision Surface Modifier - #12 Blender Beginner Modelling Tutorial Series

    by shub Added 441 Views / 0 Likes

    Here we take a look at how we can use the subdivision surface modifier to allow us to add and remove polygons to our objects in a variety of different ways.♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help support the c

  • 06:35 Zombie Ragdoll Death Physics - #48 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Zombie Ragdoll Death Physics - #48 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shub Added 441 Views / 0 Likes

    In this video we take a look at how we can set up ragdoll physics for our zombie enemy character so when it dies from a bullet induced death it will drop to the ground using realistic physics actions.► Resources: http://virtushub.co.uk/fps-courseUnreal En

  • 05:10 Menu Level Setup - #4 Unreal Engine 4 Steam Multiplayer Essentials

    Menu Level Setup - #4 Unreal Engine 4 Steam Multiplayer Essentials

    by shub Added 441 Views / 0 Likes

    Hey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► D

  • 10:02 The Mist (Unreal Engine 4)

    The Mist (Unreal Engine 4)

    by shub Added 441 Views / 0 Likes

    Facebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-----------------------------------------------------------------------------------------------------------Assets:Public

  • 09:40 Goddess Temple in UE4: Remixing Assets

    Goddess Temple in UE4: Remixing Assets

    by shub Added 441 Views / 0 Likes

    In this second in a three-part series, Quixel's Jakob Keudel looks at remixing Megascans assets, material editing and asset repurposing. Follow along using the free ready-made environment on the Unreal Engine Marketplace: https://www.unrealengine.com/mark

  • 22:38 Zombie Attack Animation - #49 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Zombie Attack Animation - #49 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shub Added 440 Views / 0 Likes

    In this video we take a look at how we can setup our zombie to attack our enemy, setup the animation blueprint and all of the logic code to make it happen.► Resources: http://virtushub.co.uk/fps-courseUnreal Engine 4 Beginner Tutorial Series:https://www.y

  • 10:05 Old Forgotten Temple

    Old Forgotten Temple

    by shub Added 440 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Water: http://bi

  • 01:57 MAWI Broadleaf Forest Biome | Demo

    MAWI Broadleaf Forest Biome | Demo

    by shub Added 440 Views / 0 Likes

    Demo showing the Broadleaf Forest Biome from third person perspective.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

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