3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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09:41
Introduction to Quixel Bridge 2019
Added 434 Views / 0 LikesExperience a completely revamped browsing and previewing experience, and a new way to download and export your content.Brand new integrations for Blender and Cinema 4D and new supported export formats including USDZ, NVIDIA MDL, and glTF, as well as the a
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18:24
Finishing The Server Browser - #6 Unreal Engine 4 Steam Multiplayer Essentials
Added 434 Views / 0 LikesHey there DevSquad, today we finish our server browser widget and functionality inside of Unreal Engine 4.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► DevSquad Clothing: http://w
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12:48
Creating Variables - #4 C++ Programming Fundamentals
Added 434 Views / 0 LikesIn this video we introduce you to the different types of variables and how you can create and use them. We cover:- Integers- Floats- Doubles- BoolsVisual Studio: https://visualstudio.microsoft.com/♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN
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06:44
Create a Cyberpunk Street in UE4
Added 434 Views / 0 LikesTune in for an extensive breakdown on Friday August 30th at 7PM CET: https://youtu.be/mVyXGmgb9lkTry out Megascans, Bridge and Mixer for Free: http://bit.ly/2KCG7OgIn this breakdown, Quixel's James Lucas creates a Cyberpunk street and shows you how easy t
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06:45
Free alternatives to Substance Designer
Added 434 Views / 0 LikesThe 4 free and open source most valid alternatives to Substance Designer right now.Materia: https://github.com/Metric/MateriaMaterial Maker: https://rodzilla.itch.io/material-makerTexGraph: https://galloscript.itch.io/texgraphBlender: https://www.blender.
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06:58
Goddess Temple in UE4: Iterating on an idea
Added 434 Views / 0 LikesIn this first of a three-part series, Quixel's Jakob Keudel walks us through using UE4 and the Megascans library as a concept art toolbox, discusses the risky yet satisfying method of ‘winging it’, and considers the importance of artistic adaptation.Follo
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03:53
Initial prototype, pickups and controllers! - EmberVein Dev Log #3
Added 433 Views / 0 LikesHey there DevSquad, Virtus here... In this video we take a look at some early prototype footage beiing put together by dev staff Evan. We show you initial character implementation, pickups, controller support, class select and more!We're going to be uploa
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20:28
Baking The Textures #9 - 3DS Max Modelling Tutorial Course
Added 433 Views / 0 LikesHey there DevSquad, in this video we start to bake the textures for our lamp using Substance painter.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help
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01:40
DevSquad New Years Game Jam Announcement - 2020
Added 433 Views / 0 LikesWe're pleased to announce our 2020 new years game jam. Stay building your team now and get ready for the theme drop on the 1st of July! https://itch.io/jam/devsquad-new-jam► DevSquad Clothing: http://www.devsquadmerch.com♥ Join the Virtus Dev Squad Discor
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09:02
Gaea for Beginners #4 | 1.2 Update Overview ( major overhaul )
Added 433 Views / 0 LikesVideo about the 1.2 update that came out some days ago. It's a major update so it's good to know what the changes are before going further with terrain creation.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCa
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03:44
Virtus Community Winter 2018 Game Jam - THEME DROP
Added 432 Views / 0 LikesWe're just 3 weeks from kicking off our winter Virtus Jam... A relaxed competition in which our community build a game in 3 weeks based around a set theme. Learn new skills and win awesome prizes put forward by our awesome sponsors for the game jam! Game
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13:32
Control Flow Statements - #10 C++ Fundamentals with Unreal Engine 4
Added 432 Views / 0 LikesHey there Dev Squad, within this episode we take a look at how we can use control flow statements within our loops & code to control the behaviour, essentially allowing us as developers to manipulate the flow of our code.Visual Studio: https://visualstudi
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04:10
3D Environment & Characters - EmberVein Dev Log #2
Added 432 Views / 0 LikesHey there DevSquad, Virtus here... In this video we take a look at some early 3d environment work for our city level along with the finished 3D model for our melee character character class by staff Manuel & Sebastian.We're going to be uploading a new Dev
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17:54
Unwrapping The Head #6 - 3DS Max Modelling Tutorial Course
Added 432 Views / 0 LikesHey there DevSquad, in this video we move onto unwrapping the head of the lamp, and go into the intricate details as required when working with emmisive textures.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episo
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1:13:53
Scene Creation Workflow in UE4
Added 432 Views / 0 LikesIn this livestream, Quixel's Jonathan Holmes will be giving you all sorts of tips and trick to create your scene, while demonstrating a scene he's currently working on.Try Megascans for FREE: http://bit.ly/32v7ejU