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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 09:30 BenQ Designer Monitors - Built For Game Developers?

    BenQ Designer Monitors - Built For Game Developers?

    by shubnigg Added 338 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we go through a review of the BenQ designer monitor range, and discuss how they aid developers.Our partners at BenQ have sent me the latest monitor in the range the PD32220U.If you want to find out more about this

  • 08:01 Using Animations - #3 Unreal Engine 4 Sequencer Course

    Using Animations - #3 Unreal Engine 4 Sequencer Course

    by shubnigg Added 338 Views / 0 Likes

    Hey there DevSquad, today we cover how you can introduce characters into your sequences and use premade animations to bring them to life. We also show you how to utilise movement tracks at the same time to mimic movement.► DevSquad Clothing: http://www.de

  • 10:02 Asian Temple (Speed Level Design / Unreal Engine 4)

    Asian Temple (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 337 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:----------------

  • 08:00 Stylized Planks with Mixer: Procedural Preview

    Stylized Planks with Mixer: Procedural Preview

    by shubnigg Added 337 Views / 0 Likes

    Quixel Mixer is now FREE while in Beta. Check out Quixel's Wiktor Öhman create these stylized planks in minutes, and get a preview into the new, upcoming Quixel Mixer features. Get Mixer for free here: http://bit.ly/2Dx72r4Mix inspiration: https://www.art

  • 26:51 Wave Spawning System - #28 Creating A Mech Combat Game with Unreal Engine 4

    Wave Spawning System - #28 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 337 Views / 0 Likes

    Here we take a look at how we can setup the wave spawning system for our mech combat game, getting our spider and turret bots to spawn into our game in endless waves!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp

  • 05:10 Menu Level Setup - #4 Unreal Engine 4 Steam Multiplayer Essentials

    Menu Level Setup - #4 Unreal Engine 4 Steam Multiplayer Essentials

    by shubnigg Added 337 Views / 0 Likes

    Hey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► D

  • 16:35 Speed Modeling | The Dagger called Excalibur for ArtStation Challenge | Maya

    Speed Modeling | The Dagger called Excalibur for ArtStation Challenge | Maya

    by shubnigg Added 337 Views / 0 Likes

    The 2nd prop for the ArtStation King Arthur challenge in the Prop Design category.It's a revisitation of the famous sword excalibur. More info and background story on my ArtStation portfolio.___________________________________________Follow me on Twitter

  • 11:02 Speed Modeling | Zenitsu Katana from Demon Slayer | Maya

    Speed Modeling | Zenitsu Katana from Demon Slayer | Maya

    by shubnigg Added 337 Views / 0 Likes

    A quick 1 hour practice doing the katana of Zenitsu from the anime Demon Slayer.Modeled in Maya, textured in Substance Painter and rendered with Marmoset Toolbag.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaC

  • 00:57 Thank you for being part of our journey

    Thank you for being part of our journey

    by shubnigg Added 336 Views / 0 Likes

    In 100 months, Quixel has become 100 people, with an awesome community of 100K subscribers! Thank you for being part of making the lives of artists easier, capturing the world together ❤️????Quixel.com

  • 06:35 Zombie Ragdoll Death Physics - #48 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Zombie Ragdoll Death Physics - #48 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 336 Views / 0 Likes

    In this video we take a look at how we can set up ragdoll physics for our zombie enemy character so when it dies from a bullet induced death it will drop to the ground using realistic physics actions.► Resources: http://virtushub.co.uk/fps-courseUnreal En

  • 02:38 Tips & Tricks for Blender 2.8 | Transfer UV Maps between meshes

    Tips & Tricks for Blender 2.8 | Transfer UV Maps between meshes

    by shubnigg Added 336 Views / 0 Likes

    How to transfer UV maps between identical models.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤

  • 03:00 Leveling & Customisation! - EmberVein Dev Log #10

    Leveling & Customisation! - EmberVein Dev Log #10

    by shubnigg Added 336 Views / 0 Likes

  • 08:06 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shubnigg Added 336 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

  • 01:38 CREATING CINEMATICS - Unreal Engine 4 Sequencer Course

    CREATING CINEMATICS - Unreal Engine 4 Sequencer Course

    by shubnigg Added 335 Views / 0 Likes

    Hey there DevSquad, today we're announcing our brand new FREE Unreal Engine 4 sequencer course which will teach you everything you need to create cinematics, game trailers and even level sequences!Stay tuned for the first episode tomorrow!► DevSquad Cloth

  • 13:55 Create Halo's Blood Gulch Bunker in UE4

    Create Halo's Blood Gulch Bunker in UE4

    by shubnigg Added 335 Views / 0 Likes

    In our previous tutorial (https://youtu.be/F-4VmN18Nkc), Quixel's Jack McKelvie gave you an in-depth look into the creative process of his Blood Gulch environment.Today he's going to give you a breakdown of the sci-fi bunker; how it was modeled, how he le

  • 05:56 Create Grungy Tiles in Mixer: 5 minute tutorial

    Create Grungy Tiles in Mixer: 5 minute tutorial

    by shubnigg Added 333 Views / 0 Likes

    See how you can quickly and effectively sculpt broken, grungy tiles using Quixel Mixer. Get the latest version of Mixer here: http://bit.ly/2Dx72r4Mix inspiration: https://www.artstation.com/flewdaFor more visit: quixel.com

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