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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 02:36 Virtus Community Game Jam 2018 - Live 20th April!

    Virtus Community Game Jam 2018 - Live 20th April!

    by shubnigg Added 453 Views / 0 Likes

    The 2018 Virtus Community Game Jam goes live next week on the 20th of April, a competition with the aim to push you to learn new things as you build your game over just 3 weeks.Get Started: https://itch.io/jam/virtusjamFind A Team: https://crowdforge.io/j

  • 07:50 Popular Progress Bar Content Binding - #14 Unreal Engine 4 User Interface Development Tutorial Series

    Progress Bar Content Binding - #14 Unreal Engine 4 User Interface Development Tutorial Series

    by shubnigg Added 508 Views / 0 Likes

    In this video we take a look at how we can setup a text content binding which allows us to directly link text content to a variable which can be used to display health, amrmo or text based onscreen counters.We also introduce you to the cast node which wil

  • 10:11 I'M CLOSING THE CHANNEL...

    I'M CLOSING THE CHANNEL...

    by shubnigg Added 393 Views / 0 Likes

    Low-Cost Games: http://bit.ly/Instant_Gaming_UE- Facebook: http://bit.ly/Unreal_Environments_Fb- Discord: https://discord.gg/bh6KuDkAssets:Tropical Forest: http://bit.ly/Tropical_ForestSky: http://bit.ly/Procedural_SkySummer Pack: http://bit.ly/Summer_Pac

  • 05:47 Struct Variable Types - #26 Unreal Engine 4 Blueprints Tutorial Series

    Struct Variable Types - #26 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 401 Views / 0 Likes

    In today's video we're going to be taking a look at struct variable types and how they're used within programming. A struct allows you to add multiple pieces of information into one variable and break it down & use it.Unreal Engine 4 Level Design Series:

  • 11:37 CRYENGINE Speed Level: "River Street"

    CRYENGINE Speed Level: "River Street"

    by shubnigg Added 395 Views / 0 Likes

    Apologies for the poor compression on the demo shots, I wont be using ShadowPlay again. :/Someone suggested 60 fps so I gave it a go. :DMy Instagram: https://www.instagram.com/sam_warren_0/Gimme an idea for a level or scene if you have one!Took about 2 ho

  • 00:50 Fantasy Town - Quixel Mixer

    Fantasy Town - Quixel Mixer

    by shubnigg Added 441 Views / 0 Likes

    This fantasy town was created by Wiktor Öhman, textured with Quixel Mixer by utilizing its powerful painting and sculpting tools. It's rendered in Unreal Engine 4 using exclusively Megascans Materials.Learn more about Quixel Mixer and Megascans here: http

  • 09:46 Introduction to Quixel Mixer 2019: Tutorial

    Introduction to Quixel Mixer 2019: Tutorial

    by shubnigg Added 366 Views / 0 Likes

    Mixer is still free while in Beta! Get it here: http://bit.ly/2Dx72r4Introducing: Mixer 2019. In this tutorial Quixel's Josh Powers covers the basics of Mixer 2019, from the installation process to the complete creation of a material, in just a few minute

  • 12:20 Starting The Main Menu - #39 Creating A Mech Combat Game with Unreal Engine 4

    Starting The Main Menu - #39 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 299 Views / 0 Likes

    Hey there Devsquad, Virtus here and in this video we start working on our main menu for the game covering everything from importing the graphics to setting the default level and game mode.Resources: https://virtushub.co.uk/mech-course/► DevSquad Clothing:

  • 13:48 Zombie body setup - #47 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Zombie body setup - #47 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 345 Views / 0 Likes

    Welcome back to the FPS series, in this video we set up the body of our zombie enemy for our game. We import the model, animations and setup the animation blueprint to bring it all together.► Resources: http://virtushub.co.uk/fps-courseUnreal Engine 4 Beg

  • 08:01 Using Animations - #3 Unreal Engine 4 Sequencer Course

    Using Animations - #3 Unreal Engine 4 Sequencer Course

    by shubnigg Added 340 Views / 0 Likes

    Hey there DevSquad, today we cover how you can introduce characters into your sequences and use premade animations to bring them to life. We also show you how to utilise movement tracks at the same time to mimic movement.► DevSquad Clothing: http://www.de

  • 19:44 Introduction to ArchViz with Megascans

    Introduction to ArchViz with Megascans

    by shubnigg Added 317 Views / 0 Likes

    In this ArchViz tutorial, Polymachine's Hrvoje Čop goes in-depth into the Megascans library and Quixel Bridge. The scene created is rendered in 3Ds Max, and uses ChaosGroup's VRay.See the assets used here: http://bit.ly/archvizassetsDon't forget to let us

  • 10:06 Ruins (Unreal Engine 4)

    Ruins (Unreal Engine 4)

    by shubnigg Added 351 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Ruins: http://bi

  • 03:52 AI Implementation, settings menu & tank model- EmberVein Dev Log #7

    AI Implementation, settings menu & tank model- EmberVein Dev Log #7

    by shubnigg Added 315 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we show off the 3D model for the tank character along with some basic implementation for the AI in our game.We also take a look at some enemy concept art and a 3D class selection menu.EmberVein Website: htt

  • 13:12 Create Halo's Blood Gulch in UE4

    Create Halo's Blood Gulch in UE4

    by shubnigg Added 311 Views / 0 Likes

    Extended Breakdown Livestream: https://youtu.be/L-PMD8XUPycIn this video, Quixel's Jack McKelvie gives you an indepth look into the re-creation of Halo's iconic map Blood Gulch. This first tutorial focuses on the natural aspect of the environment. We'll b

  • 01:26 MAWI BurnedDeadForest WIP 0003

    MAWI BurnedDeadForest WIP 0003

    by shubnigg Added 293 Views / 0 Likes

    Testing 60fps recording with new Burned Dead Forest BiomeMAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 01:46 Quarantine - Post Apocalyptic Scene - Unreal Engine 4

    Quarantine - Post Apocalyptic Scene - Unreal Engine 4

    by shubnigg Added 332 Views / 0 Likes

    Post Apocalyptic scene of a quarantined district. Music and asset list in the description. Music - Hallelujah (cover) ELENYI - https://www.youtube.com/watch?v=Ux-j9Ath7MgAssets - https://evermotion.org/shop/show_product/archmodels-vol-172/13178https://eve

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