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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 00:43 Popular MAWI - Redwood Forest - Performance test

    MAWI - Redwood Forest - Performance test

    by shubnigg Added 506 Views / 0 Likes

    Just a quick test to show the improved performance (GTX1080) with the coming update and tweaks to the distance LODs and example map.

  • 23:07 Popular Setting Up The HUD - #2 Let's Create Legends Of Zelda (Unreal Engine 4)

    Setting Up The HUD - #2 Let's Create Legends Of Zelda (Unreal Engine 4)

    by shubnigg Added 506 Views / 0 Likes

    In this livestream we take a look at how we can continue to remake Legends of Zelda inside of Unreal Engine 4, with a focus on the heads up display for the game. We show you how to create the hearts & health bar for the player, along with an idicator for

  • 35:50 Popular Setting Up The Sword - #4 Let's Create Legends Of Zelda (Unreal Engine 4)

    Setting Up The Sword - #4 Let's Create Legends Of Zelda (Unreal Engine 4)

    by shubnigg Added 506 Views / 0 Likes

    In this video we take a look at how we can import the player's sword and shield and setup the animations for when the player swings their sword.If you want access to the skip the tutorials and access the completed project within Unreal Engine 4, you can u

  • 07:50 Popular Progress Bar Content Binding - #14 Unreal Engine 4 User Interface Development Tutorial Series

    Progress Bar Content Binding - #14 Unreal Engine 4 User Interface Development Tutorial Series

    by shubnigg Added 504 Views / 0 Likes

    In this video we take a look at how we can setup a text content binding which allows us to directly link text content to a variable which can be used to display health, amrmo or text based onscreen counters.We also introduce you to the cast node which wil

  • 02:11 Popular Installing the Blender 2.8 Live Link | Quixel Bridge 2019

    Installing the Blender 2.8 Live Link | Quixel Bridge 2019

    by shubnigg Added 504 Views / 0 Likes

    Try Quixel Bridge for Free: https://quixel.com/bridgeIn this short installation video, Adnan Chaumette will guide you through the installation process of the Megascans Live Link for Blender 2.80This integration is completely open-source and supports Eeeve

  • 04:21 Popular Pawn Blueprints - #16 Unreal Engine 4 Blueprints Tutorial Series

    Pawn Blueprints - #16 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 503 Views / 0 Likes

    Here we take a look at how we can use a pawn blueprint to create a clean slate for the characters & AI that we use for our game. We go in-depth into the different between a character blueprint and a pawn blueprint.Unreal Engine 4 Level Design Series: http

  • 09:34 Popular Using Static Meshes - #16 Unreal Engine 4 Level Design Tutorial Series

    Using Static Meshes - #16 Unreal Engine 4 Level Design Tutorial Series

    by shubnigg Added 502 Views / 0 Likes

    Here we learn about static meshes, how we can use them within our scene along with a brief introduction to the static mesh editor.Download Unreal Engine 4: https://www.unrealengine.com/download♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Do

  • 08:14 Popular Player Character Blueprints - #15 Unreal Engine 4 Blueprints Tutorial Series

    Player Character Blueprints - #15 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 502 Views / 0 Likes

    Here we take a deeper look into player character blueprints inside of Unreal Engine 4 and how we can use them to store character related code and information. Along with the various elements that make up the player character.Unreal Engine 4 Level Design S

  • 04:17 A message from Quixel CEO Teddy Bergsman

    A message from Quixel CEO Teddy Bergsman

    by shubnigg Added 499 Views / 0 Likes

    Hey everyone! I wanted to answer your questions on Suite, Mixer and Megascans, and give a quick update on the Quixel roadmap.Leave a comment with your requests or questions, and we'll be happy to answer!/TeddyMegascans - https://megascans.se/Quixel - http

  • 05:10 MAWI LSC Wetland 5min in Editor fly through

    MAWI LSC Wetland 5min in Editor fly through

    by shubnigg Added 498 Views / 0 Likes

    Just a quick 5 min fly through the almost finished 400 sqkm landscape from inside the UE4 Editor. Random look at some locations on the map.

  • 11:57 Creating Your First Material - #13 Unreal Engine 4 Level Design Tutorial Series

    Creating Your First Material - #13 Unreal Engine 4 Level Design Tutorial Series

    by shubnigg Added 497 Views / 0 Likes

    In this episode we create our first material inside of Unreal Engine 4. We introduce you to the material editor and some of the main input types that will allow you to control the look and style of your material.We also cover the use of textures and how t

  • 28:30 Painting & Sculpting The Terrain - #7 Let's Create Legend Of Zelda (Unreal Engine 4 Tutorial)

    Painting & Sculpting The Terrain - #7 Let's Create Legend Of Zelda (Unreal Engine 4 Tutorial)

    by shubnigg Added 495 Views / 0 Likes

    In this video we take a look at how we can begin to form the environment for our Legend of Zelda game within Unreal Engine 4. We start off by looking at some reference images and begin to sculpt & paint our landscape/terrain.RAW Project Files: https://bit

  • 07:58 Introduction To Data Types - #5 Unreal Engine 4 Blueprints Tutorial Series

    Introduction To Data Types - #5 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 494 Views / 0 Likes

    In this video we take a look at an introduction to data types & variables inside of Unreal Engine 4. We briefly explain the different data types and their uses along with how we can create them.Unreal Engine 4 Level Design Series: https://www.youtube.com/

  • 08:34 Megascans & UE4 - Live Link

    Megascans & UE4 - Live Link

    by shubnigg Added 494 Views / 0 Likes

    Megascans & UE4 - Live LinkIntroducing the Quixel Megascans and Unreal Engine 4 Live Link - enabling ultra-fast, super-simple exports from Megascans Bridge to UE4.For more on Megascans Bridge, visit https://megascans.se/apps.

  • 10:07 Gaea Tutorial | From Gaea to Blender Cycles workflow

    Gaea Tutorial | From Gaea to Blender Cycles workflow

    by shubnigg Added 494 Views / 0 Likes

    How to export a terrain from Gaea to render it inside Blender using Cycles.Terrain breakdown: https://youtu.be/QNLkkS5Avng___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation

  • 01:51 Working With Animations - #1 Unreal Engine 4 Animation Tutorial Series

    Working With Animations - #1 Unreal Engine 4 Animation Tutorial Series

    by shubnigg Added 491 Views / 0 Likes

    In this series we'll take a look at how we can use animations inside of Unreal Engine 4, using them to form animation blueprints and blend spaces to control our characters and other animation powered elements!♥ Subscribe for new episodes weekly! http://bi

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