Latest products unboxing for office and outdoors. Tests of 3d printer and PC.
Welcome
Login / Register

3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 24:21 Gaea Tutorial | Outer Space Moon Terrain Breakdown

    Gaea Tutorial | Outer Space Moon Terrain Breakdown

    by shubnigg Added 390 Views / 0 Likes

    Breakdown of one of my latest terrain inspired by moons and planets out there.Renderings on my ArtStation page: https://www.artstation.com/artwork/3oY5do___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_C

  • 1:31:31 Learn Mixer With Juan Paulo Mardónez - Livestream

    Learn Mixer With Juan Paulo Mardónez - Livestream

    by shubnigg Added 324 Views / 0 Likes

    Join Quixel's Jonathan Holmes and Mixer user Juan Paulo Mardónez to learn the ins and outs of Mixer 2020, and how he leveraged it across multiple projects of varying styles during the beta.Juan's portfolio: https://www.artstation.com/jpmardonezCheck out t

  • 10:19 The Last of Us 2 (Unreal Engine 4)

    The Last of Us 2 (Unreal Engine 4)

    by shubnigg Added 347 Views / 0 Likes

    Unreal Engine 4 course: https://bit.ly/Unreal_Engine_CourseFacebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-------------------------------------------------------------

  • 07:58 Mixer Fundamentals 10: Scatter Modifier

    Mixer Fundamentals 10: Scatter Modifier

    by shubnigg Added 313 Views / 0 Likes

    The Scatter modifier distributes your mask in a particle-like fashion across your texture. This modifier is perfect for randomly placing details around your mask, or even creating unique, tiling heightmaps by using Megascans and/or your own custom texture

  • 02:49 Tips & Tricks for Blender 2.8 | How to enable and use the AutoSave feature

    Tips & Tricks for Blender 2.8 | How to enable and use the AutoSave feature

    by shubnigg Added 245 Views / 0 Likes

    How to enable the autosave feature in Blender 2.8 and how to recover a session that has crashed.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.

  • 01:00 MAWI Birch Forest Biome | Wind Actor Test

    MAWI Birch Forest Biome | Wind Actor Test

    by shubnigg Added 243 Views / 0 Likes

    Working on a new wind for the upcoming Birch Forest Biome.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 3:35:56 Winner Announcement - DevSquad Academy Game Jam Livestream

    Winner Announcement - DevSquad Academy Game Jam Livestream

    by shubnigg Added 202 Views / 0 Likes

    In this livestream I start playing through submissions for the DevSquad academy game jam, giving game design feedback for each game as I play them.The games played in this livestream are: SolariusBetweenWorldzSpaceBeatParralelThrough the worldsDisconnecte

  • 01:21 Behind the Scans: Lahore Fort, Pakistan

    Behind the Scans: Lahore Fort, Pakistan

    by shubnigg Added 213 Views / 0 Likes

    Go behind the scans with our look at the Lahore Fort in Pakistan. Our scanning team shows you around the stunning historical architecture, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/2NB4jEI

  • 01:33 CIG - Environment Art Test

    CIG - Environment Art Test

    by shubnigg Added 213 Views / 0 Likes

    #UE4 #3dCIG - Environment Art TestHere is my try to the star citizen (CIG) art test.Everything was done in two weeks. Around ~90h of work.Made under UE4.26The scene is built with tweakable materials and blueprints. I also made parameters to play with the

  • 12:21 Lights & Shadows: Medieval Game Environment extended tutorial

    Lights & Shadows: Medieval Game Environment extended tutorial

    by shubnigg Added 174 Views / 0 Likes

    We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4. Part 1: Performance Optimization https://youtu.be/

  • 27:09 MoI3D V4 for Beginners #5 | All the Tools Explained 2/2

    MoI3D V4 for Beginners #5 | All the Tools Explained 2/2

    by shubnigg Added 145 Views / 0 Likes

    Explaining the remaining tools located in the Construct Panel, Transform Panel, SubD and Dimension.Timestamp:0:10 Contruct Panel18:56 Transform Panel24:08 Dimension Panel24:58 SubD Panel___________________________________________Follow me on Twitter ➤ htt

  • 41:47 Getting started with Blueprints - Unreal Engine 5 Beginner Tutorial

    Getting started with Blueprints - Unreal Engine 5 Beginner Tutorial

    by shubnigg Added 140 Views / 0 Likes

    Want to add functionality to your Unreal Engine 5 game or experience? Designers, artists and just about everyone can do that with Blueprints. In this video you'll the basics of what blueprints is and how you can use it to get started writing scripts for y

  • 03:08 Megascans Trees: European Hornbeam Pack

    Megascans Trees: European Hornbeam Pack

    by shubnigg Added 123 Views / 0 Likes

    Presenting the latest release of Megascans Trees: European Hornbeam. Now available to download for Unreal Engine 5, Megascans Trees are ready to use right out of the box and can simply be dragged and dropped to create dense realistic forest scenes in minu

  • 09:42 How to remake the SUPERHOT Slow Motion Effect in 10 minutes

    How to remake the SUPERHOT Slow Motion Effect in 10 minutes

    by shubnigg Added 94 Views / 0 Likes

    In this video we'll be showing you how you can recreate the popular slow motion effect from the game Super hot.we'll break down how you can change the speed of the game based on the players velocity using some simple blueprints.if you'd like to see us rec

  • 00:24 Unreal Engine Tips - Saved Locations #unrealengine #gamedev #tips

    Unreal Engine Tips - Saved Locations #unrealengine #gamedev #tips

    by shubnigg Added 100 Views / 0 Likes

    ♥ Join the Virtus Discord: https://www.discord.gg/virtushub● Courses - https://www.virtushub.com/p/learning● Facebook - http://www.facebook.com/virtushub● Twitter - https://www.twitter.com/virtushub#unrealengine #unrealengine5 #virtusstudios

  • 08:05 Popular Using The Content Browser - #11 Unreal Engine 4 Level Design Tutorial Series

    Using The Content Browser - #11 Unreal Engine 4 Level Design Tutorial Series

    by shubnigg Added 523 Views / 0 Likes

    In today's video we take a look at how we can use the content browser within Unreal Engine 4 to access and use the many types of assets within UE4.We also go over how we can use filters and naming conventions to make using the content browser easier.Downl

Categories

RSS