3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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01:26
This is Megascans, Bridge & Mixer
Added 401 Views / 0 LikesRedefine reality with the world's largest scan library, one-click integrations, and rapid material creation. Megascans, Bridge and Mixer help you shape the future of 3D graphics.Learn more here: https://quixel.comCREDITS "Crab Rave" and "BREAKOUT" by Eoin
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10:03
Ghost Town (Speed Level Design / Unreal Engine 4)
Added 351 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Ghost Town: http
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11:24
Using References - #12 C++ Fundamentals with Unreal Engine 4
Added 327 Views / 0 LikesHey there Dev Squad, within this episode we take a look at how we can create and use references within C++.A reference is essentially a way that we can setup an alias for a variable and then reference it.Visual Studio: https://visualstudio.microsoft.com/♥
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11:04
Prison City (Post Apocalyptic / Unreal Engine 4)
Added 405 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Post Apocalyptic
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10:03
Countryside
Added 244 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Countryside: htt
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13:09
Using Functions #5 C++ Programming Fundamentals
Added 314 Views / 0 LikesHey there DevSquad, in today's video we take a look at how you create and reference functions, along with an understanding into why they're crucial to programming.Visual Studio: https://visualstudio.microsoft.com/♥ Subscribe for new episodes weekly! http:
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00:26
MAWI LSC ArcticGreenland WIP 0002
Added 319 Views / 0 LikesPreview of the dynamic snow feature in the Arctic Greeland landscape. Snow "grows" from the top of the mountains down the the valley on all assets by just changing one value.https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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06:13
Maya 2019 Tutorial | Create custom Shelf and save MEL & Python scripts
Added 360 Views / 0 LikesQuick tutorial on how to create a custom shelf in Maya and how to save scripts/plugins to that shelf.DcBoolManager plugin used in the example: https://gumroad.com/l/LMlq___________________________________________Follow me on Twitter ➤ https://twitter.com/
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03:02
MAWI BurnedDeadForest WIP 0002
Added 314 Views / 0 LikesMore progress on the new Burned Dead Forest pack for UE4.Super detailed with tones of debris, dynamic burn marks and 4 sqkm example forest.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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18:34
From Maya to Blender 2.8 Part #4 | Main Modeling Tools Overview
Added 343 Views / 0 LikesThis is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this video we'll take a look at the main tools for modeling in Blender.___________________________________________Fo
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12:35
Gaea for Beginners #1 | Intro to the series & Analyzing the Interface
Added 310 Views / 0 LikesFirst video of this series dedicated to Gaea. In this one we'll take a look at the interface of the software.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://ww
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11:47
Mixer Fundamentals: Painting
Added 324 Views / 0 LikesPainting inside Mixer is a simple yet robust way to take your textures to the next level. Whether applying PBR layers directly onto the mesh, or fine-tuning a mask, the paint tool is a powerful weapon in your texturing arsenal.Check out other episodes in
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02:40
Tips & Tricks for Blender 2.9 | Enable the UV Checker Grid
Added 256 Views / 0 LikesHow to enable the UV checker grid to analyze texture distortion on your mesh.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliC
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08:23
Gaea 1.2 Tutorial | Mars Terrain Breakdown
Added 240 Views / 0 Likes*I apologize for some short ( 2 secs on average ) muted sections. I was recording using the GPU in OBS and Gaea didn't like it. I added subs directly on screen.*Breakdown of a Mars like terrain in Gaea.___________________________________________Follow me
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04:37
Gaea 1.2 Tutorial | Drawing custom shapes with the Draw Node
Added 218 Views / 0 LikesHow to use the "Draw" node to draw custom shapes for your terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my
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00:31
Mixer 2021 Teaser
Added 208 Views / 0 LikesMixer 2021. COMING SOON.#quixel #quixelmixer #mixer2021