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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 10:04 Resident Evil 7 (Unreal Engine 4)

    Resident Evil 7 (Unreal Engine 4)

    by shub Added 279 Views / 0 Likes

    Speed level design created in unreal engine 4 inspired by Resident Evil 7.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Instagram_Unreal_EnvironmentsFacebook: http://bit.ly/Unrea

  • 14:20 How to Setup Ammo In Unreal Engine 4 - FPS Beginner Tutorial

    How to Setup Ammo In Unreal Engine 4 - FPS Beginner Tutorial

    by shub Added 278 Views / 0 Likes

    In this tutorial we show you can start building our ammo system complete with an ammo counter and ammo bar.We'll setup the blueprint code and functions used to bind our data to our heads up display text and progress bar.Resources: https://www.devsquadacad

  • 01:00 MAWI Game (ASH) | Ghost Test WIP 0004

    MAWI Game (ASH) | Ghost Test WIP 0004

    by shub Added 278 Views / 0 Likes

    Testing my ghost blueprints.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 00:20 MAWI Conifer Forest Biome | New Winter Function

    MAWI Conifer Forest Biome | New Winter Function

    by shub Added 277 Views / 0 Likes

    Cinematic test of the new winter function for our forest biomes. Will be released for UE4.23 and UE4.26 as a free update to all forests.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 02:38 Tips & Tricks for Blender 3.1 | Delete Objects, Materials & more from the Blender File

    Tips & Tricks for Blender 3.1 | Delete Objects, Materials & more from the Blender File

    by shub Added 277 Views / 0 Likes

    How to permanently delete objects, materials, brushes and basically everything from your Blender project file.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://w

  • 04:24 Tips & Tricks for Blender 3.0 | Quickly Set Up a Dynamic Sky Lighting

    Tips & Tricks for Blender 3.0 | Quickly Set Up a Dynamic Sky Lighting

    by shub Added 276 Views / 0 Likes

    How to quickly set up a dynamic sky lighting system using the "Sky Texture" node in Blender 3.0.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.

  • 10:18 How to Setup Ammo In Unreal Engine 4 - FPS Beginner T66utorial

    How to Setup Ammo In Unreal Engine 4 - FPS Beginner T66utorial

    by shub Added 275 Views / 0 Likes

    In this tutorial we show you can start building our ammo system complete with an ammo counter and ammo bar.We'll setup the blueprint code and functions used to bind our data to our heads up display text and progress bar.Resources: https://www.devsquadacad

  • 51:31 Framestore - Unreal Livestream

    Framestore - Unreal Livestream

    by shub Added 275 Views / 0 Likes

  • 14:25 How to build User Interfaces for Virtual Reality - Unreal Engine 5 Tutorial

    How to build User Interfaces for Virtual Reality - Unreal Engine 5 Tutorial

    by shub Added 275 Views / 0 Likes

    Looking to get started with Virtual Reality (VR) in Unreal Engine 5? This video tutorial will walk you through the steps of previewing your game with the Quest 2 in Unreal Engine and creating bespoke actors that can be picked up. By the end of this video

  • 00:14 MAWI Conifer Forest Biome | CineTest

    MAWI Conifer Forest Biome | CineTest

    by shub Added 274 Views / 0 Likes

    Testing the new Movie Render Queue in UE4.26.1 with the just released Conifer Forest Biome 4.0MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 02:34 Tips & Tricks for Blender 3.1 | Select Every Other Face of a Mesh

    Tips & Tricks for Blender 3.1 | Select Every Other Face of a Mesh

    by shub Added 274 Views / 0 Likes

    How to easily select every other face or every "n" face of a mesh.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

  • 1:13:31 Creating Smooth Movement- Unreal Engine 4 Dev Question Time

    Creating Smooth Movement- Unreal Engine 4 Dev Question Time

    by shub Added 273 Views / 0 Likes

    In this livestream we show you how you can blend animations together to create smooth locomotion inside of UnrealEngine 4.DevSquad Game Jam: https://itch.io/jam/devsquad-2020♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can

  • 01:18 MAWI Conifer Forest Biome | Winter Storm

    MAWI Conifer Forest Biome | Winter Storm

    by shub Added 273 Views / 0 Likes

    Heavy winter storm test in conifer forest.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 07:50 MAWI Tutorial | Unreal Engine 5 - Scandata to Nanite

    MAWI Tutorial | Unreal Engine 5 - Scandata to Nanite

    by shub Added 273 Views / 0 Likes

    Thought I create a little tutorial on a basic workflow of importing photogrammetry data into Unreal Engine 5 with Nanite, using 3dsmax and also share a basic material for Nanite assets.Get the free material from the tutorial:https://www.mawiunited.com/sup

  • 00:43 MAWI New Unreal Engine Foliage Impact System Dynamic Spawning Test

    MAWI New Unreal Engine Foliage Impact System Dynamic Spawning Test

    by shub Added 273 Views / 0 Likes

    Implemented the impact as a grenade for the character template and worked some more on the explosion effect. Still need to solve dynamic ID assignment, some impacts don't trigger the foliage yet.MAWI Store Page:https://www.unrealengine.com/marketplace/en-

  • 08:29 Part 3. Thatched Roofs: Medieval Game Environment in UE4

    Part 3. Thatched Roofs: Medieval Game Environment in UE4

    by shub Added 271 Views / 0 Likes

    In the third part of this series, Quixel's Jakob Keudel sculpts highly detailed thatched roofs for the houses, using surfaces and atlases from the Megascans library, and leveraging the power of Unreal Engine's geometry tools and Quixel Mixer.Get the full

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