3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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10:07
Speed Modeling | Dell Monitor for Comfy Room | Blender 2.9
Added 199 Views / 0 LikesSpeed modeling of a monitor for my artwork "Comfy Room".Modeling in Blender 2.9, textured with Substance Painter and rendered with Cycles.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my wor
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06:05
MAWI Tutorial - Forest Biomes | Winter System
Added 199 Views / 0 LikesHere is a little tutorial on using the new winter system that will be added to all our forest biomes in their next updates.Check out the new winter with the Birch Forest Biome: https://www.youtube.com/watch?v=tDvBmSTK3IEMAWI Store Page:https://www.unreale
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11:39
Gaea 1.2 Tutorial | Haunted Pass Terrain Breakdown
Added 199 Views / 0 LikesThe breakdown of an haunted pass with dark fantasy elements made for practice.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelli
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01:05
MW Character Template tweaks
Added 198 Views / 0 LikesJust added a few tweak to the MW Character Template. It's now a true first person camera and implemented some basic zoom to look at stuff close up. Also changed the Focal Length from 24mm to 18mm by default and exposed the values to the actor.MAWI Store P
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06:19
MoI3D Inspired Workflow in Blender 3.0 | Nurbs vs SubD Quads | Timelapse
Added 198 Views / 0 LikesTesting out an hard surface modeling workflow inspired by MoI3D in Blender.I show both the process of creating a kitbash metal frame in MoI3D and then in Blender.Timestamp:0:00 Modeling in MoI3D2:10 Modeling in Blender_____________________________________
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01:00
MAWI Game (ASH) | Ghost Test WIP 0004
Added 197 Views / 0 LikesTesting my ghost blueprints.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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06:56
MAWI Birch Forest Biome | Unreal Engine | Roaming The Forest First Person
Added 197 Views / 0 LikesJust roaming around in the Birch Forest Biome example map for a few minutes. Everything you see was procedurally generated with within 30 seconds. There is 4 square kilometer of insanely detailed forest to explore. All custom photo-scanned assets. This is
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16:32
Hard Surface Design Timelapse | Alien Artifact | Blender 2.9 [ No addons ]
Added 196 Views / 0 LikesA quick 1 hour modeling practice. I used the concept as a base for the shape.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliC
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10:17
Cyberpunk Alley (Speed Level Design / Unreal Engine 5)
Added 196 Views / 0 LikesSpeed level design created in unreal engine 5 inspired by Cyberpunk 2077.Made in Unreal Engine 5 using the new Lumen technology.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Inst
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14:42
Get started with Megascans Trees
Added 196 Views / 0 LikesGet ready to jump into using the all new Megascans Trees, now in early access. See how they work within the Unreal Engine environment and get up to speed with the foliage master material to control seasons and wind. Download the European Black Alder pack
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07:51
Part 4. Foliage: Medieval Game Environment in UE4
Added 195 Views / 0 LikesIn the fourth part of this series, Quixel's Jakob Keudel uses Megascans 3D plants, and procedural foliage volumes to quickly generate dense and diverse foliage for the scene, as well as adding movement to the plants in order to make the environment feel m
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04:59
Tips & Tricks for Blender 2.9 | Creating Bevels at Render Time with any Topology
Added 195 Views / 0 LikesHow to create bevels at render time using the bevel shader node without caring about topology. Useful for concepts and still renders.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on
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2:02:19
Working on a Castle Harbor - Fun with splines.
Added 195 Views / 0 LikesI am going to try and get this finished as quick as possible. Bulk of assets used are from this pack here. https://www.unrealengine.com/marketplace/en-US/product/lordenfel-adventure-environment-packSpline tool here - https://www.unrealengine.com/marketpla
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01:18
MAWI Conifer Forest Biome | Winter Storm
Added 194 Views / 0 LikesHeavy winter storm test in conifer forest.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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00:14
MAWI Conifer Forest Biome | CineTest
Added 194 Views / 0 LikesTesting the new Movie Render Queue in UE4.26.1 with the just released Conifer Forest Biome 4.0MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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08:29
Part 3. Thatched Roofs: Medieval Game Environment in UE4
Added 194 Views / 0 LikesIn the third part of this series, Quixel's Jakob Keudel sculpts highly detailed thatched roofs for the houses, using surfaces and atlases from the Megascans library, and leveraging the power of Unreal Engine's geometry tools and Quixel Mixer.Get the full