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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 12:54 Styling The Pickup Items - #43 Creating A Role Playing Game With Unreal Engine 4

    Styling The Pickup Items - #43 Creating A Role Playing Game With Unreal Engine 4

    by shubnigg Added 439 Views / 0 Likes

    In this video we take a look at how we can style our pickup items for our inventory system by importing a static mesh, setting up materials and adding a particle system to remind the player that the item is something of interest.Unreal Engine 4 Beginner T

  • 09:37 Game Mode Blueprints - #14 Unreal Engine 4 Blueprints Tutorial Series

    Game Mode Blueprints - #14 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 442 Views / 0 Likes

    In this video we take a look at game mode blueprints and how they're used to form the base structure of your game. We also show you how you can create and store information within that game mode blueprint.Unreal Engine 4 Level Design Series: https://www.y

  • 10:04 Camping Park (Speed Level Design / Unreal Engine 4)

    Camping Park (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 374 Views / 0 Likes

    Assets:- Landscape Pro Auto-Generated Material: http://bit.ly/Landscape_Pro_AutoMaterial- Camping Props: http://bit.ly/Camping_Props- Trailer Park: http://bit.ly/Trailer_Park_PropsSocial:- Facebook: http://bit.ly/Unreal_Environments_Fb- Discord: https://d

  • 04:56 Organising With Panels & Boxes - #10 Unreal Engine 4 User Interface Development Tutorial Series

    Organising With Panels & Boxes - #10 Unreal Engine 4 User Interface Development Tutorial Series

    by shubnigg Added 429 Views / 0 Likes

    Here we take a look at how we can organise our content within our widget blueprints using panels and boxes.We also cover some of the main settings which allow us to define the behaviour of content within our panels such as alignment and fill.UI Resources:

  • 14:30 Switching Lanes - #5 Creating A MOBILE Endless Runner Unreal Engine 4

    Switching Lanes - #5 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 407 Views / 0 Likes

    In this video we take a look at how we can get the character to switch between the three lanes. We setup blueprints that will get the character blueprint to fade between the 3 potential lanes using the lerp node.►Resources: http://bit.ly/EndlessAssets►Rec

  • 06:20 Using Transformation - #7 Blender Beginner Modelling Tutorial Series

    Using Transformation - #7 Blender Beginner Modelling Tutorial Series

    by shubnigg Added 406 Views / 0 Likes

    In this video we take a look at how we can transform objects within Blender, allowing us to scale, rotate and move our objects. We cover the different methods of doing so along with various keyboard shortcuts and techniques.♥ Subscribe for new episodes we

  • 11:59 Whirlwind Attack Damage - #15 Creating A Mech Combat Game with Unreal Engine 4

    Whirlwind Attack Damage - #15 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 381 Views / 0 Likes

    In this video we take a look at how we can setup our whirlwind special attack, we cover the code to fire off the animation and creating the input. Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelD

  • 19:33 Zombie Apocalypse (Speed Level Design / Gameplay / Unreal Engine 4)

    Zombie Apocalypse (Speed Level Design / Gameplay / Unreal Engine 4)

    by shubnigg Added 392 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Abandoned Buildi

  • 01:02 MAWI UE4 BroadleafForest Update2 01

    MAWI UE4 BroadleafForest Update2 01

    by shubnigg Added 321 Views / 0 Likes

    Added a nice cave area to the Broadleaf Forest example map. Will be part of the coming update.https://www.unrealengine.com/marketplace/broadleaf-forest-collection

  • 15:34 PLAYER HEALTH & DAMAGE in Unreal Engine 4

    PLAYER HEALTH & DAMAGE in Unreal Engine 4

    by shubnigg Added 321 Views / 0 Likes

    Hey there DevSquad, Virtus here and today we show you how you can setup a player health system for your video game project complete with a UI health bar.This can be adapted to any project, enjoy!► DevSquad Clothing: http://www.devsquadmerch.comBlueprints

  • 35:53 How In-Game Currencies are Made - Unreal Engine 4

    How In-Game Currencies are Made - Unreal Engine 4

    by shubnigg Added 321 Views / 0 Likes

    Hey there Dev Squad, in this vdieo we take a look at the logic that powers popular in-game currency systems such as v-bucks, coins, germs or shards. We also take a look at how we can make our own in-game currency system using Unreal Engine 4. Enjoy!User I

  • 10:19 Quixel Mixer: Creating Corrugated Metal in Mixer

    Quixel Mixer: Creating Corrugated Metal in Mixer

    by shubnigg Added 384 Views / 0 Likes

    In this tutorial, Josh Powers creates a stunning corrugated metal sheet material in Mixer. This material is a perfect example of how to leverage all sorts of techniques in Mixer: scans, proceduralism and hand-painting.Don't hesitate to give this tutorial

  • 05:37 Website, healer character and user interface! - EmberVein Dev Log #4

    Website, healer character and user interface! - EmberVein Dev Log #4

    by shubnigg Added 365 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we take a look at some progress on the user interface being designed by dev staff Ben showing off a new HUD, class select screen and ability screen. In addition to this, we're also showing off our healer ch

  • 22:10 Unwrapping Concepts #4 - 3DS Max Modelling Tutorial Course

    Unwrapping Concepts #4 - 3DS Max Modelling Tutorial Course

    by shubnigg Added 348 Views / 0 Likes

    Hey there DevSquad, in this video we introduce you to some basic concepts for unwrapping and setting up the UVs for the lamp model. Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episodes weekly! http://bit.ly/1RWC

  • 06:44 Create a Cyberpunk Street in UE4

    Create a Cyberpunk Street in UE4

    by shubnigg Added 348 Views / 0 Likes

    Tune in for an extensive breakdown on Friday August 30th at 7PM CET: https://youtu.be/mVyXGmgb9lkTry out Megascans, Bridge and Mixer for Free: http://bit.ly/2KCG7OgIn this breakdown, Quixel's James Lucas creates a Cyberpunk street and shows you how easy t

  • 05:31 We're Back! - EmberVein Dev Log #8

    We're Back! - EmberVein Dev Log #8

    by shubnigg Added 293 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we announce the name of our tank character, show off AI, release our first game convention attendance and more!EmberVein Website: https://embervein.com/We're going to be uploading a new Dev Log every two we

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