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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 00:28 Warehouse Pack | Get it on @Fab

    Warehouse Pack | Get it on @Fab

    by shub Added 49 Views / 0 Likes

    Your go-to warehouse environment toolkit. ????From towering shelves to dusty crates, construct the perfect industrial warehouse setting with the 'Warehouse' pack by Quixel Megascans.Claim for free on @Fab: https://bit.ly/3VTMsJ1

  • 13:17 Popular Time Fragment Pickups - #20 Creating A Mech Combat Game with Unreal Engine 4

    Time Fragment Pickups - #20 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 511 Views / 0 Likes

    Here we take a look at how we can setup our time fragment pickup, we setup the mesh, the blueprint and even display an icon on the screen indicating how many the player has.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Des

  • 01:13 Popular MAWI LSC Island WIP 0001

    MAWI LSC Island WIP 0001

    by shub Added 516 Views / 0 Likes

    First test of a 400sqkm island landscape, modeled after one of the Hawaii islands plus some extra volcano :)

  • 06:28 Popular Advanced BSP Geometry Editing - #10 Unreal Engine 4 Level Design Tutorial Series

    Advanced BSP Geometry Editing - #10 Unreal Engine 4 Level Design Tutorial Series

    by shub Added 696 Views / 0 Likes

    Here we take BSP geometry editing one step further inside of Unreal Engine 4. We cover proper use of the main tools of the geometry editing mode allowing us to make more complex shapes using the extrude and edit tools.We also cover the concepts of faces,

  • 07:42 Popular Using Post Processing - #20 Unreal Engine 4 Level Design Tutorial Series

    Using Post Processing - #20 Unreal Engine 4 Level Design Tutorial Series

    by shub Added 522 Views / 0 Likes

    Here we take a look at how we can use post processing to quickly change the look and style of our scene within Unreal Engine 4. We take a look at how we can change common post processing settings such as scene tint, contrast and saturation.Download Unreal

  • 35:50 Popular Setting Up The Sword - #4 Let's Create Legends Of Zelda (Unreal Engine 4)

    Setting Up The Sword - #4 Let's Create Legends Of Zelda (Unreal Engine 4)

    by shub Added 599 Views / 0 Likes

    In this video we take a look at how we can import the player's sword and shield and setup the animations for when the player swings their sword.If you want access to the skip the tutorials and access the completed project within Unreal Engine 4, you can u

  • 02:36 Popular Virtus Community Game Jam 2018 - Live 20th April!

    Virtus Community Game Jam 2018 - Live 20th April!

    by shub Added 535 Views / 0 Likes

    The 2018 Virtus Community Game Jam goes live next week on the 20th of April, a competition with the aim to push you to learn new things as you build your game over just 3 weeks.Get Started: https://itch.io/jam/virtusjamFind A Team: https://crowdforge.io/j

  • 07:50 Popular Progress Bar Content Binding - #14 Unreal Engine 4 User Interface Development Tutorial Series

    Progress Bar Content Binding - #14 Unreal Engine 4 User Interface Development Tutorial Series

    by shub Added 593 Views / 0 Likes

    In this video we take a look at how we can setup a text content binding which allows us to directly link text content to a variable which can be used to display health, amrmo or text based onscreen counters.We also introduce you to the cast node which wil

  • 08:44 Ragdoll Death - #11 Creating A MOBILE Endless Runner Unreal Engine 4

    Ragdoll Death - #11 Creating A MOBILE Endless Runner Unreal Engine 4

    by shub Added 491 Views / 0 Likes

    In this video we take a look at how we can get your player to fall over and activate ragdoll physics when they trip or hit your obstacles. We setup the physics assets and the code used to activate them.►Resources: https://virtushub.co.uk/runner-course/►Re

  • 05:59 Enum (Enumerator) Variable Types - #27 Unreal Engine 4 Blueprints Tutorial Series

    Enum (Enumerator) Variable Types - #27 Unreal Engine 4 Blueprints Tutorial Series

    by shub Added 428 Views / 0 Likes

    Here we take a look at the enum (enumerator) variable type within Blueprints allowed use to create pre-defined indexed lists which can be used as a data type for our code.Unreal Engine 4 Level Design Series: https://www.youtube.com/watch?v=GNjpkQpN6HE&lis

  • 16:29 Creating a cushion material in Mixer

    Creating a cushion material in Mixer

    by shub Added 394 Views / 0 Likes

    Quixel Mixer is now FREE while in Beta.Get a sneak peek into Mixer's upcoming procedural mask stack, as Josh Powers goes through the process of creating a cushion material.Get Mixer for free: http://bit.ly/2Dx72r4Mix inspiration: https://www.artstation.co

  • 08:09 Game World Fixes - #38 Creating A Mech Combat Game with Unreal Engine 4

    Game World Fixes - #38 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 483 Views / 0 Likes

    Hey there Devsquad, Virtus here and in this video we take a look at how we can finalise our level making sure all of our collisions looks good and do a simple bit of post processing to change the atmosphere in the game level.Resources: https://virtushub.c

  • 21:24 Speed Art Modeling - LowPoly Droïd Character

    Speed Art Modeling - LowPoly Droïd Character

    by shub Added 451 Views / 0 Likes

    #speedModeling #3dsmax #lowpolySpeed Art Modeling - LowPoly Droïd CharacterConcept art is homemade.== Software used ==3dsmaxphotoshopmarmoset toolbag== Links ==Sketchfab https://sketchfab.com/alpha-frArtStation https://www.artstation.com/alpha16Twitter ht

  • 09:41 Introduction to Quixel Bridge 2019

    Introduction to Quixel Bridge 2019

    by shub Added 433 Views / 0 Likes

    Experience a completely revamped browsing and previewing experience, and a new way to download and export your content.Brand new integrations for Blender and Cinema 4D and new supported export formats including USDZ, NVIDIA MDL, and glTF, as well as the a

  • 02:01 BRIDGING THE GAME DEVELOPMENT GAP.... Virtus Learning Hub Instructor Program

    BRIDGING THE GAME DEVELOPMENT GAP.... Virtus Learning Hub Instructor Program

    by shub Added 466 Views / 0 Likes

    We're re-shaping the game development industry and are calling on experience developers to work with us to create quality education for a growing community whilst earning passive income along the way!With the support of our instructor partners we'll be ab

  • 02:33 Marmoset Toolbag 3 Tutorial | Render AO or Detail Lighting only

    Marmoset Toolbag 3 Tutorial | Render AO or Detail Lighting only

    by shub Added 443 Views / 0 Likes

    How to render only the AO or detail lighting using Marmoset Toolbag 3.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck ou

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