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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 08:47 Pause & Endgame Blur - #15 Creating A MOBILE Endless Runner Unreal Engine 4

    Pause & Endgame Blur - #15 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 324 Views / 0 Likes

    In this video we teach you to use the background blur component within our widget blueprints to blur the game on our pause and end game screens.►Resources: https://virtushub.co.uk/runner-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelD

  • 18:17 Highscores - #14 Creating A MOBILE Endless Runner Unreal Engine 4

    Highscores - #14 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 397 Views / 0 Likes

    Here we take a look at how we can setup the functionality of our high score system, showing you how to setup the logic for checking and saving your save game data and displaying it on the screen to form our high score system.►Resources: https://virtushub.

  • 13:41 Heads Up Display - #13 Creating A MOBILE Endless Runner Unreal Engine 4

    Heads Up Display - #13 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 405 Views / 0 Likes

    In this video we take a look at how we can put together our heads up display (HUD) so we can correctly show our coins, score & pause button. We import all the graphics and setup the functionality for these items.►Resources: https://virtushub.co.uk/runner-

  • 15:00 Speed Modeling | Berserk Dragon Slayer Sword | Autodesk Maya

    Speed Modeling | Berserk Dragon Slayer Sword | Autodesk Maya

    by shubnigg Added 477 Views / 0 Likes

    The sword of Guts from Berserk, from modeling to optimization and UVing.Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliFollow me on Twitter ➤ https://twitter.com/AndreaCantelli_Music from:Voicians - Impro Piano I albumSPOTIFY:

  • 13:35 End Game Screen - #12 Creating A MOBILE Endless Runner Unreal Engine 4

    End Game Screen - #12 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 380 Views / 0 Likes

    Here we take a look at how we can setup a custom end game screen that displays once the player trips over an obstacle. We cover importing and setting up the graphics along with the blueprints to display the score and coins.►Resources: https://virtushub.co

  • 08:44 Ragdoll Death - #11 Creating A MOBILE Endless Runner Unreal Engine 4

    Ragdoll Death - #11 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 391 Views / 0 Likes

    In this video we take a look at how we can get your player to fall over and activate ragdoll physics when they trip or hit your obstacles. We setup the physics assets and the code used to activate them.►Resources: https://virtushub.co.uk/runner-course/►Re

  • 10:11 I'M CLOSING THE CHANNEL...

    I'M CLOSING THE CHANNEL...

    by shubnigg Added 384 Views / 0 Likes

    Low-Cost Games: http://bit.ly/Instant_Gaming_UE- Facebook: http://bit.ly/Unreal_Environments_Fb- Discord: https://discord.gg/bh6KuDkAssets:Tropical Forest: http://bit.ly/Tropical_ForestSky: http://bit.ly/Procedural_SkySummer Pack: http://bit.ly/Summer_Pac

  • 13:43 Coin Pickup - #10 Creating A MOBILE Endless Runner Unreal Engine 4

    Coin Pickup - #10 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 447 Views / 0 Likes

    Here we take a look at how we can setup a coin pickup that will spawn randomly within our course for the endless runner. We'll also show you how to add a coin counter to your HUD.►Resources: https://virtushub.co.uk/runner-course/►Recommended PlaylistsUE4

  • 03:20 Make Custom Scans Tileable with Quixel Mixer

    Make Custom Scans Tileable with Quixel Mixer

    by shubnigg Added 417 Views / 0 Likes

    Get the latest Mixer pre-release right now!WIN: https://developer.cloud.unity3d.com/share/bJheo3hOKQ/OSX: https://developer.cloud.unity3d.com/share/Zyrh8hndF7/Learn how to make your custom surface scans fully tileable in just a few simple steps with this

  • 06:59 Box Obstacle - #9 Creating A MOBILE Endless Runner Unreal Engine 4

    Box Obstacle - #9 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 422 Views / 0 Likes

    In this video we take a look at how we can setup a simple box obstacle and add it to our pre-existing randomly spawn code for our obstacles within our master tile. We cover the blueprint code and the mesh/material setup for our box.►Resources: https://vir

  • 12:23 Pipe Obstacle - #8 Creating A MOBILE Endless Runner Unreal Engine 4

    Pipe Obstacle - #8 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 383 Views / 0 Likes

    Here we take a look at how we can import a pipe obstacle into our game to be spawned randomly on our tiles for our player to avoid. We cover importing and setting up the mesh and material along with the blueprint code required to get it to spawn randomly.

  • 04:00 Handpainted Masking in Quixel Mixer

    Handpainted Masking in Quixel Mixer

    by shubnigg Added 402 Views / 0 Likes

    Get the latest Mixer pre-release right now!WIN: https://developer.cloud.unity3d.com/share/bJheo3hOKQ/OSX: https://developer.cloud.unity3d.com/share/Zyrh8hndF7/Learn how to use the latest Mixer features, such as masking and duplicate in this quick overview

  • 05:49 Increasing Speed - #7 Creating A MOBILE Endless Runner Unreal Engine 4

    Increasing Speed - #7 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 390 Views / 0 Likes

    In this video we take a look at how we can get our game to increase the speed the player will run over time, essentially making the game harder over time.We do this by increasing the maximum walk speed of the character movement component when they walk ov

  • 12:26 Point Scoring - #6 Creating A MOBILE Endless Runner Unreal Engine 4

    Point Scoring - #6 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 409 Views / 0 Likes

    Here we take a look at how we can implement a scoring system for our game, giving the player points when they cross the tiles that we're running on. We've also setup a widget blueprint to display the score on the player's screen.►Resources: https://virtus

  • 10:15 Horror Environment (Speed Level Design / Unreal Engine 4)

    Horror Environment (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 418 Views / 0 Likes

    Low-Cost Games: http://bit.ly/Instant_Gaming_UE- Facebook: http://bit.ly/Unreal_Environments_Fb- Discord: https://discord.gg/bh6KuDkAssets:Graveyard Set: http://bit.ly/Graveyard_SetSky: http://bit.ly/Procedural_SkySpeed level design of an horror environme

  • 14:30 Switching Lanes - #5 Creating A MOBILE Endless Runner Unreal Engine 4

    Switching Lanes - #5 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 396 Views / 0 Likes

    In this video we take a look at how we can get the character to switch between the three lanes. We setup blueprints that will get the character blueprint to fade between the 3 potential lanes using the lerp node.►Resources: http://bit.ly/EndlessAssets►Rec

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