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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 18:17 Country Road (Speed Design / Walkthrough / Unreal Engine 4)

    Country Road (Speed Design / Walkthrough / Unreal Engine 4)

    by shubnigg Added 313 Views / 0 Likes

    HD Version : https://youtu.be/RTeZpx0DT7UHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------

  • 22:33 Creating Your First Video Game - INDIE BEST PRACTICES

    Creating Your First Video Game - INDIE BEST PRACTICES

    by shubnigg Added 341 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we take a look at some best practices on how you can create your very first video game.We cover getting inspiration, learning the skills, realistic scope, creating a GDD, marketing & release.Game Design Document T

  • 00:44 MAWI LSC DuneDesert WIP 0001

    MAWI LSC DuneDesert WIP 0001

    by shubnigg Added 372 Views / 0 Likes

    Preview of the new Dune Desert landscape, showing the blowing sand FX

  • 01:58 DevSquad Community Game Jam - Coming soon!

    DevSquad Community Game Jam - Coming soon!

    by shubnigg Added 359 Views / 0 Likes

    We're pleased to announce our 2019 summer game jam with a rebrand from VirtusJam to DevSquad Jam. Stay building your team now and get ready for the theme drop on the 1st of July!Itch.io page: https://itch.io/jam/devsquad-summer-jam► DevSquad Clothing: htt

  • 10:40 Visual Studio Setup - #1 C++ Programming Fundamentals

    Visual Studio Setup - #1 C++ Programming Fundamentals

    by shubnigg Added 367 Views / 0 Likes

    We take a look at how we can download & setup visual studio free of charge with the correct workloads & packages allowing us to write C++ code targeted at Unreal Engine 4 and other game engines.We also cover a brief familiarisation to Visual Studio gettin

  • 22:19 Texturing Setup #8 - 3DS Max Modelling Tutorial Course

    Texturing Setup #8 - 3DS Max Modelling Tutorial Course

    by shubnigg Added 314 Views / 0 Likes

    Hey there DevSquad, in this video we get ourselves setup and ready to texture our lamp using substance painter, a great tool for texturing 3D assets.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episodes weekly! h

  • 10:02 Viking Village (Unreal Engine 4)

    Viking Village (Unreal Engine 4)

    by shubnigg Added 289 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Environment: htt

  • 14:15 COD Zombies (Gameplay / Unreal Engine 4)

    COD Zombies (Gameplay / Unreal Engine 4)

    by shubnigg Added 331 Views / 0 Likes

    Instant Gaming: http://bit.ly/Instant_Gaming_UEFacebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-------------------------------------------------------------------------

  • 01:48 SteamPunk Town (Unreal Engine 4)

    SteamPunk Town (Unreal Engine 4)

    by shubnigg Added 351 Views / 0 Likes

    I accidentaly deleted the "speed level design" part, and i've been able to upload only the final result for this scene!-----------------------------------------------------------------------------------------------------------Assets:http://bit.ly/Steampun

  • 1:11:01 Creating Smart Materials with Wiktor Öhman

    Creating Smart Materials with Wiktor Öhman

    by shubnigg Added 250 Views / 0 Likes

    Join Quixel's one and only Wiktor Öhman to get an in depth look into smart materials in Mixer, and how you can texture and render an asset from the ground up with just a few smart materials. We'll also give you a sneak peek into our upcoming smart materia

  • 05:46 Mixer Fundamentals 9: Noise Component

    Mixer Fundamentals 9: Noise Component

    by shubnigg Added 316 Views / 0 Likes

    The Noise component is a generator that utilizes several distinct types of noise to give you a variety of looks for your mask. With plenty of settings to choose from, you can use the noise component to help grunge up a mask, or even create a heightmap to

  • 07:44 Tips & Tricks for Blender 2.8 | Create Holes in a Mesh with clean Topology

    Tips & Tricks for Blender 2.8 | Create Holes in a Mesh with clean Topology

    by shubnigg Added 266 Views / 0 Likes

    How to create holes in a mesh while maintaining a clean topology.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

  • 04:06 Tips & Tricks for Blender 2.9 | Setting up, align and control the camera

    Tips & Tricks for Blender 2.9 | Setting up, align and control the camera

    by shubnigg Added 218 Views / 0 Likes

    How to set up a camera, align it with a particular view and objects and control it in Blender.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.co

  • 2:52:56 Submission Feedback! - DevSquad Academy Game Jam Livestream

    Submission Feedback! - DevSquad Academy Game Jam Livestream

    by shubnigg Added 211 Views / 0 Likes

    In this livestream I start playing through submissions for the DevSquad academy game jam, giving game design feedback for each game as I play them.The games played in this livestream are: SolariusBetweenWorldzSpaceBeatParralelThrough the worldsDisconnecte

  • 06:49 Gaea 1.2 Classic Workflow Series #1 | Intro & Nodes explanation

    Gaea 1.2 Classic Workflow Series #1 | Intro & Nodes explanation

    by shubnigg Added 230 Views / 0 Likes

    First video of the series dedicated to creating terrains using the "old school" aka classic workflow which you can find in softwares like World Machine, Houdini and others.No "Geo Primitives" and "Lookdev" nodes allowed !Before starting this series you sh

  • 01:21 Behind the Scans: The Isles of Japan

    Behind the Scans: The Isles of Japan

    by shubnigg Added 187 Views / 0 Likes

    Go behind the scans with a step into the stunning Isles of Japan. Our scanning team walks you around the lush forests and ancient ruins, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/3gBeOTh

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