3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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22:51
Starting The 3D Model #1 - 3DS Max Modelling Tutorial Course
Added 402 Views / 0 LikesHey there DevSquad, in this video we take a look at some beginning concepts to 3D Modelling and start modelling the foundation for our lamp model using 3DS Max.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episode
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05:59
Mixer 2019.2 Overview and New Contest!
Added 319 Views / 0 LikesTake part in the Style Swap Contest: https://bit.ly/2OAfNYVWith its recent 2019.2 release, Mixer is now faster than ever before, and comes with powerful modifiers along with a wide range of blending modes.Read more: http://bit.ly/2KipuFZDownload Mixer for
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06:54
Max polycount for game assets + graph sheet link
Added 279 Views / 0 LikesFor those that are starting out with game art, this is a very useful graph where you can find the max tris count for game assets based on the console you are developing for.Link: https://docs.google.com/spreadsheets/d/1xJmSuBZbdMOlIcdXmO9hu46GJ7-wIiWCclJw
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24:21
Gaea Tutorial | Outer Space Moon Terrain Breakdown
Added 394 Views / 0 LikesBreakdown of one of my latest terrain inspired by moons and planets out there.Renderings on my ArtStation page: https://www.artstation.com/artwork/3oY5do___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_C
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1:31:31
Learn Mixer With Juan Paulo Mardónez - Livestream
Added 327 Views / 0 LikesJoin Quixel's Jonathan Holmes and Mixer user Juan Paulo Mardónez to learn the ins and outs of Mixer 2020, and how he leveraged it across multiple projects of varying styles during the beta.Juan's portfolio: https://www.artstation.com/jpmardonezCheck out t
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10:19
The Last of Us 2 (Unreal Engine 4)
Added 349 Views / 0 LikesUnreal Engine 4 course: https://bit.ly/Unreal_Engine_CourseFacebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-------------------------------------------------------------
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07:58
Mixer Fundamentals 10: Scatter Modifier
Added 315 Views / 0 LikesThe Scatter modifier distributes your mask in a particle-like fashion across your texture. This modifier is perfect for randomly placing details around your mask, or even creating unique, tiling heightmaps by using Megascans and/or your own custom texture
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02:49
Tips & Tricks for Blender 2.8 | How to enable and use the AutoSave feature
Added 249 Views / 0 LikesHow to enable the autosave feature in Blender 2.8 and how to recover a session that has crashed.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.
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01:00
MAWI Birch Forest Biome | Wind Actor Test
Added 247 Views / 0 LikesWorking on a new wind for the upcoming Birch Forest Biome.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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3:35:56
Winner Announcement - DevSquad Academy Game Jam Livestream
Added 204 Views / 0 LikesIn this livestream I start playing through submissions for the DevSquad academy game jam, giving game design feedback for each game as I play them.The games played in this livestream are: SolariusBetweenWorldzSpaceBeatParralelThrough the worldsDisconnecte
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01:21
Behind the Scans: Lahore Fort, Pakistan
Added 219 Views / 0 LikesGo behind the scans with our look at the Lahore Fort in Pakistan. Our scanning team shows you around the stunning historical architecture, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/2NB4jEI
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01:33
CIG - Environment Art Test
Added 213 Views / 0 Likes#UE4 #3dCIG - Environment Art TestHere is my try to the star citizen (CIG) art test.Everything was done in two weeks. Around ~90h of work.Made under UE4.26The scene is built with tweakable materials and blueprints. I also made parameters to play with the
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12:21
Lights & Shadows: Medieval Game Environment extended tutorial
Added 176 Views / 0 LikesWe’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4. Part 1: Performance Optimization https://youtu.be/