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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 05:46 Animation Blueprints - #9 Unreal Engine 4 Animation Essentials Tutorial Series

    Animation Blueprints - #9 Unreal Engine 4 Animation Essentials Tutorial Series

    by shubnigg Added 420 Views / 0 Likes

    Here we introduce ourselves to animation blueprints and their role within Unreal Engine 4 to allow us to control which animation & states should be played using traditional blueprint code.♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't f

  • 04:08 How to NOT fly a drone | Geprc Sparrow MX3 flight test

    How to NOT fly a drone | Geprc Sparrow MX3 flight test

    by shubnigg Added 343 Views / 0 Likes

    Here is the setup :-Geprc Sparrow MX3-Brotherhobby Tornado T1 1407 3600KV-Exuav Mini F4 Flytower AIO-RunCam Micro Swift 2 600TVL-Giant Power Dinogy 800mAh 14.8V 4S 65C-Geprc 3042 3x4.2 propeller

  • 06:59 Box Obstacle - #9 Creating A MOBILE Endless Runner Unreal Engine 4

    Box Obstacle - #9 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 431 Views / 0 Likes

    In this video we take a look at how we can setup a simple box obstacle and add it to our pre-existing randomly spawn code for our obstacles within our master tile. We cover the blueprint code and the mesh/material setup for our box.►Resources: https://vir

  • 01:48 Medieval SciFy City - Unreal Engine 4

    Medieval SciFy City - Unreal Engine 4

    by shubnigg Added 469 Views / 0 Likes

    Laketown City - Unreal Engine 4Absolutly one of my best work so far. I was pleased to learn few new tricks on UE4. A speed level design will soon follow, perhaps on a new scene (same theme). SPECIAL THANKS TO Igor Puškarić for his assets (drone v2 + build

  • 08:35 Speed Modelling a Double Barrelled Shotgun [Blender + Substance Painter]

    Speed Modelling a Double Barrelled Shotgun [Blender + Substance Painter]

    by shubnigg Added 414 Views / 0 Likes

    Here comes my yearly post.(My HDDs failed so I was set back a little.)Took about 2 hours.Instagram: https://www.instagram.com/samwcrren/Artstation: https://www.artstation.com/artist/samwarrenMusic by Jon Hopkins. (Worth the copyright claim)

  • 15:59 Compile & Building Our Code - #3 C++ Fundamentals with Unreal Engine 4

    Compile & Building Our Code - #3 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 431 Views / 0 Likes

    Here we take a look at how we can compile and build our code to turn it into something that our computer can understand. We also go over how we can access & change the associated build/compiler settings.In addition to this we also take a look at how we ca

  • 02:34 Behind Rebirth: 60 FPS photoreal gameplay in UE4

    Behind Rebirth: 60 FPS photoreal gameplay in UE4

    by shubnigg Added 345 Views / 0 Likes

    Interactive photorealism is now possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti, thanks to UE4 and https://quixel.com/megascansIn our upcoming tutorial series this summer, Joe Garth will show you every step of how you can crea

  • 09:47 Packaging Your Game - #42 Creating A Mech Combat Game with Unreal Engine 4

    Packaging Your Game - #42 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 381 Views / 0 Likes

    Hey there Devsquad, Virtus here and in this video we show you how to do the last minute checks for your mech combat game and show you how to package it up ready to send to friends or to release to the public.Resources: https://virtushub.co.uk/mech-course/

  • 13:32 Control Flow Statements - #10 C++ Fundamentals with Unreal Engine 4

    Control Flow Statements - #10 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 320 Views / 0 Likes

    Hey there Dev Squad, within this episode we take a look at how we can use control flow statements within our loops & code to control the behaviour, essentially allowing us as developers to manipulate the flow of our code.Visual Studio: https://visualstudi

  • 08:57 SAVE TIME PROGRAMMING - Unreal Engine 4 Plugins

    SAVE TIME PROGRAMMING - Unreal Engine 4 Plugins

    by shubnigg Added 343 Views / 0 Likes

    Hey there DevSquad, today we show you how you can save time programming in blueprints utilising the events system and variable system plugins by eliminating excess casting, code and adding functionality!Check them out: https://outofthebox-plugins.com/disc

  • 05:10 Menu Level Setup - #4 Unreal Engine 4 Steam Multiplayer Essentials

    Menu Level Setup - #4 Unreal Engine 4 Steam Multiplayer Essentials

    by shubnigg Added 335 Views / 0 Likes

    Hey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps://ryanhobbs.myportfolio.com/► D

  • 01:13 DevSquad Summer Game Jam 2019 - Theme Drop!

    DevSquad Summer Game Jam 2019 - Theme Drop!

    by shubnigg Added 348 Views / 0 Likes

    We're pleased to kick off the DevSquad summer game jam.... the theme is Deja Vu... which literally means already seen.There's loads of awesome possibilites for this game jam amongst many prizes to be won!Sign up now for FREE using the itch.io pageItch.io

  • 10:02 A Plague Tale (Unreal Engine 4)

    A Plague Tale (Unreal Engine 4)

    by shubnigg Added 301 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Nature and Ruins

  • 1:13:53 Scene Creation Workflow in UE4

    Scene Creation Workflow in UE4

    by shubnigg Added 326 Views / 0 Likes

    In this livestream, Quixel's Jonathan Holmes will be giving you all sorts of tips and trick to create your scene, while demonstrating a scene he's currently working on.Try Megascans for FREE: http://bit.ly/32v7ejU

  • 03:13 MAWI Tutorial - MWLandscape | Import Megascan Surfaces

    MAWI Tutorial - MWLandscape | Import Megascan Surfaces

    by shubnigg Added 332 Views / 0 Likes

    Tutorial on importing Quixel Megascan surfaces to the MW landscape material.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 02:38 Tips & Tricks for Blender 2.8 | Transfer UV Maps between meshes

    Tips & Tricks for Blender 2.8 | Transfer UV Maps between meshes

    by shubnigg Added 336 Views / 0 Likes

    How to transfer UV maps between identical models.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤

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