Latest products unboxing for office and outdoors. Tests of 3d printer and PC.
Welcome
Login

3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 07:04 Popular Toolbar Introduction - #4 Blender 3D Beginner Tutorial Series

    Toolbar Introduction - #4 Blender 3D Beginner Tutorial Series

    by shub Added 524 Views / 0 Likes

    In this video we take a deeper look into the tool bar functionality and the different types of tabs and functions that we're able to find within it.♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help support the channel o

  • 08:20 Regenerating Energy - #13 Creating A Mech Combat Game with Unreal Engine 4

    Regenerating Energy - #13 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 468 Views / 0 Likes

    In this video we take a look at how we can get our sprint energy to regenerating using a looping function. This system is also something you can replicate for your health system.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Leve

  • 10:03 Ghost Town (Speed Level Design / Unreal Engine 4)

    Ghost Town (Speed Level Design / Unreal Engine 4)

    by shub Added 423 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Ghost Town: http

  • 11:24 Using References - #12 C++ Fundamentals with Unreal Engine 4

    Using References - #12 C++ Fundamentals with Unreal Engine 4

    by shub Added 416 Views / 0 Likes

    Hey there Dev Squad, within this episode we take a look at how we can create and use references within C++.A reference is essentially a way that we can setup an alias for a variable and then reference it.Visual Studio: https://visualstudio.microsoft.com/♥

  • 11:04 Popular Prison City (Post Apocalyptic / Unreal Engine 4)

    Prison City (Post Apocalyptic / Unreal Engine 4)

    by shub Added 512 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Post Apocalyptic

  • 10:03 Countryside

    Countryside

    by shub Added 312 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Countryside: htt

  • 08:47 Menu & Hosting UI - #4 Unreal Engine 4 Steam Multiplayer Essentials

    Menu & Hosting UI - #4 Unreal Engine 4 Steam Multiplayer Essentials

    by shub Added 463 Views / 0 Likes

    Hey there DevSquad, today we take a look at how we can setup widget blueprints and functionality for our mutliplayer user interface for hosting and the main menu.You will need:http://bit.ly/2JvO4Fmhttp://bit.ly/2VMI2ljInstructor Partner: Ryan Hobbshttps:/

  • 16:35 Speed Modeling | The Dagger called Excalibur for ArtStation Challenge | Maya

    Speed Modeling | The Dagger called Excalibur for ArtStation Challenge | Maya

    by shub Added 426 Views / 0 Likes

    The 2nd prop for the ArtStation King Arthur challenge in the Prop Design category.It's a revisitation of the famous sword excalibur. More info and background story on my ArtStation portfolio.___________________________________________Follow me on Twitter

  • 10:02 Crystal Mines (Unreal Engine 4)

    Crystal Mines (Unreal Engine 4)

    by shub Added 325 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Crystal Mines: h

  • 1:00:48 Scene Creation Workflow in UE4 part 2

    Scene Creation Workflow in UE4 part 2

    by shub Added 383 Views / 0 Likes

    In this livestream, Quixel’s Jonathan Holmes will provide all sorts of tips and tricks to create your scene, while demonstrating one he’s currently working on.Try Megascans for FREE: http://bit.ly/339g479

  • 18:18 Mixer 2020: Introducing 3D Texturing

    Mixer 2020: Introducing 3D Texturing

    by shub Added 429 Views / 0 Likes

    The wait is over! We’re excited to share with you the first Mixer 2020 preview release introducing the first look at early 3D support. In this video, Quixel's Josh Powers gives an in-depth look into the new 3D features and shows you how to texture a sci-f

  • 03:45 Tips & Tricks for Blender 2.8 | Repeat last action and access history

    Tips & Tricks for Blender 2.8 | Repeat last action and access history

    by shub Added 420 Views / 0 Likes

    How to repeat the last action or tool used and how to access the history to repeat an operation performed in the past.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ h

  • 20:24 Megascans & Blender Fundamentals

    Megascans & Blender Fundamentals

    by shub Added 439 Views / 0 Likes

    In today's video, Tyler Puryear provides an extensive look into the Megascans Ecosystem and how it works in Blender 2.8. From asset import to final rendering, this video shows it all, so make sure to open up Blender and take notes!Try Megascans for FREE:

  • 04:13 Tips & Tricks for Blender 2.8 | How to use the Quick Favourites Menu

    Tips & Tricks for Blender 2.8 | How to use the Quick Favourites Menu

    by shub Added 391 Views / 0 Likes

    What is it and how to use the quick favourite menu in Blender 2.8.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

  • 28:46 Speed Modeling | Vinyl Record Player for Comfy Room | Blender 2.9

    Speed Modeling | Vinyl Record Player for Comfy Room | Blender 2.9

    by shub Added 323 Views / 0 Likes

    Speed modeling of a vinyl record player for my "Comfy Room" artwork.Modeled in Blender, texture in Substance Painter and rendered with Cycles.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my

  • 15:55 Gaea 1.2 Tutorial | Nordic Lakes Terrain Breakdown

    Gaea 1.2 Tutorial | Nordic Lakes Terrain Breakdown

    by shub Added 316 Views / 0 Likes

    Breakdown of a Nordic terrain with lakes.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store with artists resou

Categories

RSS