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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 07:15 Episode 2   Widgets Introduction

    Episode 2 Widgets Introduction

    by shub Added 459 Views / 0 Likes

  • 20:28 Episode 9   Texturing 2

    Episode 9 Texturing 2

    by shub Added 379 Views / 0 Likes

  • 10:47 Exclusion Zone (Unreal Engine 4)

    Exclusion Zone (Unreal Engine 4)

    by shub Added 435 Views / 0 Likes

    Environment Art Course: http://bit.ly/No_More_Grid_UnEnv-----------------------------------------------------------------------------------------------------------Assets:Abandoned Factory: http://bit.ly/Abandoned_Factory_ScansGameplay: http://bit.ly/MP_Sy

  • 03:25 Exit Button Functionality - #16 Unreal Engine 4 User Interface Development Tutorial Series

    Exit Button Functionality - #16 Unreal Engine 4 User Interface Development Tutorial Series

    by shub Added 489 Views / 0 Likes

    In this video we take a look at how we can setup the functionality and the styling of the exit game button within our main menu.We cover the user of console commands and how you can use them to close your game.UI Resources: https://drive.google.com/open?i

  • 01:15 Experience Megascans Trees: European Hornbeam in Unreal Engine 5

    Experience Megascans Trees: European Hornbeam in Unreal Engine 5

    by shub Added 201 Views / 0 Likes

    Sit back, relax and enjoy the latest release of Megascans Trees; the European Hornbeam forest biome, rendered in Unreal Engine 5. Available to download on the #UnrealEngine Marketplace: https://www.unrealengine.com/marketplace/en-US/product/megascans-tree

  • 00:54 Experience the 2020 Megascans Ecosystem

    Experience the 2020 Megascans Ecosystem

    by shub Added 430 Views / 0 Likes

    Reshape the future of 3D art, with 12,000+ scanned assets and powerful tools, all free for use with Unreal Engine.Sign up now : https://bit.ly/2A46XMgDownload Bridge : https://bit.ly/2SD7qvqDownload Mixer : https://bit.ly/2SGFKWf

  • 03:46 Popular Export any model from Maya LT 2020 without polycount limit

    Export any model from Maya LT 2020 without polycount limit

    by shub Added 510 Views / 0 Likes

    How to export any model from Maya LT without caring about the polycount export limit of 250k tris.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstatio

  • 05:09 Popular Extrude Tool - #11 Blender Beginner Modelling Tutorial Series

    Extrude Tool - #11 Blender Beginner Modelling Tutorial Series

    by shub Added 526 Views / 0 Likes

    In this video we take a look at how we can use the extrude tool to add segments to our mesh and further manipulate the shape. ♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help support the channel on Patreon! https://www

  • 10:03 Popular Fable 4 (Unreal Engine 4)

    Fable 4 (Unreal Engine 4)

    by shub Added 547 Views / 0 Likes

    Environment Art Course: http://bit.ly/No_More_Grid_UnEnv-----------------------------------------------------------------------------------------------------------Assets:Mushrooms: http://bit.ly/Mushrooms_Landscape: http://bit.ly/Landscape_VOL2Locomotion:

  • 13:50 Fade Tracks & Rendering - #5 Unreal Engine 4 Sequencer Course

    Fade Tracks & Rendering - #5 Unreal Engine 4 Sequencer Course

    by shub Added 492 Views / 0 Likes

    Hey there DevSquad, today we cover how you can use fade tracks to ease the transition from one camera to enough, essentially fading to black.We also cover how you can render your sequences into an AVI file that you can share with friends or use for game t

  • 10:08 Popular Fallout 76 (Speed Level Design / Unreal Engine 4)

    Fallout 76 (Speed Level Design / Unreal Engine 4)

    by shub Added 547 Views / 0 Likes

    Low-Cost Games: http://bit.ly/Instant_Gaming_UE- Facebook: http://bit.ly/Unreal_Environments_Fb- Discord: https://discord.gg/bh6KuDkAssets:Rocks: http://bit.ly/Rocks_Of_IrelandTree stumps: http://bit.ly/Tree_StumpsSky: http://bit.ly/Procedural_SkyApocalyp

  • 00:10 Fantasy Provencal - UE5

    Fantasy Provencal - UE5

    by shub Added 150 Views / 0 Likes

    Time flies when you're creating! Two years on, revisiting this project in UE5 feels like a whole new adventure.https://artstation.com/artwork/28oXaa

  • 00:50 Popular Fantasy Town - Quixel Mixer

    Fantasy Town - Quixel Mixer

    by shub Added 555 Views / 0 Likes

    This fantasy town was created by Wiktor Öhman, textured with Quixel Mixer by utilizing its powerful painting and sculpting tools. It's rendered in Unreal Engine 4 using exclusively Megascans Materials.Learn more about Quixel Mixer and Megascans here: http

  • 15:50 Popular Far Cry 5 Arcade Map Editor (Speed Level Design / Playerinside)

    Far Cry 5 Arcade Map Editor (Speed Level Design / Playerinside)

    by shub Added 525 Views / 0 Likes

    First time using the farc cry 5 arcade map editor, i could have done better but this map editor is a bit tough for me being used to unreal engine 4.I made this map for "Playerinside" (italian youtubers: https://www.youtube.com/user/PlayerInsideit)!If you

  • 17:20 Finishing Shop UI Appearance - #32 Creating A Mech Combat Game with Unreal Engine 4

    Finishing Shop UI Appearance - #32 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 380 Views / 0 Likes

    In this video we take a look at how we can add the last few appearance pieces for the upgrade menu screen setting us up for the next video where we focus on the functionality of the various upgrades.Resources: https://virtushub.co.uk/mech-course/►Recommen

  • 25:59 Finishing the Lamp Geometry #2 - 3DS Max Modelling Tutorial Course

    Finishing the Lamp Geometry #2 - 3DS Max Modelling Tutorial Course

    by shub Added 462 Views / 0 Likes

    Hey there DevSquad, in this video we take a look at some beginning concepts to 3D Modelling and start modelling the foundation for our lamp model using 3DS Max.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episode

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