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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 19:44 Mixer 2021 Deep Dive: Multiple Texture Sets

    Mixer 2021 Deep Dive: Multiple Texture Sets

    by shubnigg Added 223 Views / 0 Likes

    Josh Powers walks you through the newest feature additions that come with Mixer 2021, including the much-anticipated support for Multiple Texture Sets and UDIMs. This release also ships with a range of new Smart Materials focused on plastics, the new Flat

  • 51:31 Framestore - Unreal Livestream

    Framestore - Unreal Livestream

    by shubnigg Added 185 Views / 0 Likes

  • 32:14 Unreal Engine 4 Beginner Tutorial: Building your first world

    Unreal Engine 4 Beginner Tutorial: Building your first world

    by shubnigg Added 215 Views / 0 Likes

    In this video we will open Unreal Engine 4 for the very first time and getting used to the user interface. By the end of this video you'll have built your very first unreal engine scene using props.The objectives for this lesson are:- Create your first Un

  • 00:31 Mixer 2021 Teaser

    Mixer 2021 Teaser

    by shubnigg Added 209 Views / 0 Likes

    Mixer 2021. COMING SOON.#quixel #quixelmixer #mixer2021

  • 01:00 MAWI Game (ASH) | Ghost Test WIP 0004

    MAWI Game (ASH) | Ghost Test WIP 0004

    by shubnigg Added 197 Views / 0 Likes

    Testing my ghost blueprints.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 01:23 MAWI Game (ASH) | Ocean Shore WIP 0003

    MAWI Game (ASH) | Ocean Shore WIP 0003

    by shubnigg Added 218 Views / 0 Likes

    A while since I showed some new stuff of our game. This is the rocky ocean shore at the beginning of the game. Testing ocean material and splash FX.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 03:44 Tips & Tricks for Blender 2.9 | Fixing Displacement Artifacts for Terrains

    Tips & Tricks for Blender 2.9 | Fixing Displacement Artifacts for Terrains

    by shubnigg Added 192 Views / 0 Likes

    How to fix displacement artifacts like "wall borders" when displacing a terrain using an heightmap.From Gaea to Blender Cycles tutorial: https://www.youtube.com/watch?v=8FWB7hfE1CU___________________________________________Follow me on Twitter ➤ https://t

  • 11:26 Gaea 1.2 Tutorial | Desolated Lands Terrain Breakdown

    Gaea 1.2 Tutorial | Desolated Lands Terrain Breakdown

    by shubnigg Added 243 Views / 0 Likes

    A breakdown of a terrain i made as an experiment for checking out a new workflow.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacante

  • 01:21 Behind the Scans: Åre, Sweden

    Behind the Scans: Åre, Sweden

    by shubnigg Added 216 Views / 0 Likes

    Go behind the scans with a step into snowy Åre in Sweden. Our scanning team walks you around the breathtaking ice formations, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/3rpZU5s

  • 04:53 What's new in Megascans and Bridge? Ep. 3

    What's new in Megascans and Bridge? Ep. 3

    by shubnigg Added 232 Views / 0 Likes

    Get acquainted with new collections in the Megascans library, including the City Street Collection and Neoclassical Modular Buildings.City Street Collection: https://bit.ly/3rUvBovNeoclassical Modular Building Collection: https://bit.ly/2Q5KW7HNordic-Clas

  • 02:02 Capturing Reality is now part of Epic Games

    Capturing Reality is now part of Epic Games

    by shubnigg Added 206 Views / 0 Likes

    Capturing Reality has just joined Epic Games. The Quixel team is thrilled to partner with them to bring the real world to all digital experiences, enabling anyone to scan the world. More on the announcement here: https://www.epicgames.com/site/news/captur

  • 08:18 Gaea 1.2 Classic Workflow Series #3 | Texturing, Color Correction & Export [End]

    Gaea 1.2 Classic Workflow Series #3 | Texturing, Color Correction & Export [End]

    by shubnigg Added 215 Views / 0 Likes

    Final video of this mini series where we'll create the textures, do some color correction and set up everything for export.If you are interested in taking your terrain into Blender check out this video: https://youtu.be/8FWB7hfE1CUFor UE4 watch this other

  • 12:19 Gaea 1.2 Classic Workflow Series #2 | Creating the Shape of our Terrain

    Gaea 1.2 Classic Workflow Series #2 | Creating the Shape of our Terrain

    by shubnigg Added 218 Views / 0 Likes

    Let's create our desertic valley terrain without any LookDev or GeoPrimitives node.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_​Check out my works on ArtStation ➤ https://www.artstation.com/andreaca

  • 01:21 Behind the Scans: Lahore Fort, Pakistan

    Behind the Scans: Lahore Fort, Pakistan

    by shubnigg Added 218 Views / 0 Likes

    Go behind the scans with our look at the Lahore Fort in Pakistan. Our scanning team shows you around the stunning historical architecture, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/2NB4jEI

  • 06:49 Gaea 1.2 Classic Workflow Series #1 | Intro & Nodes explanation

    Gaea 1.2 Classic Workflow Series #1 | Intro & Nodes explanation

    by shubnigg Added 230 Views / 0 Likes

    First video of the series dedicated to creating terrains using the "old school" aka classic workflow which you can find in softwares like World Machine, Houdini and others.No "Geo Primitives" and "Lookdev" nodes allowed !Before starting this series you sh

  • 03:24 Snowed Inn - Unreal Engine 4

    Snowed Inn - Unreal Engine 4

    by shubnigg Added 225 Views / 0 Likes

    Snowed Inn - #UE4 #jeremyfenske #3dFinal Year Game ready environment project, based on the fantastic concept art "Snowed Inn" by Jeremy Fenske.I had an amazing time creating this from scratch during 4 months. I was also heavily interested in the making of

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