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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 19:49 Quixel Livestream - Launch Highlights

    Quixel Livestream - Launch Highlights

    by shub Added 496 Views / 0 Likes

    See the highlights from the Launch Day livestream, hosted by Galen Davis and Wiktor Öhman. New releases, Mixer demonstration, new community contest and more!Livestreams will air every wednesday at 11:30 PST at http://twitch.tv/quixeltoolsLearn more about

  • 09:51 Layers & Visibility - #8 Blender Beginner Modelling Tutorial Series

    Layers & Visibility - #8 Blender Beginner Modelling Tutorial Series

    by shub Added 496 Views / 0 Likes

    Here we introduce ourselves to grouping with layers and showing/hiding the visibility. We also show you all the keybindings associated with that.♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help support the channel on P

  • 04:12 Object & Class Variable Types - #28 Unreal Engine 4 Blueprints Tutorial Series

    Object & Class Variable Types - #28 Unreal Engine 4 Blueprints Tutorial Series

    by shub Added 496 Views / 0 Likes

    In this video we show you how you can create object and class variable types within our blueprint code. We also cover the difference between the two and the situations in which you would use them.Unreal Engine 4 Level Design Series: https://www.youtube.co

  • 20:55 Introduction to Variables - #4 C++ Fundamentals with Unreal Engine 4

    Introduction to Variables - #4 C++ Fundamentals with Unreal Engine 4

    by shub Added 495 Views / 0 Likes

    Within this episode we’ll introduce you to variables and their use within video games and applications using C++ programming.By the end of the video you’ll be able to understand some of the various variable types including integers, floats, booleans and w

  • 01:23 FIRST LOOK: Megascans + Houdini Live Link Trailer

    FIRST LOOK: Megascans + Houdini Live Link Trailer

    by shub Added 495 Views / 0 Likes

    Here's a taste of what is possible with the brand new SideFX Houdini integration — out now as one of the new Live Links in Quixel Bridge 2018.5!

  • 13:12 GAME DEVELOPMENT Q&A - Studio Move In!

    GAME DEVELOPMENT Q&A - Studio Move In!

    by shub Added 495 Views / 0 Likes

    To celebrate the recent move into the Virtus Creative Space, we go over a series of questions sent in from you guys. I hope you take away a few dev tips from this!► DevSquad Clothing: http://www.devsquadmerch.com♥ Subscribe for new episodes weekly! http:/

  • 00:21 3D Model Turntable | Ramen Cart

    3D Model Turntable | Ramen Cart

    by shub Added 495 Views / 0 Likes

    The turntable of my latest 3D artwork "Ramen Cart".Modeled in Maya and Zbrush, textured in Substance Painter and rendered in real time with Marmoset Toolbag.More info on my ArtStation page: https://www.artstation.com/artwork/8lO3rO________________________

  • 07:59 Text Content Bindings - #13 Unreal Engine 4 User Interface Development Tutorial Series

    Text Content Bindings - #13 Unreal Engine 4 User Interface Development Tutorial Series

    by shub Added 494 Views / 0 Likes

    In this video we take a look at how we can setup a text content binding which allows us to directly link text content to a variable which can be used to display health, amrmo or text based onscreen counters.We also introduce you to the cast node which wil

  • 01:38 Understand WHY 3D prints WARP - Simple explanation with experiment!

    Understand WHY 3D prints WARP - Simple explanation with experiment!

    by shub Added 493 Views / 0 Likes

    Let me explain you with a simple experiment why 3D prints warp! ???? Support me on Patreon: https://www.patreon.com/cnckitchen ???? Do you want to help me cover my running costs? Send me a dollar or two over PayPal, it helps me a lot! https://www.paypal.m

  • 19:40 Using Loops - #8 C++ Fundamentals with Unreal Engine 4

    Using Loops - #8 C++ Fundamentals with Unreal Engine 4

    by shub Added 493 Views / 0 Likes

    In this video we take a look at how we can use a variety of different loops to perform actions within our code multiple times based on the return value of a condition.Doing this will allow us to save time and make our applications run over a duration of t

  • 10:55 Roam & Damage - #25 Creating A Mech Combat Game with Unreal Engine 4

    Roam & Damage - #25 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 492 Views / 0 Likes

    In this video we take a look at how we can get our AI enemy to roam whilst they are unable to see the player. We also setup a blast radius, which will deal damage the player if they're within it when the suicide bot explodes.Resources: https://virtushub.c

  • 04:46 Loading Level From UI - #9 Unreal Engine 4 User Interface Development Tutorial Series

    Loading Level From UI - #9 Unreal Engine 4 User Interface Development Tutorial Series

    by shub Added 492 Views / 0 Likes

    In this video we show you how you can get your start game button to load up another level within Unreal Engine forming the major part of your main menu functionality.UI Resources: https://drive.google.com/file/d/1ORhz-wmSAFYdPQUZNi8O32d2KnOGAPBn/view?usp=

  • 18:17 Highscores - #14 Creating A MOBILE Endless Runner Unreal Engine 4

    Highscores - #14 Creating A MOBILE Endless Runner Unreal Engine 4

    by shub Added 492 Views / 0 Likes

    Here we take a look at how we can setup the functionality of our high score system, showing you how to setup the logic for checking and saving your save game data and displaying it on the screen to form our high score system.►Resources: https://virtushub.

  • 13:50 Fade Tracks & Rendering - #5 Unreal Engine 4 Sequencer Course

    Fade Tracks & Rendering - #5 Unreal Engine 4 Sequencer Course

    by shub Added 492 Views / 0 Likes

    Hey there DevSquad, today we cover how you can use fade tracks to ease the transition from one camera to enough, essentially fading to black.We also cover how you can render your sequences into an AVI file that you can share with friends or use for game t

  • 08:44 Ragdoll Death - #11 Creating A MOBILE Endless Runner Unreal Engine 4

    Ragdoll Death - #11 Creating A MOBILE Endless Runner Unreal Engine 4

    by shub Added 491 Views / 0 Likes

    In this video we take a look at how we can get your player to fall over and activate ragdoll physics when they trip or hit your obstacles. We setup the physics assets and the code used to activate them.►Resources: https://virtushub.co.uk/runner-course/►Re

  • 10:04 Adding Foliage - #4 Creating A Mech Combat Game with Unreal Engine 4

    Adding Foliage - #4 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 491 Views / 0 Likes

    In this video we take a look at how we can start to decorate our level using the assets from the forest pack provided. We show a variety of techniques to place them quickly and efficiently within our scene using the foliage tool.Resources: https://virtush

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