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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 23:59 From Maya to Blender 2.8 #2 | Navigation, Snapping and more

    From Maya to Blender 2.8 #2 | Navigation, Snapping and more

    by shub Added 443 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this 2nd video we'll take a look at the viewport navigation, snapping, origins transformations, display modes and mo

  • 14:27 From Maya to Blender 2.8 Part #3 | Setting up Maya Navigation & Custom Setup

    From Maya to Blender 2.8 Part #3 | Setting up Maya Navigation & Custom Setup

    by shub Added 447 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this video we'll setup a Maya style navigation, modify the preferences, setting up our startup scene and quick prefe

  • 18:34 From Maya to Blender 2.8 Part #4 | Main Modeling Tools Overview

    From Maya to Blender 2.8 Part #4 | Main Modeling Tools Overview

    by shub Added 449 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this video we'll take a look at the main tools for modeling in Blender.___________________________________________Fo

  • 12:11 From Maya to Blender 2.8 Part #5 | Modifier Stack Overview

    From Maya to Blender 2.8 Part #5 | Modifier Stack Overview

    by shub Added 450 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this video we'll take a look at the modifier stack.___________________________________________Follow me on Twitter ➤

  • 04:49 From Maya to Blender 2.8 Part #6 | Useful Addons list Free and Paid

    From Maya to Blender 2.8 Part #6 | Useful Addons list Free and Paid

    by shub Added 458 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this video we'll take a look at some essentials addons that you should have as well as others that i recommend.Addon

  • 13:37 From Maya to Blender 2.8 Part #7 | UV Mapping Overview

    From Maya to Blender 2.8 Part #7 | UV Mapping Overview

    by shub Added 444 Views / 0 Likes

    This is a series of tutorials designed for experienced Maya users that want to switch to Blender 2.8 or learn it as a seconday software.In this video we'll take a look at the UV Mapping process. This is not a video on how to UV map an object, it's meant t

  • 09:03 Functions, Macros & Events - #17 Unreal Engine 4 Blueprints Tutorial Series

    Functions, Macros & Events - #17 Unreal Engine 4 Blueprints Tutorial Series

    by shub Added 457 Views / 0 Likes

    In this video we take a look at how we can create functions, macros & events and their uses within our code. We also go over some of the draw backs and differences them.Unreal Engine 4 Level Design Series: https://www.youtube.com/watch?v=GNjpkQpN6HE&list=

  • 06:49 Gaea 1.2 Classic Workflow Series #1 | Intro & Nodes explanation

    Gaea 1.2 Classic Workflow Series #1 | Intro & Nodes explanation

    by shub Added 316 Views / 0 Likes

    First video of the series dedicated to creating terrains using the "old school" aka classic workflow which you can find in softwares like World Machine, Houdini and others.No "Geo Primitives" and "Lookdev" nodes allowed !Before starting this series you sh

  • 12:19 Gaea 1.2 Classic Workflow Series #2 | Creating the Shape of our Terrain

    Gaea 1.2 Classic Workflow Series #2 | Creating the Shape of our Terrain

    by shub Added 308 Views / 0 Likes

    Let's create our desertic valley terrain without any LookDev or GeoPrimitives node.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_​Check out my works on ArtStation ➤ https://www.artstation.com/andreaca

  • 08:18 Gaea 1.2 Classic Workflow Series #3 | Texturing, Color Correction & Export [End]

    Gaea 1.2 Classic Workflow Series #3 | Texturing, Color Correction & Export [End]

    by shub Added 305 Views / 0 Likes

    Final video of this mini series where we'll create the textures, do some color correction and set up everything for export.If you are interested in taking your terrain into Blender check out this video: https://youtu.be/8FWB7hfE1CUFor UE4 watch this other

  • 03:02 Gaea 1.2 Tutorial | Align Terrains on the Grid Using the Drop to Floor Feature

    Gaea 1.2 Tutorial | Align Terrains on the Grid Using the Drop to Floor Feature

    by shub Added 293 Views / 0 Likes

    How to align a terrain on the grid directly in Gaea using the "Drop to Floor" feature.This is useful ( but not mandatory ) if you intend to export a terrain mesh to use in another 3D software.___________________________________________Follow me on Twitter

  • 02:32 Gaea 1.2 Tutorial | Create a Gradient Texture from a Photo

    Gaea 1.2 Tutorial | Create a Gradient Texture from a Photo

    by shub Added 298 Views / 0 Likes

    How to create a gradient to use as a texture starting from a normal image.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliChec

  • 11:26 Gaea 1.2 Tutorial | Desolated Lands Terrain Breakdown

    Gaea 1.2 Tutorial | Desolated Lands Terrain Breakdown

    by shub Added 314 Views / 0 Likes

    A breakdown of a terrain i made as an experiment for checking out a new workflow.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacante

  • 04:37 Gaea 1.2 Tutorial | Drawing custom shapes with the Draw Node

    Gaea 1.2 Tutorial | Drawing custom shapes with the Draw Node

    by shub Added 308 Views / 0 Likes

    How to use the "Draw" node to draw custom shapes for your terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

  • 05:47 Gaea 1.2 Tutorial | Export Normal & Detail Normal/Height map for Baking

    Gaea 1.2 Tutorial | Export Normal & Detail Normal/Height map for Baking

    by shub Added 333 Views / 0 Likes

    How to create Normal Maps and Detail Normal/Height map in Gaea 1.2 for baking purposes in other softwares.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.a

  • 02:47 Gaea 1.2 Tutorial | Fixing Lakes node Aliasing

    Gaea 1.2 Tutorial | Fixing Lakes node Aliasing

    by shub Added 323 Views / 0 Likes

    How to fix the aliasing of the "Lakes" node to have smooth pixels.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

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