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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 08:29 Part 3. Thatched Roofs: Medieval Game Environment in UE4

    Part 3. Thatched Roofs: Medieval Game Environment in UE4

    by shub Added 271 Views / 0 Likes

    In the third part of this series, Quixel's Jakob Keudel sculpts highly detailed thatched roofs for the houses, using surfaces and atlases from the Megascans library, and leveraging the power of Unreal Engine's geometry tools and Quixel Mixer.Get the full

  • 07:51 Part 4. Foliage: Medieval Game Environment in UE4

    Part 4. Foliage: Medieval Game Environment in UE4

    by shub Added 283 Views / 0 Likes

    In the fourth part of this series, Quixel's Jakob Keudel uses Megascans 3D plants, and procedural foliage volumes to quickly generate dense and diverse foliage for the scene, as well as adding movement to the plants in order to make the environment feel m

  • 15:22 Part 5. Set Dressing: Medieval Game Environment in UE4

    Part 5. Set Dressing: Medieval Game Environment in UE4

    by shub Added 323 Views / 0 Likes

    In the fifth part of this tutorial series, Quixel's Wiktor Ohman describes how he approaches set dressing, with feature overviews, useful tups and tricks and insights into his workflow for the projects.Get the full scene for free on the Unreal Engine Mark

  • 08:59 Part 6. Lighting: Medieval Game Environment in UE4

    Part 6. Lighting: Medieval Game Environment in UE4

    by shub Added 283 Views / 0 Likes

    In the sixth part of this series, Quixel's Jakob Keudel focuses on adding lights and atmospherics to the environment, explains his decisions about lighting techniques, and makes use of Unreal Engine's new SkyAtmosphere system and volumetric clouds to achi

  • 00:36 MAWI Birch Forest Biome | First Person Walk

    MAWI Birch Forest Biome | First Person Walk

    by shub Added 290 Views / 0 Likes

    First Person walk thru the completely procedurally generated Birch Forest Biome in UE4.26.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 00:46 Coming soon: Medieval Game Environment in UE4

    Coming soon: Medieval Game Environment in UE4

    by shub Added 279 Views / 0 Likes

    Stay tuned for a 7-part tutorial series alongside a free download of this complete environment from the Unreal Engine Marketplace.Immerse yourself in this playable experience as you explore a beautiful and eerie medieval village that showcases the newest

  • 04:37 Gaea 1.2 Tutorial | Drawing custom shapes with the Draw Node

    Gaea 1.2 Tutorial | Drawing custom shapes with the Draw Node

    by shub Added 308 Views / 0 Likes

    How to use the "Draw" node to draw custom shapes for your terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

  • 00:14 MAWI Conifer Forest Biome | CineTest

    MAWI Conifer Forest Biome | CineTest

    by shub Added 274 Views / 0 Likes

    Testing the new Movie Render Queue in UE4.26.1 with the just released Conifer Forest Biome 4.0MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 14:20 How to Setup Ammo In Unreal Engine 4 - FPS Beginner Tutorial

    How to Setup Ammo In Unreal Engine 4 - FPS Beginner Tutorial

    by shub Added 278 Views / 0 Likes

    In this tutorial we show you can start building our ammo system complete with an ammo counter and ammo bar.We'll setup the blueprint code and functions used to bind our data to our heads up display text and progress bar.Resources: https://www.devsquadacad

  • 02:35 Gaea 1.2 Tutorial | Generating multiple terrains from 1

    Gaea 1.2 Tutorial | Generating multiple terrains from 1

    by shub Added 263 Views / 0 Likes

    How to use the "Mutate Seeds" to generate multiple terrains from 1 terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliChe

  • 02:47 Gaea 1.2 Tutorial | Fixing Lakes node Aliasing

    Gaea 1.2 Tutorial | Fixing Lakes node Aliasing

    by shub Added 323 Views / 0 Likes

    How to fix the aliasing of the "Lakes" node to have smooth pixels.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my

  • 10:03 Park (Free Assets / Unreal Engine 4)

    Park (Free Assets / Unreal Engine 4)

    by shub Added 291 Views / 0 Likes

    Speed level design created in unreal engine 4, made with free assets from the unreal engine marketplace.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Instagram_Unreal_Environment

  • 01:49 MAWI Conifer Forest Biome | Full Forest In 20 Sec

    MAWI Conifer Forest Biome | Full Forest In 20 Sec

    by shub Added 292 Views / 0 Likes

    Quick demonstration on how fast you can generate a fully procedural, game ready forest with one of our forest biomes in 20 sec.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 10:59 Gaea 1.2 Tutorial | Mars Dunes Terrain Breakdown [Request]

    Gaea 1.2 Tutorial | Mars Dunes Terrain Breakdown [Request]

    by shub Added 318 Views / 0 Likes

    A request from one of my followers. A tutorial on how to create Mars like dunes in Gaea based on a photo from NASA.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ http

  • 05:11 What's new in Megascans and Bridge? Ep. 2

    What's new in Megascans and Bridge? Ep. 2

    by shub Added 312 Views / 0 Likes

    Get a sneak peek into how we scan on a massive scale with drones, and get acquainted with new collections in the Megascans library, including Canyons of Utah and Nordic Coastal Cliffs.Canyons of Utah Collection: https://bit.ly/365LdgdNordic Coastal Cliffs

  • 04:07 Gaea 1.2 Tutorial | Import Heightmap to Generate a Terrain

    Gaea 1.2 Tutorial | Import Heightmap to Generate a Terrain

    by shub Added 444 Views / 0 Likes

    How to import an heightmap to create a terrain in Gaea and fix some common problems.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreaca

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