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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 10:47 Exclusion Zone (Unreal Engine 4)

    Exclusion Zone (Unreal Engine 4)

    by shub Added 436 Views / 0 Likes

    Environment Art Course: http://bit.ly/No_More_Grid_UnEnv-----------------------------------------------------------------------------------------------------------Assets:Abandoned Factory: http://bit.ly/Abandoned_Factory_ScansGameplay: http://bit.ly/MP_Sy

  • 06:32 Megascans Ecosystem: Giving More Power to Artists

    Megascans Ecosystem: Giving More Power to Artists

    by shub Added 421 Views / 0 Likes

    Tune in for an extensive overview of the Megascans Ecosystem on Friday 20th September at 7PM CET: https://youtu.be/WBlxW7wqhUoIn this video, Quixel's Josh Powers explores the Megascans Ecosystem — its mission to scan the world, and the tools revolving aro

  • 1:01:20 Creating a Terrain Path in UE4 - Livestream

    Creating a Terrain Path in UE4 - Livestream

    by shub Added 417 Views / 0 Likes

    In this livestream, Quixel's Jonathan Holmes is joined by Jack McKelvie and Joseph Downer to explore Unreal Engine's powerful Blueprint system and show you how to generate a seamless snowy path on your terrain. Try Megascans for FREE: http://bit.ly/33TFKo

  • 58:57 Mixer 2020 - Introducing 3D Texturing: Extended Livestream

    Mixer 2020 - Introducing 3D Texturing: Extended Livestream

    by shub Added 419 Views / 0 Likes

    In this livestream, Quixel's Josh Powers will give you an extended rundown of Mixer 2020 and its new 3D texturing feature set.Learn more about Mixer 2020 in the Introduction tutorial: https://www.youtube.com/watch?v=kRtXIj6ENT4Check out our announcement b

  • 01:49 MAWI Burned Dead Forest Biome | Demo

    MAWI Burned Dead Forest Biome | Demo

    by shub Added 426 Views / 0 Likes

    Demo showing the Burned Dead Forest Biome from third person perspective.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 09:19 Gaea Tutorial for Beginners #8 | Exporting our terrain

    Gaea Tutorial for Beginners #8 | Exporting our terrain

    by shub Added 473 Views / 0 Likes

    How to export the terrain with all the textures.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤

  • 04:01 Lunar Modular Base - Unreal Engine 4

    Lunar Modular Base - Unreal Engine 4

    by shub Added 318 Views / 0 Likes

    #UE4 #3dArt Lunar Modular Base - Unreal Engine 4This project has been done in my year 3 studies at @IAD3D Montpellier. This project was a team effort with @Kelian Buiatti.Perfect subject to train on a SCIFI Design and focus on various technical aspects su

  • 10:18 How to Setup Ammo In Unreal Engine 4 - FPS Beginner T66utorial

    How to Setup Ammo In Unreal Engine 4 - FPS Beginner T66utorial

    by shub Added 276 Views / 0 Likes

    In this tutorial we show you can start building our ammo system complete with an ammo counter and ammo bar.We'll setup the blueprint code and functions used to bind our data to our heads up display text and progress bar.Resources: https://www.devsquadacad

  • 16:00 Shooter Heads Up Display (HUD) - Unreal Engine 4 Multiplayer FPS Tutorial

    Shooter Heads Up Display (HUD) - Unreal Engine 4 Multiplayer FPS Tutorial

    by shub Added 337 Views / 0 Likes

    In this tutorial we walk you though the process of importing a heads up display (HUD) into Unreal Engine 4 using UMG.By the end of this video you'll be setup, ready to create the core functionality for our shooter game around it.Resources: https://www.dev

  • 03:38 Tips & Tricks for Blender 2.9 | Pin a model to use in a Cloth Simulation

    Tips & Tricks for Blender 2.9 | Pin a model to use in a Cloth Simulation

    by shub Added 371 Views / 0 Likes

    How to pin a model to create a hanging cloth simulation.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store wit

  • 07:50 MAWI Tutorial | Unreal Engine 5 - Scandata to Nanite

    MAWI Tutorial | Unreal Engine 5 - Scandata to Nanite

    by shub Added 274 Views / 0 Likes

    Thought I create a little tutorial on a basic workflow of importing photogrammetry data into Unreal Engine 5 with Nanite, using 3dsmax and also share a basic material for Nanite assets.Get the free material from the tutorial:https://www.mawiunited.com/sup

  • 04:18 What's new in Megascans and Bridge? Ep. 6

    What's new in Megascans and Bridge? Ep. 6

    by shub Added 290 Views / 0 Likes

    See how props from the Megascans library can be used to enhance the visual fidelity of your scenes and bring your creations to life!See all props here: https://bit.ly/2XWRXvJUrban Trash collection: https://bit.ly/3makDcNSwords and Daggers collection: http

  • 04:57 Tips & Tricks for Blender 3.0 | Set up Decals as Alpha Planes & more

    Tips & Tricks for Blender 3.0 | Set up Decals as Alpha Planes & more

    by shub Added 235 Views / 0 Likes

    How to use images ad decals, set up alpha planes, eliminate a dark background from those images and add color in Blender 3.0.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStat

  • 03:57 Displacing Geometry: Creating ‘Ninety Days’ in Unreal Engine 5

    Displacing Geometry: Creating ‘Ninety Days’ in Unreal Engine 5

    by shub Added 224 Views / 0 Likes

    Join Quixel's Wiktor Öhman to get an in depth look into the workflows and processes used in the making of the amazing environments you see featured in the Ninety Days showcase — including the use of modeling tools to create unique geometries from scans da

  • 23:00 Unreal Engine 5 Water System (Ocean, River, Lake, Bouyancy) - UE5 Beginner Tutorial

    Unreal Engine 5 Water System (Ocean, River, Lake, Bouyancy) - UE5 Beginner Tutorial

    by shub Added 288 Views / 0 Likes

    In this video, we'll be showing you how you can make the most of Unreal Engine 5's new water system system to quickly and dynamically create oceans, rivers, lakes & make objects float with Bouyancy.Be sure to subscribe for more high quality training just

  • 00:20 Definitive Fruits | Quixel Megascans

    Definitive Fruits | Quixel Megascans

    by shub Added 184 Views / 0 Likes

    Ain't nothing like a Fruit party. ????????????https://quixel.world/mr9More inbound, with many others being added every single day.#quixel #megascans #photogrammetry

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