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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 20:28 Episode 9   Texturing 2

    Episode 9 Texturing 2

    by shubnigg Added 299 Views / 0 Likes

  • 1:00:48 Scene Creation Workflow in UE4 part 2

    Scene Creation Workflow in UE4 part 2

    by shubnigg Added 299 Views / 0 Likes

    In this livestream, Quixel’s Jonathan Holmes will provide all sorts of tips and tricks to create your scene, while demonstrating one he’s currently working on.Try Megascans for FREE: http://bit.ly/339g479

  • 12:32 Speed Modeling | Dragon Earring | Blender 2.8

    Speed Modeling | Dragon Earring | Blender 2.8

    by shubnigg Added 299 Views / 0 Likes

    Curves are a great way to quickly model ornaments and other organic looking shapes. This is an example.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.arts

  • 10:25 Winter Outpost (Unreal Engine 4)

    Winter Outpost (Unreal Engine 4)

    by shubnigg Added 298 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Winter Forest: h

  • 05:15 Tips & Tricks for Blender 2.8 | Fill, Grid Fill and Create Face explained

    Tips & Tricks for Blender 2.8 | Fill, Grid Fill and Create Face explained

    by shubnigg Added 298 Views / 0 Likes

    The 3 different methods to create faces and fill holes in a mesh: Fill, Grid Fill and Create Face from Edges/Verts explained.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStat

  • 00:31 RiverFlowMapTest

    RiverFlowMapTest

    by shubnigg Added 297 Views / 0 Likes

    simple flow map test for automated rivers on landscapes.

  • 10:02 MY LAST VIDEO...

    MY LAST VIDEO...

    by shubnigg Added 297 Views / 0 Likes

    Hi! Sorry for the clickbait, I just wanted to let as many of my subscribers know about this break! :)I'll be back in september!Environment Art Course: http://bit.ly/No_More_Grid_UnEnv------------------------------------------------------------------------

  • 01:56 MAWI UE4 RedwoodForest Update3 01

    MAWI UE4 RedwoodForest Update3 01

    by shubnigg Added 296 Views / 0 Likes

    Example of using procedural forest placement on a 1sqkm landscape using our Redwood Forest pack.https://www.unrealengine.com/marketplace/redwood-forest-collection

  • 01:55 Roman Courtyard - Unreal Engine 4

    Roman Courtyard - Unreal Engine 4

    by shubnigg Added 295 Views / 0 Likes

    Roman Courtyard and temple scene. Assets from Unreal Marketplace and Megascans. They can be found here: https://www.unrealengine.com/marketplace/rome-fantasy-pack-iihttps://www.unrealengine.com/marketplace/smart-spline-generatorhttps://megascans.se⚫ Patre

  • 12:20 Starting The Main Menu - #39 Creating A Mech Combat Game with Unreal Engine 4

    Starting The Main Menu - #39 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 295 Views / 0 Likes

    Hey there Devsquad, Virtus here and in this video we start working on our main menu for the game covering everything from importing the graphics to setting the default level and game mode.Resources: https://virtushub.co.uk/mech-course/► DevSquad Clothing:

  • 07:20 Mixer Fundamentals 7: Projection Modifier

    Mixer Fundamentals 7: Projection Modifier

    by shubnigg Added 295 Views / 0 Likes

    The Projection modifier allows you to freely scale, move, and rotate your mask layers, as well as project your mask onto a 3D mesh using six-way blending. With three different projection types to choose from, this modifier covers all the bases for adjusti

  • 10:56 Mixer Fundamentals 8: Pattern Component

    Mixer Fundamentals 8: Pattern Component

    by shubnigg Added 295 Views / 0 Likes

    The Pattern component allows you to create a patterned mask using a variety of shapes and settings. This is the perfect component to create procedurally generated hard surface features for a texture that is truly unique.We can't wait to see your mixes! #M

  • 01:11 MAWI LSC ArcticGreenland WIP 0001

    MAWI LSC ArcticGreenland WIP 0001

    by shubnigg Added 294 Views / 0 Likes

    First sneak peek at the Arctic Greenland Landscape. Massive greenland landscape with rocks, ice, glaciers and much more.https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 05:31 We're Back! - EmberVein Dev Log #8

    We're Back! - EmberVein Dev Log #8

    by shubnigg Added 293 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we announce the name of our tank character, show off AI, release our first game convention attendance and more!EmberVein Website: https://embervein.com/We're going to be uploading a new Dev Log every two we

  • 12:18 Learning the Blender 2.90 User Interface

    Learning the Blender 2.90 User Interface

    by shubnigg Added 293 Views / 0 Likes

    Hey there DevSquad, today we introduce you to the Blender user interface and the main controls for navigating the viewport. This series is recorded in Blender 2.90.♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help suppo

  • 10:02 Hidden Path (Unreal Engine 4)

    Hidden Path (Unreal Engine 4)

    by shubnigg Added 291 Views / 0 Likes

    Environment Art Course: http://bit.ly/No_More_Grid_UnEnv-----------------------------------------------------------------------------------------------------------Assets:Stylized: http://bit.ly/Stylized_Village---------------------------------------------

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