3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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07:36
Displaying Secondary Ammo - #41 Creating A First Person Shooter (FPS) With Unreal Engine 4
Added 460 Views / 0 LikesHere we show you how you can make the engine switch the ammo being displayed based on the weapon selected so that when the new M4A1 weapon is selected, the M4A1's ammo is being displayed inside of Unreal Engine 4.Unreal Engine 4 Beginner Tutorial Series:h
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05:22
Branches & Conditioning - #10 Unreal Engine 4 Blueprints Tutorial Series
Added 420 Views / 0 LikesIn this video we take a look at how we can use the branch node to run different actions depending on the value of a Boolean or condition that we setup.Unreal Engine 4 Level Design Series: https://www.youtube.com/watch?v=GNjpkQpN6HE&list=PLL0cLF8gjBpo3EUz0
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5:25:45
LIVE: Tevo Tarantula DUAL Extruder 3D Printer Build
Added 446 Views / 0 LikesWe built the Tevo Tarantula Dual Extruder printer live in a 5 hour stream. Unfortunately, we weren't able to test the dual extrusion feature. I'll talk about that in a follow-up video. Visit Robins channel: https://www.youtube.com/RobinReiter Get 8% off t
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03:25
Exit Button Functionality - #16 Unreal Engine 4 User Interface Development Tutorial Series
Added 398 Views / 0 LikesIn this video we take a look at how we can setup the functionality and the styling of the exit game button within our main menu.We cover the user of console commands and how you can use them to close your game.UI Resources: https://drive.google.com/open?i
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15:55
Main Menu - #21 Creating A MOBILE Endless Runner Unreal Engine 4
Added 390 Views / 0 LikesHere we take a look at how we can setup a simple main menu for our endless runner game, ensuring that it loads the menu allowing the player to start the game or exit the game.We do all of this within a User Interface widget, setup the appearance and add t
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10:19
Hammer Setup - #8 Creating A Mech Combat Game with Unreal Engine 4
Added 410 Views / 0 LikesIn this video we take a look at how we can setup a socket for our player's hammer along with the blueprints to spawn and attach the weapon to the hand socket.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.l
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15:21
Sculpt a City Material in Mixer
Added 379 Views / 0 LikesDig deeper into your creative potential, exploring sculpting, 2.5D modelling and PBR texturing right inside Mixer. Get the latest version here: https://megascans.se/apps/mixerMix inspiration: https://www.artstation.com/distingFor more visit: https://megas
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10:02
The Conjuring (Speed Level Design / Unreal Engine 4)
Added 427 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Church: http://b
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10:04
Medieval Battle (Speed Scene Design / Unreal Engine 4)
Added 352 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Warriors: http:/
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20:12
Special Attack Upgrade Functionality - #34 Creating A Mech Combat Game with Unreal Engine 4
Added 343 Views / 0 LikesHey there Devsquad, in today's video we take a look at how we can setup functionality to increase the player's special attacks using the upgrades shop.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4Le
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03:16
MAWI LSC Wetland Update2 Wip 0001
Added 343 Views / 0 LikesQuick preview of the Wetland Landscape update currently in the works.https://www.unrealengine.com/marketplace/wetland-landscape
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03:53
Initial prototype, pickups and controllers! - EmberVein Dev Log #3
Added 344 Views / 0 LikesHey there DevSquad, Virtus here... In this video we take a look at some early prototype footage beiing put together by dev staff Evan. We show you initial character implementation, pickups, controller support, class select and more!We're going to be uploa
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1:17:08
Counter-Strike's Dust II in UE4 - Extended Breakdown
Added 374 Views / 0 LikesThis livestream will be a follow-up to the 8 minutes breakdown we shared earlier, and will go in depth into all the details surrounding this project.Read more on the project: https://medium.com/quixel-ab/democratizing-3d-environment-workflows-1fa0c6f462ac
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10:02
MY LAST VIDEO...
Added 298 Views / 0 LikesHi! Sorry for the clickbait, I just wanted to let as many of my subscribers know about this break! :)I'll be back in september!Environment Art Course: http://bit.ly/No_More_Grid_UnEnv------------------------------------------------------------------------
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59:48
Forest Road in UE4 - Live Breakdown
Added 318 Views / 0 LikesIn this livestream, Quixel's Jonathan Holmes will be giving you an extensive breakdown of his recent forest scene, and go over a bunch of tips and tricks for creating a forest environment in UE4.Jonathan's Artstation: https://www.artstation.com/artwork/zA