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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 10:03 Abandoned Church (Unreal Engine 4)

    Abandoned Church (Unreal Engine 4)

    by shubnigg Added 385 Views / 0 Likes

    Instant Gaming: http://bit.ly/Instant_Gaming_UEFacebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-------------------------------------------------------------------------

  • 08:01 Create an abandoned apartment in UE4: Lighting

    Create an abandoned apartment in UE4: Lighting

    by shubnigg Added 385 Views / 0 Likes

    In this third and final video of a three-part series, Quixel's Isac Crafoord walks us through his his approach for lighting this abandoned apartment scene using Megascans, Bridge and Mixer.Follow along using the free ready-made environment: https://bit.ly

  • 10:21 Project Packaging - #23 Creating A MOBILE Endless Runner Unreal Engine 4

    Project Packaging - #23 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 384 Views / 0 Likes

    Here we take a look at how we can package our project to run on either a mobile device such as Android or IOS or PC. We talk about some of the prerequisites and things to remember when doing so.►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelD

  • 01:33 A quick update - New content coming soon!

    A quick update - New content coming soon!

    by shubnigg Added 384 Views / 0 Likes

    Hey there Devsquad, Virtus here and today I just wanted to put a quick message out there to let you know what's been going on and why there hasn't been any content this month in an effort to be as transparent as possible, I also want to give you a timelin

  • 11:12 Compiling & Building Cur Code - #3 C++ Programming Fundamentals

    Compiling & Building Cur Code - #3 C++ Programming Fundamentals

    by shubnigg Added 384 Views / 0 Likes

    In this video we show you how you can compile and build your code inside of visual studio, setting up our very first executable file we've developed in C++!Visual Studio: https://visualstudio.microsoft.com/♥ Subscribe for new episodes weekly! http://bit.l

  • 06:58 Downward Movement - #16 Creating A MOBILE Endless Runner Unreal Engine 4

    Downward Movement - #16 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 383 Views / 0 Likes

    Here we take a look at how we can create downward movement for our player character, adding a downward impulse which can be activated while in air.►Resources: https://virtushub.co.uk/runner-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4Lev

  • 10:19 Quixel Mixer: Creating Corrugated Metal in Mixer

    Quixel Mixer: Creating Corrugated Metal in Mixer

    by shubnigg Added 383 Views / 0 Likes

    In this tutorial, Josh Powers creates a stunning corrugated metal sheet material in Mixer. This material is a perfect example of how to leverage all sorts of techniques in Mixer: scans, proceduralism and hand-painting.Don't hesitate to give this tutorial

  • 13:50 Fade Tracks & Rendering - #5 Unreal Engine 4 Sequencer Course

    Fade Tracks & Rendering - #5 Unreal Engine 4 Sequencer Course

    by shubnigg Added 383 Views / 0 Likes

    Hey there DevSquad, today we cover how you can use fade tracks to ease the transition from one camera to enough, essentially fading to black.We also cover how you can render your sequences into an AVI file that you can share with friends or use for game t

  • 21:26 Gaea Tutorial for Beginners #6 | Texturing our first terrain

    Gaea Tutorial for Beginners #6 | Texturing our first terrain

    by shubnigg Added 383 Views / 0 Likes

    Let's create the textures for our terrain.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤ https:

  • 00:31 Quixel Mixer - A Cold Stop (Stålenhag Fan-Art)

    Quixel Mixer - A Cold Stop (Stålenhag Fan-Art)

    by shubnigg Added 382 Views / 0 Likes

    A scene created by Quixel's Art Lead Wiktor Öhman in Unreal Engine 4 using Megascans assets and materials created in Quixel Mixer. Based on an artwork by Simon Stålenhag. Wiktor will be creating a tutorial on how he set up the snow shader and modified the

  • 07:15 Episode 2   Widgets Introduction

    Episode 2 Widgets Introduction

    by shubnigg Added 381 Views / 0 Likes

  • 04:12 Object & Class Variable Types - #28 Unreal Engine 4 Blueprints Tutorial Series

    Object & Class Variable Types - #28 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 381 Views / 0 Likes

    In this video we show you how you can create object and class variable types within our blueprint code. We also cover the difference between the two and the situations in which you would use them.Unreal Engine 4 Level Design Series: https://www.youtube.co

  • 09:47 Packaging Your Game - #42 Creating A Mech Combat Game with Unreal Engine 4

    Packaging Your Game - #42 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 381 Views / 0 Likes

    Hey there Devsquad, Virtus here and in this video we show you how to do the last minute checks for your mech combat game and show you how to package it up ready to send to friends or to release to the public.Resources: https://virtushub.co.uk/mech-course/

  • 01:19 VIDEO GAME DEVELOPMENT - Get Started Today!

    VIDEO GAME DEVELOPMENT - Get Started Today!

    by shubnigg Added 381 Views / 0 Likes

    Want to learn game development and not sure where to start? Checkout one of our many FREE courses to learn step by step how you can become a video game developer!We cover all subjects including:ProgrammingGame Engines3D ModellingGraphic DesignAnimation► D

  • 11:59 Whirlwind Attack Damage - #15 Creating A Mech Combat Game with Unreal Engine 4

    Whirlwind Attack Damage - #15 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 380 Views / 0 Likes

    In this video we take a look at how we can setup our whirlwind special attack, we cover the code to fire off the animation and creating the input. Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4LevelD

  • 08:20 Regenerating Energy - #13 Creating A Mech Combat Game with Unreal Engine 4

    Regenerating Energy - #13 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 380 Views / 0 Likes

    In this video we take a look at how we can get our sprint energy to regenerating using a looping function. This system is also something you can replicate for your health system.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Leve

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