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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 11:50 Hard Surface Design Timelapse | Practice #1 | Blender 2.8

    Hard Surface Design Timelapse | Practice #1 | Blender 2.8

    by shubnigg Added 285 Views / 0 Likes

    Hard surface practice.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store with artists resources ➤ https://www.

  • 18:28 Hard Surface Design Timelapse | Practice #2 | Blender 2.9 [ No addons ]

    Hard Surface Design Timelapse | Practice #2 | Blender 2.9 [ No addons ]

    by shubnigg Added 243 Views / 0 Likes

    Experimenting with different workflows.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store with artists resourc

  • 15:32 Hard Surface Design Timelapse | Practice #2 | Blender 2.9 [ No addons ]

    Hard Surface Design Timelapse | Practice #2 | Blender 2.9 [ No addons ]

    by shubnigg Added 253 Views / 0 Likes

    Hard surface practice. The reference was used as a guideline for some shapes.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliC

  • 12:50 Hard Surface Design Timelapse | Practice #4 Mechanical Joint | Blender 2.9

    Hard Surface Design Timelapse | Practice #4 Mechanical Joint | Blender 2.9

    by shubnigg Added 204 Views / 0 Likes

    Kitbashing practice. SubD modeling as always.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store with artists r

  • 15:51 Hard Surface Design Timelapse | Practice #5 Flying Ship | Blender 2.9

    Hard Surface Design Timelapse | Practice #5 Flying Ship | Blender 2.9

    by shubnigg Added 231 Views / 0 Likes

    A design experiment for a flying ship. Note that it's note a final model. It's only purpose is to experiment with ideas.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤

  • 10:51 Hard Surface Design Timelapse | Practice #6 Capsule | Blender 2.9

    Hard Surface Design Timelapse | Practice #6 Capsule | Blender 2.9

    by shubnigg Added 222 Views / 0 Likes

    A quick hard surface practice.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my store with artists resources ➤ http

  • 19:50 Hard Surface Design Timelapse | Practice #7 SciFi Cylinder | MoI3D V4

    Hard Surface Design Timelapse | Practice #7 SciFi Cylinder | MoI3D V4

    by shubnigg Added 144 Views / 0 Likes

    Hard surface practice using MoI3D for modeling. Based on a concept by Vitaly Bulgarov ( as always i don't reproduce it 1:1 ).There are mistakes in this video like not using the array tool for equal spacing and other things.________________________________

  • 09:01 Hard Surface Design Timelapse | Practice #8 Kitbash Piece | MoI3D V4

    Hard Surface Design Timelapse | Practice #8 Kitbash Piece | MoI3D V4

    by shubnigg Added 138 Views / 0 Likes

    Kitbash piece made for practice using MoI3D. Rendered inside Blender using Cycles and color correction in Affinity Photo.Original concept by Oleg Ushenok.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_

  • 09:22 Hard Surface Design Timelapse | Practice #9 Kitbash Piece | MoI3D V4

    Hard Surface Design Timelapse | Practice #9 Kitbash Piece | MoI3D V4

    by shubnigg Added 146 Views / 0 Likes

    Random design for practice. Rendering inside Blender and color correction in Affinity Photo.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/

  • 08:53 Hard Surface Design Timelapse | Sci-Fi Ring | Maya 2020

    Hard Surface Design Timelapse | Sci-Fi Ring | Maya 2020

    by shubnigg Added 344 Views / 0 Likes

    Hard surface practice. Only speeded up by 2x.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out my UE4 store page ➤ htt

  • 14:46 Haunted House (Speed Level Design / Gameplay / Unreal Engine 4)

    Haunted House (Speed Level Design / Gameplay / Unreal Engine 4)

    by shubnigg Added 403 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Horror Kit: http

  • 10:05 Haunted House (Unreal Engine 4)

    Haunted House (Unreal Engine 4)

    by shubnigg Added 367 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Haunted House: h

  • 15:26 Header Files - #6 C++ Fundamentals with Unreal Engine 4

    Header Files - #6 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 433 Views / 0 Likes

    Here we take a look at how we can use header files as a common place for declaring functions, allowing us to access functions stored with other cpp files. We also cover exactly what a function declaration is and why the need to be used. Visual Studio: htt

  • 13:41 Heads Up Display - #13 Creating A MOBILE Endless Runner Unreal Engine 4

    Heads Up Display - #13 Creating A MOBILE Endless Runner Unreal Engine 4

    by shubnigg Added 413 Views / 0 Likes

    In this video we take a look at how we can put together our heads up display (HUD) so we can correctly show our coins, score & pause button. We import all the graphics and setup the functionality for these items.►Resources: https://virtushub.co.uk/runner-

  • 11:20 Health Setup - #10 Creating A Mech Combat Game with Unreal Engine 4

    Health Setup - #10 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 412 Views / 0 Likes

    Here we take a look at how we can setup a health variable and link it to a health bar being displayed on the player's screen. We cover the whole process of importing the graphics and tying them to the blueprint code.Resources: https://virtushub.co.uk/mech

  • 11:46 Helicopter Attack - #16 Creating A Mech Combat Game with Unreal Engine 4

    Helicopter Attack - #16 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 371 Views / 0 Likes

    Here we take a look at how we can setup the helicopter special attack which will damage enemies in a frontal cone. We cover setting up the code triggering the attack along with the animation blueprint setup.Resources: https://virtushub.co.uk/mech-course/►

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