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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 1:07:44 Blender's Eevee and Megascans: Extended Breakdown

    Blender's Eevee and Megascans: Extended Breakdown

    by shub Added 404 Views / 0 Likes

    Apologies for the Echo from Jonathan's voice! We'll make sure to fix it in all upcoming livestreams.In this livestream, Quixel's Adnan Chaumette will be giving you an extensive breakdown of Blender's render engine Eevee, and go over a bunch of tips and tr

  • 03:56 Tribute to a Dog

    Tribute to a Dog

    by shub Added 398 Views / 0 Likes

    Tribute to a dog. Written by George Graham Vest - c. 1855 and voiced by Ronald Reagan in 1964 episode of Death Valley Days. Asset and music list below. MusicHazy - Manifest - https://www.youtube.com/watch?v=KH18296eGfwAssets : https://www.unrealengine.com

  • 01:42 MAWI Redwood Forest Biome | Demo

    MAWI Redwood Forest Biome | Demo

    by shub Added 460 Views / 0 Likes

    Demo showing the Redwood Forest Biome from third person perspective.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 39:35 Speed Modeling | Emma Orbal Staff from The Legend of Heroes | Blender 2.8

    Speed Modeling | Emma Orbal Staff from The Legend of Heroes | Blender 2.8

    by shub Added 401 Views / 0 Likes

    I don't really like making weapons however i wanted to do a fan art of The Legend of Heroes: Trails of Cold Steel ( Sen no Kiseki ) so here we go.Software used: Blender for modeling, Substance Painter for texturing and Affinity Photo for color correction.

  • 06:58 Goddess Temple in UE4: Iterating on an idea

    Goddess Temple in UE4: Iterating on an idea

    by shub Added 434 Views / 0 Likes

    In this first of a three-part series, Quixel's Jakob Keudel walks us through using UE4 and the Megascans library as a concept art toolbox, discusses the risky yet satisfying method of ‘winging it’, and considers the importance of artistic adaptation.Follo

  • 02:47 Tips & Tricks for Blender 2.9 | Create Cables using Curves

    Tips & Tricks for Blender 2.9 | Create Cables using Curves

    by shub Added 396 Views / 0 Likes

    How to quickly create cables and tubes using Bezier or NURBS curves___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out m

  • 07:27 Tutorial: Export Masks from Quixel Mixer

    Tutorial: Export Masks from Quixel Mixer

    by shub Added 288 Views / 0 Likes

    Unleash the power of masks with the amazing new mask export feature included in Mixer's latest release. Follow along with Josh Powers as he goes through the process of exporting masks from Mixer to be leveraged inside Unreal Engine or any other DCC applic

  • 10:03 Park (Free Assets / Unreal Engine 4)

    Park (Free Assets / Unreal Engine 4)

    by shub Added 293 Views / 0 Likes

    Speed level design created in unreal engine 4, made with free assets from the unreal engine marketplace.Be sure to subscribe if you like my videos and remember to activate the bell notification button! Instagram: http://bit.ly/Instagram_Unreal_Environment

  • 01:21 Behind the Scans: Åre, Sweden

    Behind the Scans: Åre, Sweden

    by shub Added 305 Views / 0 Likes

    Go behind the scans with a step into snowy Åre in Sweden. Our scanning team walks you around the breathtaking ice formations, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/3rpZU5s

  • 10:41 Gaea 1.2 Tutorial | Green Valley Terrain Breakdown

    Gaea 1.2 Tutorial | Green Valley Terrain Breakdown

    by shub Added 305 Views / 0 Likes

    Breakdown of a green valley with a bit of fantasy elements made for practice.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliC

  • 01:43 DevSquad Academy - Halloween Game Jam Event

    DevSquad Academy - Halloween Game Jam Event

    by shub Added 315 Views / 0 Likes

    Hey everyone, we're pleased to announce our upcoming game jam, an opportunity for you all to build new skills, meet other developers and build a game around a set theme.The game jam starts on the 31st of October with the theme being announced at 6PM GMT.A

  • 08:19 MoI3D V4 for Beginners #9 | Rendering inside Blender [END]

    MoI3D V4 for Beginners #9 | Rendering inside Blender [END]

    by shub Added 226 Views / 0 Likes

    Rendering our model inside Blender using procedural shaders.Timestamp:0:00 Intro0:07 Lighting setup explaination0:33 Importing the model & creating the shaders4:02 Final setup6:33 Little talk about texturing options7:43 Before and after color correction7:

  • 13:41 Getting started with Unreal Engine 5 in under 15 minutes - Beginner Tutorial

    Getting started with Unreal Engine 5 in under 15 minutes - Beginner Tutorial

    by shub Added 275 Views / 0 Likes

    Do you want to make video games? Never used Unreal Engine 5 before? This video will get you on your journey to build your first game or world in Unreal Engine 5. You'll learn essential skills in the Engine such as the user interface, how to place objects

  • 02:34 MAWI Redwood Forest | Unreal Engine 5.1 Nanite | Roaming Daytime #unrealengine #UE5 #gamedev

    MAWI Redwood Forest | Unreal Engine 5.1 Nanite | Roaming Daytime #unrealengine #UE5 #gamedev

    by shub Added 213 Views / 0 Likes

    Roaming the Redwood Forest at daytime in the 4.0.0 Update for UE5.1 with full Nanite foliage and trees, Lumen and Virtual Shadow Maps.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 11:37 Food Pickup - Unreal Engine 5 Survival Beginner Course | #6

    Food Pickup - Unreal Engine 5 Survival Beginner Course | #6

    by shub Added 213 Views / 0 Likes

    Learn how to import a 3D bread model from Quixel Bridge and setup blueprint functionality so you that when you run over it it will increase your hunger and disappear from the world, which will then update your hunger bar on your heads up display.The first

  • 00:17 Quick UE5 Asset Tip to BOOST your Efficiency ???? #Gamedev #UE5 #Shorts

    Quick UE5 Asset Tip to BOOST your Efficiency ???? #Gamedev #UE5 #Shorts

    by shub Added 174 Views / 0 Likes

    ♥ Join the Virtus Discord: https://www.discord.gg/virtushubVirtus Creative Hub // Media● Website - https://www.virtushub.com● Facebook Page - http://www.facebook.com/virtushub● Twitter Page - https://www.twitter.com/virtushub#unrealengine #unrealengine5 #

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