3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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10:12
Swamp Town (Unreal Engine 4)
Added 405 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Post_Apocalyptic
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17:55
Maya 2019 Tutorial | Modeling and UV map a pillow without nCloth
Added 405 Views / 0 LikesTutorial on how to model and UV map a pillow in Maya without using nCloth or any simulation at all.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstati
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18:17
Country Road (Speed Design / Walkthrough / Unreal Engine 4)
Added 404 Views / 0 LikesHD Version : https://youtu.be/RTeZpx0DT7UHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------
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10:06
Parking Garage (Speed Level Design / Unreal Engine 4)
Added 404 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Soldier: http://
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1:07:44
Blender's Eevee and Megascans: Extended Breakdown
Added 404 Views / 0 LikesApologies for the Echo from Jonathan's voice! We'll make sure to fix it in all upcoming livestreams.In this livestream, Quixel's Adnan Chaumette will be giving you an extensive breakdown of Blender's render engine Eevee, and go over a bunch of tips and tr
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14:25
Stat Refill from Shop - #31 Creating A Mech Combat Game with Unreal Engine 4
Added 403 Views / 0 LikesIn this video we show you how you can setup the functionality for our replenish health and stamina buttons from our shop UI. We cover everything from linking the progress bar to checking to see whether or not the player has enough Fragments.Resources: htt
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18:00
Speed Modeling | Escanor Divine Axe Rhitta | Maya [Request]
Added 403 Views / 0 LikesA request from one of my followers. The modeling of the Divine Axe Rhitta of Escanor from The Seven Deadly Sins anime.Unfortunately i couldn't sculpt the ornaments inside Zbrush for some problems so the result is not 100 % what i had in mind.Made with May
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10:02
Abandoned Train (Unreal Engine 4)
Added 403 Views / 0 LikesInstant Gaming: http://bit.ly/Instant_Gaming_UEFacebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-------------------------------------------------------------------------
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01:45
MAWI UE4 BroadleafForest Update3 01
Added 401 Views / 0 LikesLittle preview of the new medium and small trees part of the next broadleaf update.https://www.unrealengine.com/marketplace/en-US/slug/broadleaf-forest-collection
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09:16
Create a Post-Apocalyptic Road in UE4
Added 401 Views / 0 LikesTune in for an extensive breakdown on Wednesday August 23rd at 7PM CET: https://www.youtube.com/watch?v=_u8NDB_a5V0Try out Megascans, Bridge and Mixer for Free: http://bit.ly/2KCG7OgIn this breakdown, Quixel's Josh Powers creates a stunning post-apocalypt
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03:52
AI Implementation, settings menu & tank model- EmberVein Dev Log #7
Added 401 Views / 0 LikesHey there DevSquad, Virtus here... In this video we show off the 3D model for the tank character along with some basic implementation for the AI in our game.We also take a look at some enemy concept art and a 3D class selection menu.EmberVein Website: htt
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39:35
Speed Modeling | Emma Orbal Staff from The Legend of Heroes | Blender 2.8
Added 401 Views / 0 LikesI don't really like making weapons however i wanted to do a fan art of The Legend of Heroes: Trails of Cold Steel ( Sen no Kiseki ) so here we go.Software used: Blender for modeling, Substance Painter for texturing and Affinity Photo for color correction.
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00:16
MAWI ConiferForest - Interactive Foliage
Added 400 Views / 0 LikesTesting MAWI interactive foliage 2.0 with Conifer Forest BiomeMAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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01:02
MAWI UE4 BroadleafForest Update2 01
Added 399 Views / 0 LikesAdded a nice cave area to the Broadleaf Forest example map. Will be part of the coming update.https://www.unrealengine.com/marketplace/broadleaf-forest-collection
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13:38
Unwrapping The Base #5 - 3DS Max Modelling Tutorial Course
Added 399 Views / 0 LikesHey there DevSquad, in this video we we finish the unwrapping for the base of our lamp, getting it ready to texture in the next secttion of this course.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episodes weekly
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10:03
Gates of Hell (Unreal Engine 4)
Added 399 Views / 0 LikesInstant Gaming: http://bit.ly/Instant_Gaming_UEFacebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-------------------------------------------------------------------------