3D Engines
Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines
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05:46
Mixer Fundamentals 9: Noise Component
Added 317 Views / 0 LikesThe Noise component is a generator that utilizes several distinct types of noise to give you a variety of looks for your mask. With plenty of settings to choose from, you can use the noise component to help grunge up a mask, or even create a heightmap to
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03:02
MAWI BurnedDeadForest WIP 0002
Added 316 Views / 0 LikesMore progress on the new Burned Dead Forest pack for UE4.Super detailed with tones of debris, dynamic burn marks and 4 sqkm example forest.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH
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39:35
Speed Modeling | Emma Orbal Staff from The Legend of Heroes | Blender 2.8
Added 316 Views / 0 LikesI don't really like making weapons however i wanted to do a fan art of The Legend of Heroes: Trails of Cold Steel ( Sen no Kiseki ) so here we go.Software used: Blender for modeling, Substance Painter for texturing and Affinity Photo for color correction.
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04:07
Mixer Fundamentals 2: Curvature
Added 316 Views / 0 LikesThe Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't
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07:58
Mixer Fundamentals 10: Scatter Modifier
Added 316 Views / 0 LikesThe Scatter modifier distributes your mask in a particle-like fashion across your texture. This modifier is perfect for randomly placing details around your mask, or even creating unique, tiling heightmaps by using Megascans and/or your own custom texture
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10:06
Parking Garage (Speed Level Design / Unreal Engine 4)
Added 315 Views / 0 LikesHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Soldier: http://
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19:44
Introduction to ArchViz with Megascans
Added 315 Views / 0 LikesIn this ArchViz tutorial, Polymachine's Hrvoje Čop goes in-depth into the Megascans library and Quixel Bridge. The scene created is rendered in 3Ds Max, and uses ChaosGroup's VRay.See the assets used here: http://bit.ly/archvizassetsDon't forget to let us
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1:02:01
Speed Modeling | King Arthur Throne for ArtStation Challenge | Maya
Added 315 Views / 0 LikesThe last artwork for the ArtStation King Arthur challenge."The throne of King Arthur as it was in his last years of reign. The exotic look denotes the influence of middle-eastern cultures which Arthur came in contact with during his journey.Before the thr
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05:18
Gaea for Beginners #3 | Layer Based Workflow
Added 315 Views / 0 LikesA quick look at the Layer based workflow for terrains creation in Gaea.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck o
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18:17
Country Road (Speed Design / Walkthrough / Unreal Engine 4)
Added 314 Views / 0 LikesHD Version : https://youtu.be/RTeZpx0DT7UHelp the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------
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13:09
Using Functions #5 C++ Programming Fundamentals
Added 314 Views / 0 LikesHey there DevSquad, in today's video we take a look at how you create and reference functions, along with an understanding into why they're crucial to programming.Visual Studio: https://visualstudio.microsoft.com/♥ Subscribe for new episodes weekly! http:
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22:19
Texturing Setup #8 - 3DS Max Modelling Tutorial Course
Added 314 Views / 0 LikesHey there DevSquad, in this video we get ourselves setup and ready to texture our lamp using substance painter, a great tool for texturing 3D assets.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episodes weekly! h
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15:03
Speed Modeling | Sony Walkman A50 | Blender 2.8
Added 314 Views / 0 LikesSony Walkman: Listening to music with style since 1978.I got the idea from a photo of Kojima's Walkman that i saw on his Twitter profile.Modeled in Blender, textured in Substance Painter, rendered with Cycles and color correction in Affinity Photo._______
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17:20
Finishing Shop UI Appearance - #32 Creating A Mech Combat Game with Unreal Engine 4
Added 313 Views / 0 LikesIn this video we take a look at how we can add the last few appearance pieces for the upgrade menu screen setting us up for the next video where we focus on the functionality of the various upgrades.Resources: https://virtushub.co.uk/mech-course/►Recommen
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13:38
Unwrapping The Base #5 - 3DS Max Modelling Tutorial Course
Added 313 Views / 0 LikesHey there DevSquad, in this video we we finish the unwrapping for the base of our lamp, getting it ready to texture in the next secttion of this course.Instructor Partner: Manuel Rondonhttps://www.youtube.com/user/yakza5♥ Subscribe for new episodes weekly
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00:16
MAWI ConiferForest - Interactive Foliage
Added 313 Views / 0 LikesTesting MAWI interactive foliage 2.0 with Conifer Forest BiomeMAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH