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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 22:38 Zombie Attack Animation - #49 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Zombie Attack Animation - #49 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 346 Views / 0 Likes

    In this video we take a look at how we can setup our zombie to attack our enemy, setup the animation blueprint and all of the logic code to make it happen.► Resources: http://virtushub.co.uk/fps-courseUnreal Engine 4 Beginner Tutorial Series:https://www.y

  • 35:53 How In-Game Currencies are Made - Unreal Engine 4

    How In-Game Currencies are Made - Unreal Engine 4

    by shubnigg Added 319 Views / 0 Likes

    Hey there Dev Squad, in this vdieo we take a look at the logic that powers popular in-game currency systems such as v-bucks, coins, germs or shards. We also take a look at how we can make our own in-game currency system using Unreal Engine 4. Enjoy!User I

  • 22:10 Upgrade Bench Text - #29 Creating A Mech Combat Game with Unreal Engine 4

    Upgrade Bench Text - #29 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 318 Views / 0 Likes

    In this video we take a look at how we can setup the blueprint for our upgrade bench, making it display text that rotates to look at the player. We also setup the logic that controls the player's distance to the bench, opening the shop menu if they're clo

  • 11:24 Using References - #12 C++ Fundamentals with Unreal Engine 4

    Using References - #12 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 326 Views / 0 Likes

    Hey there Dev Squad, within this episode we take a look at how we can create and use references within C++.A reference is essentially a way that we can setup an alias for a variable and then reference it.Visual Studio: https://visualstudio.microsoft.com/♥

  • 23:45 Shop Menu UI First Half - #30 Creating A Mech Combat Game with Unreal Engine 4

    Shop Menu UI First Half - #30 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 316 Views / 0 Likes

    In this video we start setting up the appearance for our upgrades menu, starting off by importing all of the textures then importing them into UMG as images, progress bars and buttons using the reference provided.Resources: https://virtushub.co.uk/mech-co

  • 03:14 Calculate Direction Update Fix - Unreal Engine 4.21

    Calculate Direction Update Fix - Unreal Engine 4.21

    by shubnigg Added 374 Views / 0 Likes

    Been following along with one of our courses and have been stuck by the recent changes to the calculate direction node in Unreal Engine 4.21? This video will show you how it works now, enjoy!Resources: https://virtushub.co.uk/mech-course/►Recommended Play

  • 17:13 Using Classes - #13 C++ Fundamentals with Unreal Engine 4

    Using Classes - #13 C++ Fundamentals with Unreal Engine 4

    by shubnigg Added 348 Views / 0 Likes

    Hey there Dev Squad, within this episode we take a look at how we can create and use classes within C++.Classes allow us to work with the concept of object oriented programming and keeps our code clean and streamlined.Visual Studio: https://visualstudio.m

  • 14:25 Stat Refill from Shop - #31 Creating A Mech Combat Game with Unreal Engine 4

    Stat Refill from Shop - #31 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 310 Views / 0 Likes

    In this video we show you how you can setup the functionality for our replenish health and stamina buttons from our shop UI. We cover everything from linking the progress bar to checking to see whether or not the player has enough Fragments.Resources: htt

  • 01:39 Virtus Creative Studios - We're Making A Game | Join Us

    Virtus Creative Studios - We're Making A Game | Join Us

    by shubnigg Added 339 Views / 0 Likes

    We're making a game and are looking for the most dedicated and talented developers in our community to join us. If you want to work with the finest in the industry and earn some awesome royalties along the way be sure to fill in the application form below

  • 17:20 Finishing Shop UI Appearance - #32 Creating A Mech Combat Game with Unreal Engine 4

    Finishing Shop UI Appearance - #32 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 311 Views / 0 Likes

    In this video we take a look at how we can add the last few appearance pieces for the upgrade menu screen setting us up for the next video where we focus on the functionality of the various upgrades.Resources: https://virtushub.co.uk/mech-course/►Recommen

  • 33:13 Base Stat Upgrade Functionality - #33 Creating A Mech Combat Game with Unreal Engine 4

    Base Stat Upgrade Functionality - #33 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 309 Views / 0 Likes

    In this video we take a look at how we can add the last few appearance pieces for the upgrade menu screen setting us up for the next video where we focus on the functionality of the various upgrades.Resources: https://virtushub.co.uk/mech-course/►Recommen

  • 20:12 Special Attack Upgrade Functionality - #34 Creating A Mech Combat Game with Unreal Engine 4

    Special Attack Upgrade Functionality - #34 Creating A Mech Combat Game with Unreal Engine 4

    by shubnigg Added 341 Views / 0 Likes

    Hey there Devsquad, in today's video we take a look at how we can setup functionality to increase the player's special attacks using the upgrades shop.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4Le

  • 12:38 Grenade Spawning - #50 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Grenade Spawning - #50 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shubnigg Added 347 Views / 0 Likes

    Here we take a look at how we can get a grenade to spawn into the game with projectile movement when the player presses the G key on their keyboard. This grenade will explode after 1 second and play a sound and particle effect.► Resources: http://virtushu

  • 01:33 A quick update - New content coming soon!

    A quick update - New content coming soon!

    by shubnigg Added 383 Views / 0 Likes

    Hey there Devsquad, Virtus here and today I just wanted to put a quick message out there to let you know what's been going on and why there hasn't been any content this month in an effort to be as transparent as possible, I also want to give you a timelin

  • 22:33 Creating Your First Video Game - INDIE BEST PRACTICES

    Creating Your First Video Game - INDIE BEST PRACTICES

    by shubnigg Added 340 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we take a look at some best practices on how you can create your very first video game.We cover getting inspiration, learning the skills, realistic scope, creating a GDD, marketing & release.Game Design Document T

  • 01:35 Developer Merch - DevSquad Launch!

    Developer Merch - DevSquad Launch!

    by shubnigg Added 363 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we're pleased to announce our brand new line of merchandise featuring hoodies, t-shirts and mugs made for developers, by developers!You can even save yourself 10% on your order with our launch sale that runs until

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