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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 05:38 Gaea Tutorial for Beginners #7 | Color correction

    Gaea Tutorial for Beginners #7 | Color correction

    by shubnigg Added 324 Views / 0 Likes

    Let's do some color correction to enchance the colors of our texture.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelliCheck out

  • 16:15 Speed Level Art - Lunar Base - Unreal Engine 4

    Speed Level Art - Lunar Base - Unreal Engine 4

    by shubnigg Added 208 Views / 0 Likes

    #speedLevelDesign #ue4 Lunar Modular Base - Unreal Engine 4This project has been done in my year 3 studies at @IAD3D Montpellier. This project was a team effort with @Kelian Buiatti.Perfect subject to train on a SCIFI Design and focus on various technical

  • 03:34 Let's Get Moving! - EmberVein Dev Log #12

    Let's Get Moving! - EmberVein Dev Log #12

    by shubnigg Added 222 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we show of our progress on EmberVein over the last two weeks including magnus's mutations, a new logo, a park area in the residential zone & more!EmberVein Website: https://embervein.com/We're going to be u

  • 1:44:38 Submission Feedback! - DevSquad Academy Game Jam Livestream

    Submission Feedback! - DevSquad Academy Game Jam Livestream

    by shubnigg Added 183 Views / 0 Likes

    In this livestream I start playing through submissions for the DevSquad academy game jam, giving game design feedback for each game as I play them.The games played in this livestream are: Connection agePlanet JumperConnected WorldsRueThe epic of Gilgamesh

  • 17:42 Creating Video Games Voices  With AI - Replica Studios

    Creating Video Games Voices With AI - Replica Studios

    by shubnigg Added 215 Views / 0 Likes

    In this video we show you how you can use the Replica Studios AI plugin to generate voices for your game projects. This can be used to quickly create voices for narration and video game NPCs.Download the plugin: https://www.unrealengine.com/marketplace/en

  • 01:38 MAWI Birch Forest Biome | Unreal Engine 5 with Nanite & Lumen

    MAWI Birch Forest Biome | Unreal Engine 5 with Nanite & Lumen

    by shubnigg Added 242 Views / 0 Likes

    Birch Forest Biome in UE5, using Nanite, Lumen, VT and moreALSO MASSIVE SALE ON EPIC MARKETPLACE FOR ALL OUR PRODUCTS!!! https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbHSale May 27 to June 5 2021 go get our stuff! :D

  • 04:18 What's new in Megascans and Bridge? Ep. 6

    What's new in Megascans and Bridge? Ep. 6

    by shubnigg Added 212 Views / 0 Likes

    See how props from the Megascans library can be used to enhance the visual fidelity of your scenes and bring your creations to life!See all props here: https://bit.ly/2XWRXvJUrban Trash collection: https://bit.ly/3makDcNSwords and Daggers collection: http

  • 04:57 Tips & Tricks for Blender 3.0 | Set up Decals as Alpha Planes & more

    Tips & Tricks for Blender 3.0 | Set up Decals as Alpha Planes & more

    by shubnigg Added 162 Views / 0 Likes

    How to use images ad decals, set up alpha planes, eliminate a dark background from those images and add color in Blender 3.0.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStat

  • 03:57 Displacing Geometry: Creating ‘Ninety Days’ in Unreal Engine 5

    Displacing Geometry: Creating ‘Ninety Days’ in Unreal Engine 5

    by shubnigg Added 130 Views / 0 Likes

    Join Quixel's Wiktor Öhman to get an in depth look into the workflows and processes used in the making of the amazing environments you see featured in the Ninety Days showcase — including the use of modeling tools to create unique geometries from scans da

  • 23:00 Unreal Engine 5 Water System (Ocean, River, Lake, Bouyancy) - UE5 Beginner Tutorial

    Unreal Engine 5 Water System (Ocean, River, Lake, Bouyancy) - UE5 Beginner Tutorial

    by shubnigg Added 179 Views / 0 Likes

    In this video, we'll be showing you how you can make the most of Unreal Engine 5's new water system system to quickly and dynamically create oceans, rivers, lakes & make objects float with Bouyancy.Be sure to subscribe for more high quality training just

  • 00:20 Definitive Fruits | Quixel Megascans

    Definitive Fruits | Quixel Megascans

    by shubnigg Added 100 Views / 0 Likes

    Ain't nothing like a Fruit party. ????????????https://quixel.world/mr9More inbound, with many others being added every single day.#quixel #megascans #photogrammetry

  • 03:43 MAWI Tropical Rainforest | Unreal Engine 5.2 | Thunderstorm #unrealengine #UE5 #gamedev

    MAWI Tropical Rainforest | Unreal Engine 5.2 | Thunderstorm #unrealengine #UE5 #gamedev

    by shubnigg Added 103 Views / 0 Likes

    The new and insanely detailed Tropical Rainforest Biome for UE5.2 featuring full high Nanite foliage, Lumen and Virtual Shadow Maps. Various tree and plant species a total of over 190 high quality AAA assets plus a lot more.Runtime Demo Tropical Rainfores

  • 06:17 Unreal Engine 5.3 - MAWI - Next Level Realistic Realtime Forest #unrealengine #UE5 #gamedev

    Unreal Engine 5.3 - MAWI - Next Level Realistic Realtime Forest #unrealengine #UE5 #gamedev

    by shubnigg Added 51 Views / 0 Likes

    Our next realistic realtime Dead Spruce Forest Biome is out to get released, here is a little peek.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United#unrealengine #UE5 #gamedevelopment #gamedev #realtime #games #nextgen #ep

  • 09:34 Using Static Meshes - #16 Unreal Engine 4 Level Design Tutorial Series

    Using Static Meshes - #16 Unreal Engine 4 Level Design Tutorial Series

    by shubnigg Added 500 Views / 0 Likes

    Here we learn about static meshes, how we can use them within our scene along with a brief introduction to the static mesh editor.Download Unreal Engine 4: https://www.unrealengine.com/download♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Do

  • 06:03 For Loops - #11 Unreal Engine 4 Blueprints Tutorial Series

    For Loops - #11 Unreal Engine 4 Blueprints Tutorial Series

    by shubnigg Added 456 Views / 0 Likes

    Here we take a look at how we can use for loops to run a sequence of code numerous times until the index reaches the defined amount. We break down the loop in a way that's easy to follow and understand.Unreal Engine 4 Level Design Series: https://www.yout

  • 10:14 Paragon Rolling Ball (Speed Level Design / Unreal Engine 4)

    Paragon Rolling Ball (Speed Level Design / Unreal Engine 4)

    by shubnigg Added 441 Views / 0 Likes

    - Facebook: http://bit.ly/Unreal_Environments_Fb - Discord: https://discord.gg/bh6KuDk Paragon's Assets: http://bit.ly/Paragon_Asset This didn't turn out as good as i wanted because i had not much time to make it, i used the paragon assets and the base "r

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